T
Tom Willard (Little Upsilon)
30 Aug 2010 10:41
Link
1. Starting wars
When starting a war, the time between war declaration and the start of the war is now increased to 48 hours on all worlds. The time was 32 hours max on some worlds and it was much shorter on LU.
It is done to allow defenders to have more preparation time before war starts.
This change has taken place today.
2. Reducing the max number of attackers in war
The maximum number of countries that can declare war on a single country will be reduced to 10. The number was 15 on most worlds. The numbers on FB are higher. Even 10 countries is quite a high number and we may reduce it even further if needed. This change is one of the results of a recent discussion on the forum, aimed at a more balanced war game. We may revisit this item once other improvements in the war game are completed.
3. The War Game
A recent discussion on the forum, that was constructive and in our view very productive with many new ideas, brought up several very interesting options, to improve the war game.
Some results of the discussion are being implemented now and some may not be necessary.
We intend to develop several features that will allow for much more war, on all our worlds, for those who want it and prevent most or all of the "collateral" damage of the current war game that causes destruction of players who are not interested in the war game. The underlying ideas have been triggered on the forum in the past days.
These features will greatly reduce the need for war protection. More details will be published in the coming weeks. {text] To prepare for some of these new features, we will shortly introduce a war level into simcountry. The war level will be earned by players who are interested in the war game and demonstrate capabilities in waging war. The war level will become a requirement for game levels and will gradually replace the war index requirement. This additional requirement will not cause any shock effect to current players game levels.
The peaceful player game levels will remain unchanged.
The game levels for players who participate in the entire game, including the war part, will not be measured only by their capability to purchase weapons and build army units but rather by their capability to wage war and win. In time, the war index will cease to be an important requirement for game levels.
We will publish the exact conditions to measure the war capabilities at a later stage while starting to prepare the game for these new features. The war levels will provide us with simpler tools to prevent unbalanced and unwanted wars.
4. Simplifying the Building process of the Army
The same discussion on the forum triggered some ideas on how to reduce the effort of building the army. Both the defensive and the offensive army currently require a lengthy process that can be reduced by the introduction of some larger building blocks that will reduce the detailed approach for those who want it. We will start a development effort that will simplify the process.
5. Government workers
The number of government workers is slightly increased in both universities schools and hospitals. These changes are part of a rebalancing effort of the current markets and percentages of workers, government workers and the army that have changed with the introduction of new products and new types of corporations.
6. Soldiers and Officers
The number of soldiers and officers in the army will decrease somewhat in the coming week. We expect large armies to shed several thousands of soldiers and officers. Gradual declines in the coming weeks will continue to reduce these numbers slightly. These changes will reduce the complexity of the job market for many new players who struggle with the numbers of LLW and MLM who are disappearing into the army.
Although unintended at the time this was decided, reduced numbers will also help in preventing unwanted automatic deactivation of weapons that is identified as one of the problems in the war game.
7. Expanding corporations
Many types of corporations will grow in size. The corporations are gradually hiring more people, their turnover and cost will increase proportionally, and their market value is increasing. Typical changes are boosting corporation man power by about 4% but are limited to a small part of the products. The total influence on employment in all corporations is less than 0.5% because only some corporations are expanded each week.
This round of changes are intended to: a. Reduce the growth in the number of corporations per country and make it easier to manage. b. Increase the revenue per corporation, increase the profit per corporation and with it the market value. This will create larger assets that are stable and very valuable for the country or enterprise. We intend to make it possible to trade corporations on the direct market. Average corporate value is already on the increase. c. Reduce the growth in the total number of corporations in all the worlds and stop the increase in processing time that is becoming a very heavy load on our servers. (500.000 corporations with many transactions each are processed many times each day). This issue is as old as the game. Reducing processing time will allow us to add more features that require live updating.
These changes in number of workers will be activated with the next game update, later this week.
When starting a war, the time between war declaration and the start of the war is now increased to 48 hours on all worlds. The time was 32 hours max on some worlds and it was much shorter on LU.
It is done to allow defenders to have more preparation time before war starts.
This change has taken place today.
2. Reducing the max number of attackers in war
The maximum number of countries that can declare war on a single country will be reduced to 10. The number was 15 on most worlds. The numbers on FB are higher. Even 10 countries is quite a high number and we may reduce it even further if needed. This change is one of the results of a recent discussion on the forum, aimed at a more balanced war game. We may revisit this item once other improvements in the war game are completed.
3. The War Game
A recent discussion on the forum, that was constructive and in our view very productive with many new ideas, brought up several very interesting options, to improve the war game.
Some results of the discussion are being implemented now and some may not be necessary.
We intend to develop several features that will allow for much more war, on all our worlds, for those who want it and prevent most or all of the "collateral" damage of the current war game that causes destruction of players who are not interested in the war game. The underlying ideas have been triggered on the forum in the past days.
These features will greatly reduce the need for war protection. More details will be published in the coming weeks. {text] To prepare for some of these new features, we will shortly introduce a war level into simcountry. The war level will be earned by players who are interested in the war game and demonstrate capabilities in waging war. The war level will become a requirement for game levels and will gradually replace the war index requirement. This additional requirement will not cause any shock effect to current players game levels.
The peaceful player game levels will remain unchanged.
The game levels for players who participate in the entire game, including the war part, will not be measured only by their capability to purchase weapons and build army units but rather by their capability to wage war and win. In time, the war index will cease to be an important requirement for game levels.
We will publish the exact conditions to measure the war capabilities at a later stage while starting to prepare the game for these new features. The war levels will provide us with simpler tools to prevent unbalanced and unwanted wars.
4. Simplifying the Building process of the Army
The same discussion on the forum triggered some ideas on how to reduce the effort of building the army. Both the defensive and the offensive army currently require a lengthy process that can be reduced by the introduction of some larger building blocks that will reduce the detailed approach for those who want it. We will start a development effort that will simplify the process.
5. Government workers
The number of government workers is slightly increased in both universities schools and hospitals. These changes are part of a rebalancing effort of the current markets and percentages of workers, government workers and the army that have changed with the introduction of new products and new types of corporations.
6. Soldiers and Officers
The number of soldiers and officers in the army will decrease somewhat in the coming week. We expect large armies to shed several thousands of soldiers and officers. Gradual declines in the coming weeks will continue to reduce these numbers slightly. These changes will reduce the complexity of the job market for many new players who struggle with the numbers of LLW and MLM who are disappearing into the army.
Although unintended at the time this was decided, reduced numbers will also help in preventing unwanted automatic deactivation of weapons that is identified as one of the problems in the war game.
7. Expanding corporations
Many types of corporations will grow in size. The corporations are gradually hiring more people, their turnover and cost will increase proportionally, and their market value is increasing. Typical changes are boosting corporation man power by about 4% but are limited to a small part of the products. The total influence on employment in all corporations is less than 0.5% because only some corporations are expanded each week.
This round of changes are intended to: a. Reduce the growth in the number of corporations per country and make it easier to manage. b. Increase the revenue per corporation, increase the profit per corporation and with it the market value. This will create larger assets that are stable and very valuable for the country or enterprise. We intend to make it possible to trade corporations on the direct market. Average corporate value is already on the increase. c. Reduce the growth in the total number of corporations in all the worlds and stop the increase in processing time that is becoming a very heavy load on our servers. (500.000 corporations with many transactions each are processed many times each day). This issue is as old as the game. Reducing processing time will allow us to add more features that require live updating.
These changes in number of workers will be activated with the next game update, later this week.