F
freeya1980
24 May 2020 12:52
Link
This is something I didn't think much of when I first started, but its issue has grown more important as I've kept playing.
A new player controlled country has very few people relatively speaking under age 24, and especially in the 18-21 range. This has made it more difficult to increase my birth rate (which actually is falling now, because I have so many 0-4 which birth rate is based off of). It's going to take weeks for those 0-4 to hit 18+ to increase my birth rate, and become workers, while my highest population groups (currently 40 to 60) become 60+ and die off, but then are slower to be replaced by the smaller numbers in the 21-40 range (and MUCH smaller numbers to replace those 21-40 until the 0-4 explosion gets there).
I have limited observational data so far, but I'm assuming that each game month, as an example, 2.4% of those 0-4 who don't die, become 4-8. My 4-8 has increased in step with the 0-4, but at a slower rate, and the 8-12 even slower, and so on until 18-21 which is stable or slightly decreases.
For reference, I've played 4.5 game years and have bought some population using gold coins (which seems to distribute based on current %'s?).
So my problem is, the amount of younger people for starting players I feel is too low. Especially the 18-21 and 21-24 age groups (these 2 are currently combined 5% of my population, while any subgroup from 24 to 70 is above that by itself). This hinders my future workforce, and limits my ability to produce educated workers as well (I see why 200 education index is recommended, but for a typical new player it comes at a high cost, I'm a returning player). 12 to 18 combined is about 4.4%. This will in time cripple my birth rate as they reach the birth rate years (18-40). You may consider tweaking birth rates and adding a small number for 15-18 and 40-45, which would help some. But the real issue is the drop in working age population I'm going to experience until my baby boomers hit 18+.
A new player controlled country has very few people relatively speaking under age 24, and especially in the 18-21 range. This has made it more difficult to increase my birth rate (which actually is falling now, because I have so many 0-4 which birth rate is based off of). It's going to take weeks for those 0-4 to hit 18+ to increase my birth rate, and become workers, while my highest population groups (currently 40 to 60) become 60+ and die off, but then are slower to be replaced by the smaller numbers in the 21-40 range (and MUCH smaller numbers to replace those 21-40 until the 0-4 explosion gets there).
I have limited observational data so far, but I'm assuming that each game month, as an example, 2.4% of those 0-4 who don't die, become 4-8. My 4-8 has increased in step with the 0-4, but at a slower rate, and the 8-12 even slower, and so on until 18-21 which is stable or slightly decreases.
For reference, I've played 4.5 game years and have bought some population using gold coins (which seems to distribute based on current %'s?).
So my problem is, the amount of younger people for starting players I feel is too low. Especially the 18-21 and 21-24 age groups (these 2 are currently combined 5% of my population, while any subgroup from 24 to 70 is above that by itself). This hinders my future workforce, and limits my ability to produce educated workers as well (I see why 200 education index is recommended, but for a typical new player it comes at a high cost, I'm a returning player). 12 to 18 combined is about 4.4%. This will in time cripple my birth rate as they reach the birth rate years (18-40). You may consider tweaking birth rates and adding a small number for 15-18 and 40-45, which would help some. But the real issue is the drop in working age population I'm going to experience until my baby boomers hit 18+.