LOL
Vote for repeal you do nothing congress members!
Check your public voting and cast a vote up or down.
WB the system may not have been optimal as it was before the changes. But the changes have only served the purpose of making c3 taking almost pointless and expensive without an incentive.
That *IS* what you wanted. So of course, this great and works wonders, for you and possibly only you.
However this in no way protect a newbie from attack or raiding. It does present an entire host of other issues.
How does this promote participation in federations?
How exactly does this protect a small or big inexperience fed from being wiped out by a few experienced players?
How does this benefit any part of the game overall?
What this will do is encourage more players to get higher war levels with even still yet inadequate experience and a c3 will in no way whatsoever prepare a newbie for an active war against a real opponent, regardless of level.
There is a hidden trap here. As a player moves to higher levels I guess this will be used as an adequate excuse for raiding inexperienced players. I can hear it now.
What stops a player from keeping his own war level low to prey on lower level players?
What stops anyone from starting over and coming back at level 1 with the knowledge and experience to take out large empires or federations that are not war oriented.
What if a player only attack players at level 4 5 6 and never moves up to higher levels yet having top skill. The more experienced players who will need to step in to prevent this from continuing will be prevented because of a higher war level.
And personally from my own stand point to yours, when you come out of war protection what will stop me from taking level 3 c3s and doing the same as before?
It is more expensive, yes, but what is to stop me from cashing out now and closing and opening a new account every 90 days, level up in game and war levels repeatedly and use the coins to continually attack you?
This is just a handful of questions that cannot be answered and demonstrating the way this change has not presented any real solutions and just creates another set of problems.
Done *****
This game used to be community oriented and communal in response to good or bad things within the game.
We have stepped out of this arena and moved in to GMS stop everything player does that the *I* doesn't like. And to accomidate the *I* we will end up with things like this. I know most of what you proposed was to change the fact that I can c3 war you but this doesn't change anything along those lines.
Overall this solution is dismal for the whole and beneficial(in your own mind) to you. But again, even that is not true. The gms cannot come in and effectively stop me along the grounds of morality in my tactics any more than they can stop you and the mob from raiding WGC or any other group for that matter. Right or wrong, the game needs to be played by players, not the GMS.
You really need to see that you have made things worse for everyone, and not better, only good for yourself if you perceive a positive benefit. I think there is a consensus here, I know you will ignore it, but should the gamemasters ignore it, after they have given you and your suggestions such considerations?
The gamemasters have been cornered by some recent harsh criticisms and I can see how we got here very clearly. Reactions cannot be knee jerk in nature and things need to be thoroughly thought through and evaluated for positive/negative benefit before implementation.
SimCountry is what it is. It is a simulation of the World. Everything is not fair and right in the world it simulates, but that is the way it is. Wouldn't it be neat if we could ask God to pop out of heaven and announce an end to poverty because we don't like seeing people not having the same benefit of the more privileged? It would be nice indeed but life doesn't work like that and neither should simCountry.
The game is suffering because if you look back 3 or 4 years ago, it has changed a lot. Some for the better, and more for the worse. Over time the people that loved this game and encouraged the promotion and continuation of it renew and continue to realize that this isn't the game they used to love. It is almost entirely different. Over complicating things can be negative and over time this is what you are witnessing.
Just yesterday an older vet returning to the game couldn't figure out why his corps aren't making money. I'm sure it wasn't that long ago he stopped playing, yet after only a brief lull he cannot figure out how to make a game work where he already excelled in some or likely many ways just a very short time ago.
The game isn't bad, it is great, it was great. The problem isn't that the game is broken or doesn't work. The problem is that it is becoming something the old sim was not. SOME Players also want the gamemasters to change sim into what it is not.
True it is a war and an economic game. The two can go hand in hand. What made this setup previously a success is social aspect. Social aspect of this game is all but diminished. This was the one part of the game that cannot be altered by anyone. The social aspect streamed into the political aspect of the game. War in this game will NEVER be fun apart from the political/social aspect being a direct reason for wars. Take a look at how wars are started and played out. If someone declares war on people for apparently no reason, any member or group of members would engage that person in war or wars. This is invited by both parties. When wars were fought for influence, dominance, deterrence, and for the game as whole, war works in simcountry.
What has happened in recent time is that wars are totally absent of a social/political driver. When the MOB just raids DTA because "just look at your name"(Quote WB) or WGC "because we thought it would be a good challenge (LOL! Quote WB) War is unpleasant and does not work. When people war for the sake of warring, this is what diminishes the enthusiasm to continue playing this game.
What is astonishing is that the approach to "fix" the game was really taken from the mind of the aggressor and not the victims. Although the rest of us gave inputs, this was totally surrounding the narcissist view of a single person, who in reality is more of the problem than the solution.
If you want to fight for the sake of fighting, and bragging rights, WB you need to find another game on the internet that caters to your desire to "win" There are many games that deliver the thrill you really say you enjoy.
SimCountry is setup slowly for a reason. It is fun. it is entertaining, but it is a very personal game that is setup in such a way that any player can participate in any number of ways and enjoy a satisfaction from it.
To force an entire community of members to subscribe to your narrow view of what is *good*, *fun*, *broken*, *Right*, *Wrong* is what will kill the game.
I have watched the game change an awful lot. Plenty of players have watched it change more than I have. But Changing things so dramatically on a mechanical level is really what is destroying the game, not anything about how the game was.
Before you would have people annoyed with a quirk here, or a glitch there, but now you have people upset that this game is moving into something many of us did not sign up for.
Just some thoughts I'm done now before I really get upset. I deal with things in the game, many of you should too. The game would become more stable like that. Asking the GMS to come in all the time is inviting trouble. Be careful what you wish for.