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Aaron Doolavay
09 Aug 2015 05:51
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imo lack of community, unprofitibility, and refinement have declined the player base. The war game as it is now is far more refined and "better" than it ever was. However for the average person looking to get into a game and create a working economy, create a military and use it, I think its far too complicated. Many people built assets because it was far easier than it is now and there was far more help from the community. War was easier to prepare for and while some say war is cheaper now, I disagree,now I have a hard time building a country that can support a large military. In fact I have found it difficult to have any military and remain self sufficient. Perhaps this is because I spend little time learning but look around, most people aren't profiting much. Why try to build a military when doing so kills your finance index and then your weapons get automatically deactivated. Not many people have a lot of time to devote to a game like this so perhaps refinement and progress has been the wrong way to go in maintaining a large player base. In years past there was a pretty large and steady flow of new players building assets, there doesn't seem to be that anymore. I think it's the rl time and complication. This never would be a extremely popular game anyway because you have to be a total nerdfest to enjoy it but the more complicated it is and the more restrictive military interaction is the fewer people will stay for an extended period, invest money, build assets and be a public part of the community where they may help make it a community or make others think they should be raided.