Simcountry
Forum General Weapons systems put into reserves (Kebir Blue)

Weapons systems put into reserves (Kebir Blue)

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Gandolf The White (Kebir Blue)
23 Apr 2009 20:33 Link
What are the conditions that causes the game to place weapons system into reserves? I ask this question because I have two countries out of seven that I can't get the MIB to stay active. The countries are making a profit each month. No debt. There are ample workers. I have even brought in 1 mil. in pop for each country. State Gov't salaries are in the 300 to 400 range. Every month I activate MIB, and the next month they are back in the inactives.It only allows about 35% of the total MIB to be active (40K). There is not any glaring differences that I can find from these two countries and the other five of my empire. But these two countries are dragging down my Defense Index.Any suggestions would be very well received. Thanks
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Barney Rubble (Little Upsilon)
23 Apr 2009 21:03 Link
How many MLM and LLW do you have sitting?
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Psychotic Chicken (Little Upsilon)
23 Apr 2009 21:37 Link
You can have 20,000 weapons per military base.

The workers have to be low level worker and medium level manager. If you have a surplus of both it doesn't matter how low your salaries are. If you have a shortage of either then the weapons deactivate if the salaries of corporations are higher.

Even if you have some unemployed workers of m-managers it can still be a shortage. Check how many you need for 100% production.
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Gandolf The White (Kebir Blue)
23 Apr 2009 23:01 Link
AAAAAHHHHH!!!!!
1 Base per country!Stupid! Stupid! Stupid!
Thanks
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Hondo (White Giant)
23 Apr 2009 23:55 Link
Then setup garrisons and deploy them...

MLM make up the officers and have an age limit of 24 to 50 years old. You can have plenty MLM available, but if they don't fit the age requirements they will cause you to have deactivations.