C
chris
07 Jun 2013 04:29
Link
I'm not sure where I implied the design is poor, maybe when I mentioned country deactivation? To clarify, I think Simcountry is a fantastically complex game and the design is great, most if not all issues, especially involving world trade and products are minor and necessary. In the case of country resets, the dispersing of people, hospitals and products are necessary, good for new players and ignoreable for old ones.
I'm not sure your analysis will be accurate. Your first step will tell you how many corps are needed to close the gap in one month, but this is not the information required. If there is a shortage of say, 1000 Hospitals every single month then as many hospitals are being built as their are being requested at the moment, just in previous years their was an issue. The market is stable. The production of 1000 corps will mean next month supply will meet demand perfectly, but the month after their will be a 1000 surplus, then 2000 ect. If however, there is a shortage of 1000 one month, 1001 the next, 1002 the next ect then the market is unstable and one corp is necessary to stabilize it. The analysis needs to focus on the change in demand, not the demand itself.
This analysis is made harder (and possibly impossible) by the fact that SC adds products if their in extreme supply/demand. (another example of something not realistic, but good, necessary design)
Also your assuming 100% employment which is incorrect, whilst the true employment rate can be found and factored in, it is necessary for a accurate answer.
I don't believe that a loop of 100% imports and exports is plausible, but a self sustained economy is possible, due to the fact that the amount of money a corporation or country earns through selling products is higher than the amount needed to spend on buying them.
I'm not sure your analysis will be accurate. Your first step will tell you how many corps are needed to close the gap in one month, but this is not the information required. If there is a shortage of say, 1000 Hospitals every single month then as many hospitals are being built as their are being requested at the moment, just in previous years their was an issue. The market is stable. The production of 1000 corps will mean next month supply will meet demand perfectly, but the month after their will be a 1000 surplus, then 2000 ect. If however, there is a shortage of 1000 one month, 1001 the next, 1002 the next ect then the market is unstable and one corp is necessary to stabilize it. The analysis needs to focus on the change in demand, not the demand itself.
This analysis is made harder (and possibly impossible) by the fact that SC adds products if their in extreme supply/demand. (another example of something not realistic, but good, necessary design)
Also your assuming 100% employment which is incorrect, whilst the true employment rate can be found and factored in, it is necessary for a accurate answer.
I don't believe that a loop of 100% imports and exports is plausible, but a self sustained economy is possible, due to the fact that the amount of money a corporation or country earns through selling products is higher than the amount needed to spend on buying them.