Simcountry
Forum General W3C - War Levels

W3C - War Levels

A
Andy
28 Sep 2014 18:03 Link
Countries will move up the war levels if they fight repeatedly against countries in the same war level.

Until now, the war level only increased if you fought a C3 country in a higher war level.

Exact details, and the number of wars it takes to move up the war levels will be published when the feature becomes available.

we expect it on Nov. 6 or a week later.

The reasoning is of course, that if you are able to win several wars at your own level, you are probably experienced enough to move up.

There were many requests to make war between players more likely.

We also would like to move on from fake wars into real wars.

The amounts that can be won with fake wars will be higher per war level but will be limited to a small number of wars at that same level, diminishing if you remain in the same war level.

Moving up, the amounts will be much higher and again diminish when you keep fighting at that same level.

We will also increase the number of gold coins you can win when moving up the war levels.
K
Khome y Peng
29 Sep 2014 05:14 Link
So how many war levels are there, and what happens when you reach the max war level?
N
NiAi
29 Sep 2014 08:52 Link
Changes sounds fair.

However, as it was proposed earlier by another player, maybe a there should be a way to take a computer controlled country at a lower level but without cash reward. Reason being that to fight "real" wars one sometimes need to take C3s for beachhead and similar purposes.
A
Andy
03 Oct 2014 21:58 Link
I answered on a different discussion.
I see no problem doing so.

we will discuss Monday and may implement quickly without cash rewards.
K
Khome y Peng
04 Oct 2014 00:55 Link
Were you going to answer my question?
C
craigwilliamson79
04 Oct 2014 05:29 Link
There are 12 war levels...what happens after that so far is that you just stay at war level 12.
K
Khome y Peng
04 Oct 2014 16:12 Link
Right, however the cash rewards diminish when you keep fighting at the same level. With that being said, what happens when at war lvl 12. How long does is it diminish to zero?

Andy, this is a question for you.
A
Andy
05 Oct 2014 11:51 Link
The info about war levels is in the war levels document.

The rewards for winning wars against C3 countries will indeed be limited to a number of wars.

Not many have reached war level 12.
you have a lot to do for now.

We will add war levels. there are some small features we need to add to make that possible.

We will also pay higher gold coin awards for high war levels and add incentives for player vs. player wars.
K
Khome y Peng
05 Oct 2014 16:05 Link
So, whenever I do reach Lvl 12 (please answer this question) will it reach a point where I will not be able to earn more cash rewards? Are you saying there will be a lvl 12, 14 etc...
A
Andy
06 Oct 2014 21:23 Link
Many more war levels will be added.
with awards and cash to win.
J
Jackwagen
07 Oct 2014 17:13 Link
i don't want to move up the war levels and not be allowed to fight some players who are just as experienced as me but happen to raid less
A
Andy
09 Oct 2014 17:53 Link
Raiding will shortly cause everyone to go up the war levels.
we are really trying to reduce fake wars.

we keep relaxing the war rules and make it easier for player vs. player wars.

war 7 and up are now completely free in fighting any country in war level 7 and up.
T
The Freak
09 Oct 2014 19:11 Link
The reason player v. player wars don't happen is because there is no profit opportunity because you took away the ability to sell population down to 20 million and you took away the ability to trade game cash for GC. Until you restore those functions, player v. player wars aren't going to happen.

In addition, although I love the space functionality, the fact that a player has no ability to know what kind of defense they are up against because hundreds of mobile units or other weapons could show up after war has been declared is also a huge deterrent to war. For some reason you continue to limit the monthly spending/transferring on military products but allow an infinite amount of military products to be brought in via space centers.

Then, offensive mobile units lack flexibility (mobile attack wings are worthless as FP get eaten up by ints and there are no mobile bombing wings), there are no mobile navy units and mobile missile units are worthless. There should be the same flexibility in setting up mobile offensive units as there is in setting up regular offensive units so that players can tweak the units to maximize their effectiveness.

The only profitable war would be against a newbie that goes to war level 3 and doesn't understand how to really defend themselves and to me, those are the last people that I want to see being attacked by stronger players...those are players that should be helped, not attacked.

Actually, one more profitable war, using cruise ships and just bypassing the air defense...don't know how that one hasn't been corrected yet.
A
Aries
09 Oct 2014 21:35 Link
I disagree that the raiding changes will result in making pvp less likely. I think it will actually make it more possible. The problem has been that the incentive to raid was higher than the incentive to fight players. Change this and there will be more pvp wars.

What is the problem with space? How would you suggest to fix it?

I agree with more flexibility with offensive mobile units. I have not found much use for most types. Navies are fine and, I agree, maybe too good right now. They don't need mobiles right now. Anyone who has fought a quality opponent recently knows the value of mobile missile defense units, however. They are quite valuable.

You are looking for a profitable war against players. The GM has said he is working on incentives for pvp wars. In the meantime, you should see my suggestion post on Total/All-Out war.

The GM has made clear his position for some time about changes to how raiding will be rewarded. I appreciate the way these changes are being implemented with providing the community plenty of notice and an idea of what to expect.
A
Andy
09 Oct 2014 22:44 Link
Thanks Aries.

Raiding will remain possible.
In fact, all C3 wars at your level or higher, will be rewarded as before.

With increasing war levels, the fighting will be more severe and rewards will be higher. There are gold coins when you move up the war levels.

Any constructive ideas as how to make the player vs. player wars more attractive are welcome.

If anyone has specific comments on any military unit that is bad return on investment, that is welcome too.

we are continuously testing units in various conditions but by far we are unable to test all combinations.
K
Khome y Peng
09 Oct 2014 22:50 Link
What's the Sim cash reward for (example) lvl 20/war?
V
VikingX
10 Oct 2014 16:12 Link
"Any constructive ideas as how to make the player vs. player wars more attractive are welcome"


Resources. Pretty much why all wars have been fought in the real world. Make SC the same.

The possibilities are endless when you think about adding resources but I imagine it would take a lot of work to implement.

How to go about adding them with the current corp structure is a puzzle but no doubt you's or the community could come up with something.


I'm not a fan of the raiding restrictions to say the least. It adds nothing to the game. I'd much rather the GM be working on things that enhance the game. Not putting restrictions on us.

The idea that it'll somehow make pvp's more likely is nonsense.


"If anyone has specific comments on any military unit that is bad return on investment, that is welcome too"

Missile units are a bad return andy. Land base cruise and con batts don't have a quality effect.

Also mobile con batts auto response is a useless weapon. It does no damage whatsoever against the defence and just gets wiped out.

Also the restrictions on the amount of bases allowed hampers my ability to use the above weapons. Not that I would with the issues described above. But with only 1 base an enemy could take it out and destroy my ability to use these weapons far to easy.


I used to be able to get around that by contracting the bases to myself but that's been changed recently.
A
Andy
10 Oct 2014 17:20 Link
Thanks VikingX

Countries with presidents have more resources, sometimes lots of resources.
Adding more is not a major issue, it should be profitable to take the risk.
Ideas are welcome.

Raiding will remain beneficial. Each war you win against a C3 as before will earn you awards. nothing is changing.

we added the possibility to take a C3 at WL 3, if there is a strategic reason/location you need. This is very easy and without rewards. It was suggested here and was a good idea.

all other wars against C3 will win you rewards but at higher war levels, harder wars, more rewards.

PvP wars will be more attractive. It is not instead of C3 wars. They were much more attractive in the past.

I will check the units you mentioned one for one and we will make changes if needed. This will take at least two weeks.

The issue of bases will be checked coming Monday. I think you should be able to have a minimum of 5 or 10 bases of each type.
the contracting to yourself was never changed, we need to find out what happened.
T
The Freak
10 Oct 2014 18:20 Link
I didn't say that this change would make pvp wars less likely, just that it will have no impact on it. If you want to increase pvp wars then you need to add back the incentive that created them in the first place, gaining resources which can then be exchanged for GC. Not being able to exchange cash for GC and only being able to exchange pop down to 80 mil kills the profit incentive.

The issue with space is quite simple and I'm not sure why no one seems to care. I can literally take a C3 and make it the #1 defense rank in 1 day on any world whenever I'd like. I know I may have a larger stockpile of mobile units than most, but that is a completely ridiculous ability. On the contrary, I can also take a country with massive resources and strip it dry in a day and leave it with nothing but pop.

So, if I start a war with another player, I have no idea if they've got 100's of mobile units sitting somewhere or if everything they have is in their country. I also don't know if they'll just dump the country and strip it out. I have to risk considerable resources and considerable amounts of time setting up for a war that I'll ultimately have to spend more than I can earn or for a country that is essentially worthless to me unless it has population over 80M.

Also, the mobile defense units are entirely too strong compared to the offensive counterparts and there still seems to be no viable/cost effective way to bring down federated mobile air defense.

So, again, you're left with the only wars where there is possibly a profit incentive is against those that don't have a properly set up defense. But, those are the players that should be helped, not wiped out.

I'm of course not including the cruise ship strategy in this, that really does need to get cleared up. It's ridiculous.
V
VikingX
10 Oct 2014 18:59 Link
Perhaps I should have made my idea more clear.

I'm not talking about resources in there current form. What I'm suggesting is resources in the ground. Spread all over the worlds in different locations. Some resources more valuable than others.

Oil for example. Have oil fields spread throughout the world. To take control of these fields players must have countries nearby. Say 500k as a sphere of influence to take control. Once you have control that oil will make the controlling players or fed fabulously wealthy. This will create competition for these resources making conflict inevitable.

You could even move these resources around after a period of time. It makes sense as these resources are finite. It could open up other possibilities aswell. Possibly a science and exploration feature to explore and find these resources, and exploit then to there fullest. We could even have space resources.

I could go on and on. Like I said the possibilities are many when you add resources like I've suggested. This isn't just my idea it's been floating around on SC for years.

But like I said with the current corps structure this idea would be hard to implement I think?
V
VikingX
10 Oct 2014 19:09 Link
You make some good points Freak. I agree with all you said.

Just to reiterate what freak said about mobile units. I also think there to strong. 600 quality vs 450 max quality of normal units is far to big. They already have many advantages. A 150 quality gap is extreme.
A
Andy
10 Oct 2014 19:22 Link
natural resources are a major item on our list for too long.
placing them in countries around the world and making the amount limited is our plan and mines should have a declared capacity when they are "found" and get depleted after so many years.

Countries with "proven" resources could trade the "concessions" to mine them as assets.

The search for such resources that are not found yet can also be a fun thing.

we think that it will add a lot.
we hope to have the resources to develop this feature.

The design of these features, including space resources, is sitting here for a long time. you could find very old discussions on the forum about it.
V
VikingX
10 Oct 2014 19:30 Link
Yes I know andy I've seen many of those discussions in the past. I'm excited about the idea, as are many. I know it's not something that could be implemented easily or cheaply but I think it would be worth it. It's things like this I wanna see you guys putting your time and energy into. Not these restrictive measures.
A
Andy
10 Oct 2014 19:33 Link
fighting C3s is restrictive?
as I said, rewards will continue and higher ones too as they increase with the war levels.
V
VikingX
10 Oct 2014 19:42 Link
We'll yeah in a way. Raiding as a strategy for growth is being curtailed forcing players to play the game in an ever shrinking 1 model fits all kinda way. I find it restricting yes.