A
Andy
27 Sep 2020 16:20
Link
The Defense of countries during War
We have made several changes to support the defense of countries in war.
The defense of a target during an attack, was until now supported by a garrison if available at the target, by a defensive air wing if available, and by up to two defense wings owned by federation members if these wings were available and within range.
A mobile defense unit, if within a range of 20 from the attacked target, also participated in the defense.
We have now increased the number of mobile units that can participate in the defense to two units and the range of such mobile units is increased to 40.
Mobile units that are located in various positions in the country now probably cover multiple targets and their chance of participating is larger than before.
The change is not very significant but can help the defense.
Our intention is to add one non mobile unit to the defense of a target if the range is less than 20.
This change will be made within several weeks.
Military Units
Some military units have been tuned down a bit (major navy carrier group), and some defense units are slightly larger.
When setting up military units, you can change the default weapons numbers in the units but none of the weapons can consist of more than 80% of the total number of weapons in the unit.
We intend to continue with small changes to create a more balanced distribution of military power between types of units.
Population
Population growth in C3 countries and countries owned by free players is slightly increased.
The change is made to improve the distribution of people between age groups.
Changes will be slow to show up as population changes with time, birth numbers and aging.
Corporations
Many types of corporations are becoming more profitable. We expect countries to become a bit more profitable, enterprises too.
Profitability will improve but market values could end up nearly unchanged and P/E ratio could decline a bit.
All these changes are not very large.
We think that the change will increase profitability.
Enterprise and the storage of weapons
Enterprises, by design, can store weapons at no cost. This makes enterprises not only a source of cash profits but they can also reduce the cost of maintaining an army.
Some enterprises push this advantage very far.
The low cost, combined with the possibility for instant transfer to countries to wage war, is a major danger for smaller players in war.
We are considering the introduction of some weapon and ammunition use while in storage at enterprises.
It is not part of this upgrade and may take some time to materialize in any real format in the game.
It is intended for large quantities of weapons and ammunition that are stored in enterprises.
The alternative for free storage is space stations.
The cost on space stations is the cost of docking stations that can be bought or rented.
we will publish details when we have them, ahead of any possible change.
We have made several changes to support the defense of countries in war.
The defense of a target during an attack, was until now supported by a garrison if available at the target, by a defensive air wing if available, and by up to two defense wings owned by federation members if these wings were available and within range.
A mobile defense unit, if within a range of 20 from the attacked target, also participated in the defense.
We have now increased the number of mobile units that can participate in the defense to two units and the range of such mobile units is increased to 40.
Mobile units that are located in various positions in the country now probably cover multiple targets and their chance of participating is larger than before.
The change is not very significant but can help the defense.
Our intention is to add one non mobile unit to the defense of a target if the range is less than 20.
This change will be made within several weeks.
Military Units
Some military units have been tuned down a bit (major navy carrier group), and some defense units are slightly larger.
When setting up military units, you can change the default weapons numbers in the units but none of the weapons can consist of more than 80% of the total number of weapons in the unit.
We intend to continue with small changes to create a more balanced distribution of military power between types of units.
Population
Population growth in C3 countries and countries owned by free players is slightly increased.
The change is made to improve the distribution of people between age groups.
Changes will be slow to show up as population changes with time, birth numbers and aging.
Corporations
Many types of corporations are becoming more profitable. We expect countries to become a bit more profitable, enterprises too.
Profitability will improve but market values could end up nearly unchanged and P/E ratio could decline a bit.
All these changes are not very large.
We think that the change will increase profitability.
Enterprise and the storage of weapons
Enterprises, by design, can store weapons at no cost. This makes enterprises not only a source of cash profits but they can also reduce the cost of maintaining an army.
Some enterprises push this advantage very far.
The low cost, combined with the possibility for instant transfer to countries to wage war, is a major danger for smaller players in war.
We are considering the introduction of some weapon and ammunition use while in storage at enterprises.
It is not part of this upgrade and may take some time to materialize in any real format in the game.
It is intended for large quantities of weapons and ammunition that are stored in enterprises.
The alternative for free storage is space stations.
The cost on space stations is the cost of docking stations that can be bought or rented.
we will publish details when we have them, ahead of any possible change.