Simcountry
Forum General W3C - Game News Jan. 30

W3C - Game News Jan. 30

A
Andy
30 Jan 2013 13:11 Link
1. New Mobile Units Added

Four new types of mobile air force units have been added to Simcountry. The four new types are: Mobile Helicopter Wing, Mobile Interceptor Wing, Mobile Attack wing and Mobile Stealth Bomber Wing.

These units can be upgraded to a quality level of 600 and can be transported by cargo shuttles to any country you own or traded on the space market. The Mobile Stealth Wings are auto response units and are slightly larger than the current stealth bomber wings.

The mobile units manual is unfortunately not updated yet. It will be updated within several days.

2. Mobile Units and Defending your Country

Mobile units will assume a more active role in the defense of your country in the coming weeks. When a target is attacked, any mobile unit that is within range of the target will actively participate in the defense. It means that if a military unit or a city, or a fortification or in fact any other target is attacked, by land or by air, the garrison at the attacked target will as before, participate in the defense but also any other land based mobile unit that is stationed close to the attacked target and has weapons that can be effective against the attacker, will participate in the defense.

3. Smaller numbers of munitions in military units

Military units used to be created with very large numbers of ammunition. These numbers are now reduced in new units which means that the units will be supplied more frequently in case of war but will be cheaper at setup time.

The change will have no influence on the cost of using the weapons.

4. Faster upgrading of Weapons & Lower Cost of Upgrading

The upgrading process of weapons is enhanced and it is now twice faster than it was until today. Upgrading twice faster requires twice as many upgrade products but the cost of upgrading products, for both weapons and ammunition is reduced.

5. Country Page Menu Restructuring continues

Several more menu features are now included in commands on the left frame of the page. The restructuring is part of a continuing effort to make the site easier to use, remove double references and simplify the interface.
The current changes include the common market, Federations and the security Council pages.

6. The Size of Land Divisions and Large Garrisons

Land Divisions have once more been reduced in size. The max number of weapons in these units is now reduced to 1100. Large garrisons are also reduced in size.

A further decline in the size of land divisions will help in reducing the cost of war even further by reducing the numbers of weapons involved in attacks and the number of destroyed weapons in each attack.

The change does not have any consequences for existing units. When building new units, the new numbers will be used.

All C3 countries are using the smaller units and smaller large garrisons in all wars that are staring after this upgrade.

7. The number of weapons in military bases

The maximum number of weapons a country can have is limited to about 20.000 per military base. The number is quite large and will be reduced in the future.

The number of weapons includes all the weapons that are stored in military bases or in military units and also weapons stored in space centers. Weapons that are stored on space stations are not included in this function.

8. Maximum Number of Weapons per Navy

The maximum number of weapons per navy, is limited to about 10.000. This number is too large and will be reduced in the future. Please make sure you have enough navies to station your navy weapons.

The reduction follows the reduction of the size of military units and is also a preparation for the introduction of navy units that will be smaller in size than current navies.

9. Main Entity

It is now easier to set your main entity to a different country or to an enterprise and back. Changes were limited to once per 30 days and are now possible one in 7 days.

It is impossible to turn an expired country or enterprise into the main entity.

10. Chat and Forum names

Some players switched their names quite frequently and confused others by assuming different names.

Following many requests, we have now reduced the possibility to change your name on the forum to one a week.
L
Laguna
30 Jan 2013 13:29 Link
6, 7 & 8,

Will the numbers be the same for Fearless Blue?
A
Andy
30 Jan 2013 13:59 Link
Yes.
they were the same on all the worlds before too.

These are not parameters that will make FB more of a war world. Differences might just create confusion.

War is cheaper on FB and should be made even more so on all worlds but even more so on FB.

Smaller army, faster building of the army and less war protection. (Already more expensive on FB).

Once (active) auto defense becomes more of a viable option, war protection should be scaled back, or made more expensive so that the auto defense will become a cheaper option.
L
Laguna
30 Jan 2013 14:04 Link
I was just wondering. Thanks for the reply.
J
Jo
30 Jan 2013 14:28 Link
Andy, following the concerns raised after the last game update that the CEO 'browse world' feature had disappeared, you reassured us that it would be re-instated in this update.

However, I can't find any way to browse the countries in the world from the CEO page any more, not even the limited options - list of best presidents and Presidents Hall of Fame - that were available after the last game update.

Am I missing something? Can you point me to where it is?

Hugs and respect

Jo
L
Laguna
30 Jan 2013 14:33 Link
Sitemap -> Browse World

Clicking on the name of the planet in the map from World Overview works as well.

But yes, it should be on one of the menus.
L
Laguna
30 Jan 2013 14:36 Link
Actually, they could just "merge" it into World Overview. All that page is lacking are the boxes to search countries and enterprises below the map.

Then Browse World would be redundant and could be done without.
J
Jo
30 Jan 2013 14:38 Link
Ah! Got it.

Thanks Laguna :)

Hugs and respect

Jo
J
Jo
30 Jan 2013 14:56 Link
Yes, it would be much easier to have the feature on the side menus or the world overview page ... pretty please, Andy.

Hugs and respect

Jo
D
dboyd3702
30 Jan 2013 14:59 Link
None of the Moble Units are allowing the Quality to be set to 600 for the Weapons.
And I am still only being allowed to upgrade once for weapons and twice for ammo.
A
Andy
30 Jan 2013 16:07 Link
Jo, Laguna,

Also try statistics on the CEO page.

dboyd,

I will have it checked immediately.

but I assume you are right.
this is when you set targets for weapons quality or when upgrading manually.

the automatic process goes twice faster for weapons but we are looking into it and will fix it ASAP.
L
Laguna
30 Jan 2013 16:12 Link
Statistics is the same as World Overview. That page doesn't allow us to search for countries or enterprises on name.
S
SweetPea
30 Jan 2013 18:12 Link
#2. We still have not defined ranges. You only mention proximity, but never a defined distance.

Does this mean it will be 35km or further?
J
Josias
30 Jan 2013 21:56 Link
about the mobile units flying through space

if they are over 350Q, they get chopped down to 350 when they are loaded.

currently max quality that can be offered on the space station, or transported between planets is 350Q.

not sure that is intended that way or not. can you guys please clear up?

and thanks, so far i love the new mobile units, and the space station.
J
Josias
30 Jan 2013 22:34 Link
also, the default ammo for mobile h and i wings is double regular units.

i bet it would make these units more affordable if you where to reduce the default ammo.
S
SuperSoldierRCP
31 Jan 2013 03:39 Link
Question

Andy what's the current rate at which weapons and ammo upgrade, its 2Q increase per month now correct?

and also the rate of decay is still standing at. 05Q a month correct?
D
dboyd3702
31 Jan 2013 05:08 Link
If that is the case it would take about 129 game months to upgrade from a 350 Q
B
Borg Queen
31 Jan 2013 08:56 Link
Are the market numbers a bit off?
On KB demand of Service was 11,590,188,100 last month according to the system but I alone have had buying orders up for more than 13B Service.
A
Andy
31 Jan 2013 19:22 Link
what are you doing with 13B units of services.
this is probably 6 to 10T?

Supersoldier,

In the last upgrade, upgrading weapons went to 2 per game month.

we will see how the market goes and may increase more.
0.05 per game month is correct.
mobile units at 0.00

Josias,
we kept ammo in mobile units high because they might go very far from home.
The setup price might drop if ammo is low but the use of ammo remains the same.

In the last upgrade, we have reduced the ammo for some regular units. The reason is mainly to reduce the need for everyone to purchase such huge amounts of ammo. During war however, they will need more.

SweetPea,
I will check ranges.
you can check too.
when you plan an attack, you can see the distances per unit and you can see if it can attack.
J
Josias
31 Jan 2013 20:24 Link
thats cool, its just that when i figured my cost, and added a healthy dose of profit. my prices came out, rather unreasonable. i could lower my profit margin, but mobile units, with the professionals, and upgrades do take allot of effort. but your point is good. shrug

but about the quality. currently the mobile interceptor and helicpoter wings that i have offered on the space station, are all 350 quality. but if you check, they were from the same batch that is still sitting in my country, "The DUofM," those mobile i wings are 380, and the h wing 360. i did upgrade since then, but you can't get 30 points in a day.

it doesn't bother me that the quality gets chopped down. i'm just curious if thats what you want. and let every one know, not to expect to build a 500q mobile unit on one planet, and shuttle it another planet for a war, if you do, you'll have 350q.
S
SuperSoldierRCP
31 Jan 2013 22:50 Link
Andy

Can we get the defualt requirement for stealth bombers lower ammo wise?

Right now a wing of 20 needs 4000missiles.
20planes * 8missiles per round= 160per battle
4000Missiles / 160per attack = 25battles.

Stealth bombers do not last anywhere near 25battles and the defualt rate is extremely high to make them useable in large amounts for an empire.

Is it possiable to get it dropped to somewhere around maybe 1600? That still allows for 10attacks before they run out of ammo which is still aiming high as when auto attacking interecptors can eat up to 10-15 per attack. Its rare to even see a wing last more then 5 attacks.

Also mobile units of 24bombers need 8000missiles. They need almost double that of a normal unit.

Anyways is this something the GM can consider becuase the massive defualt rate makes it hard to have a good set in a nation for defence.
1600 for a normal unit
2000 for a stealth unit
those would seem to be good targets if this is somethign the GM can look into
D
darcus
31 Jan 2013 23:05 Link
Yea please consider lowering ammo for stealth bombers. 4000 for 20 bombers is real to much.

They will get destroyed much faster, it is waste of ammo :(

Suggestion by SuperSoldier sounds good:

1600 for a normal unit
2000 for a stealth unit

Ty
S
SweetPea
31 Jan 2013 23:57 Link
You have to take into account that not always stealth bombers will not always face a weapon that will destroy them, and they run out of ammo too quickly. This is why I assume they were raised defaults in the first place, as I exposed the fact that they run out of ammo after a round or two, in a separate war. It was that or a very large coincidence. At any rate, be careful what you wish for.
T
The Unknown
01 Feb 2013 03:16 Link
Will c3s defenses be updated anymore

:TheUnknown
P
Pazuzu
02 Feb 2013 09:00 Link
Ive noticed the quality has dropped badly since the update been put in. This could be bug. Could someone look it over.

Has anyone noticed quality dropped lately.