I know bumping a 6 month old thread should be illegal, but as a long-term player who just returned to SC a week ago, this was a fascinating read. I read it this morning and thought about it throughout work, before giving myself the space to write my thoughts down.
I played almost daily 2011 til 2013 on Kebir Blue. I was a member of the Protectorate. I was even its Leader at one stage (when it went democratic). I remember Parsifal and Crafty and Sunny and Wendy and Orbiter and the Shoe Lady on chat and on the forums. I nurtured an empire which eventually went to #2 on KB. I had a moderately large enterprise. To be honest, those two-ish years were the most fun I've ever had with a game.
Nonetheless, I also remember the seemingly long shadow that the Mob War and WCG war seemed to have casted over the game. It still does, to an extent. I hadn't even discovered the game when those wars broke out, yet somehow, now that I think back, its legacy was everywhere in how I played back in 2012. Just think about it - here's a war that had such an impact on the game that it led to mass exodus the likes of which this game has not seen since. That war was still affecting SC back then, when only a few of the "old guard" still remained.
At that time (2012) I remember thinking the game was deserted. I'm not sure if it is even moreso now. I have no idea about player numbers.
To be honest, I'm in favour of the War Level system. I learnt the game with WLs. I think the system is workable and can foster plenty of entertainment (I say this, having never entered a PvP war during my 2 years playing the game).
What needs to happen is for the systems around War Levels to recognise that WLs fundamentally change the nature of how people play SC. For starters, it's very conservative. Once new players start their country and complete their 'Win a War in 10 Minutes!' tutorial, there's nothing forcing them to keep playing the war game. What's missing is the fundamental need for group protection.
Even in 2012 on KB, I never felt safe without a Fed. The Protectorate and the Soviet Federation were in a 'Cold War' of sorts on Kebir at the time, and it was fun to sit on one side and such banter at the opposites.
I feel that Feds are integral, INTEGRAL to the ability for new players to stick around. The problem is that they've failed at remaining relevant. The basic issue is that the player base is spread too thin across the worlds for there to be any collective build-up. I can sit here on White Giant, out of protection, and no one will know I'm here or touch me. There are no major Feds with big disputes between one another. Everyone in the game is simply in one big Federation - Simcountry. A bit of PvP happens, but not really. It doesn't have the drama and explosive fireworks of the old forum threads on World Wars.
So the Game Masters have a few options. Some of you made points above, which I haven't had time to digest and really critique yet. Nonetheless, I've got some ideas.
a) making Feds intergalactic/interplanetary - countries can join any Fed on any world. Also, there is no limit to the number of countries that can be in a Fed. Instead, there is a limit to the number of players/accounts which can join a fed (maybe 25), and a single account/player can only have 10 countries in a Fed. This allows for the formation of large alliances. This requires for Feds to coordinate within themselves the defence of assets across space, using space ports and stations - an added bit of complexity.
b) a player must fight a PvP war to continue past War Level 5 on Little Upsilon, Fearless Blue and Golden Rainbow. Kebir and White Giant remain the same (no PvP requirement).
c) Put all new players on White Giant and Kebir Blue, where they can learn the game and get recruited into Feds. After a month, they're allowed to start a second empire, which gets no GC cost for 3 months, on either Golden Rainbow or Little Upsilon. This keeps new players concentrated on certain worlds, where Feds can recruit and teach them and Enterprises can find and open for business.
I'm not saying that these ideas solve everything, but they might just alleviate some of the issues. Ultimately, I hope someone does something soon.