Simcountry
Forum General W3C - War Game First Draft of Proposed Changes FB

W3C - War Game First Draft of Proposed Changes FB

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Andy
10 Aug 2017 18:49 Link
1. Winning PvP wars will be recorded each month. The winners will win cash. Example 3 winners: $ 50, $ 25 and $ 10.
2. Winners of wars will receive winner points and the players with most points will win the prizes.
3. The number of points depends on the level and difference between the parties. It can be negative if a large army attacks a noob.
4. To be able to win such points, both warring parties must have a minimum war level/ability to prevent fake wars.
5. Max one country in your empire on FB can be war protected. We will start with ten and reduce gradually to allow everyone to adapt.
6. If you are part of a federation winning the war, you get the associated winners points.
7. If two large federations fight, that is OK.
8. If a small federation attacks a large one, their problem. Fine with us.
9. If a fed with 10 countries starts a war against a fed with 3 countries, only three of the ten will declare. Instead, they can discuss and decide on the 3 countries that will declare.
If the small federation has war treaties with another 4 countries, it makes it 7 so seven countries of the fed will be able to declare. This can of course be done differently. In general, the number of countries on both sides will remain in balance.
10. Weapons entering the country on board of cargo shuttles, or from enterprises will be placed in the reserve.
11. Upgrade weapons and ammo at bases.
12. War protection more expensive - especially FB
13. Reduce the price of the defense
14. Auto attack units during war, in C3 countries and in all other countries, with fierce power to penetrate and destroy.
15. More sneak attacks? Expanded capabilities, more at time of war, regardless of war protection?
16. Reducing the number of cities and towns
17. Nuke auto response if attacked by nukes.
18. Intelligence report. - booster. (type of units, auto response, ammo?), also imports from outside and reactivation, information about the countries. This features should be available in the Simcountry APP.
19. Possibility to suspend attacks for an hour or two, using your phone
20. Possibility to launch large attacks from bases, using your phone.
21. Limit the number of fortifications and bases.
22. As long as war level exist, they should be meaningful (expanded capabilities for C3s at war)
23. War levels increase after C3 wars and PvP wars. Also requirements to prove ability to fight.
24. Incentives for players to join federations.
25. Many types of new notifications and intelligence boosters to create warnings of a possible war.
26. Changes to some weapons, usability from bases.

The list is in a random order. Implementation will not be in this order.
The list can change and features can end up different. The discussion is not over yet.

When new features are installed and become part of Simcountry, we will examine the results and re-evaluate the next steps.
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Sheepman RGB
10 Aug 2017 19:03 Link
LOL! reads like never gonna happen
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The rest was unconstructive crap.
I don't like your language.
We love criticism, we want to explain and we are willing to change the plan.

The gamemaster
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SuperSoldierRCP
10 Aug 2017 20:40 Link
Andy,

Thank you for all the work you and the GM are doing.

I personally love these updates and you guys have my full support! If theres anything I can do to help the GM in the future please let me know!

Super
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The_Wicked_Lady
10 Aug 2017 20:47 Link
Andy, thank you for your hard work and efforts. You are the best game master and son! *Muah!

I'm so proud of what you do. :-D

@ Barry - Be kind to my son! :-) He works very, very hard. Also, MY son does not partake of illegal substances!!! SCOWL!!!!

WARNING: If you offendeth my child, you offendeth the Wicked Lady!!!
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Andy
10 Aug 2017 21:12 Link
Thank you guys.

Supersoldier,
I assume you have your likes and dislikes.
this is a draft.

Maybe we will ask for some testing when features get implemented.

We will keep working on this and read all comments.

Many of the features are easy to implement.
some will require more work.

The advantage is that we are not changing the war engine but rather the conditions for war and the processing of the results. It is simpler.

Some of the features are within the parameters scope and capabilities of the game and require little work.

Some will require a lot of code.

I expect to start late August.
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SuperSoldierRCP
11 Aug 2017 01:12 Link
Andy,

You more anyone knows that I can be very spoken and critical of changes.
I'm not opposed to any of them. I think all of those ideas will be amazing additions to the game. Granted they are just ideas and I'm sure when they gradually get added we might want to voice suggestions or alterations.

But as it stands, the basic ideas of what you want to do sound great!!! I look forward to hearing more.

Super
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Sheepman RGB
11 Aug 2017 02:56 Link
:) :(

dayum! wiped clean by the bois.

Welp. I guess im gonna slowly dislike this game again;atleast some of these things go through. I mean i dident say andy but i said if you think which obviously not just his ideas but he may be contact high!!! Sorry lady :( i know hes your son, but you gotta understand how i am!! i dont litterally mean they are smoking chemicals all in all, just some things dont make sense to the reality of the state of the game.


I mean if it(my post) was that unproductive why did they not just leave it with the rest? took effort to remove it, that says something. Obviously there was some happy go luckys there hehe, but i apologize for some of that goodie. I disagree with what some of those things are, but id say the best bet is to make:

BASE ATTACK = UNIT ATTACKS. I mean if anything base should be more effective, weapons are stationed better then being moved around and re-mounted.

Also upgrade ammo/weapons in base- so unit maintenance isent such a hassle, something definitely prominent.

Those just my opinion are two things that would be helpful alot already. Best things to work on to atleast starting some seeds in the war game possibly.


*23. War levels increase after C3 wars and PvP wars. Also requirements to prove ability to fight. *

I just really think that making a war level for war and then re making C3 war levels more is just a hassle. Made me upset. Ranking just is another restriction, that doesent seem good to me.
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Andy
11 Aug 2017 08:32 Link
Thanks Supersoldier.
It will take time of course but we will start quickly and add features when they are ready.

Sheepman,
We want to make it easier and more attractive to wage war. If you read the discussion of the last three days, there are many details why we want these changes, and why we think they might encourage more players to play PvP wars.

The war against C3s and war level/qualifications are needed to make sure wars are not fake.
we used to have situations where one side had only weapons and no ammo and allowed a country to be taken easily.
If you are to win points when winning a war, we must be sure you fought for it and that both sides are capable.
This is the most complex and uneasy thing about this whole issue.
War levels as they are now, are a bad measure for capabilities.
We want to upgrade weapons in bases, small issue, but needed if we want to allow more fighting using weapons stationed in military bases as we had in the past.
The reason for that is, that this can be done from a mobile device.
Moving military units around on a map, is not so easy on a mobile device.

We will develop one feature at a time, describe what we are doing and will read here comments and probably a lot of criticism.
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Sheepman RGB
11 Aug 2017 11:35 Link
Well. Be altering alot of comments with alot of criticism.

And i have read all the ideas. I dont think they are going to make an immediate difference as those two things. You can believe it all day but im a player, so are you going to just drop my opinion because of my opinion??? Thats my suggestion, everyone else can keep suggestion things that will never happen or you/bois will just down play like ammo in the bases are useful to upgrade and fixing the weapons launched from a base needs to be, why would i use a fucking broken feature??? That wastes excess weapons i dont have money to waste. Like you can update the game all you want but really make shit useless updates you can get a pat on the bottom all you want but truth is its no real help to the game
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Sheepman RGB
11 Aug 2017 11:37 Link
Like to call my post unproductive crap, thats unproductive crap lol! I know thats from the bois to not just juan of dem


Sheepman,
We want to make it easier and more attractive to wage war. If you read the discussion of the last three days, there are many details why we want these changes, and why we think they might encourage more players to play PvP wars.

Yeah making things like launching weapons from bases using more missiles is a feature i would rather never fight a war again. Or i am just discounted as a player? Litterally what new war enslavement systems? jokes? i mean literally, its just a sad time. Ranting about ideas that arent going to save shit. Say start small yet here we are massive checklist of shit thats not even been checked off the last one.

Get real men. You took my opinion away from me.
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Sheepman RGB
11 Aug 2017 12:08 Link
Really. Im saying this novelty is what is is; a novelty. Honestly think andy/bois of andy:

Why would i want to waste more then double the missiles, when i could just set up a unit from the same base i would launch my attacks from to save ammo?????????????????????

*pats andy bottom*

sorry. Im just a piece of shit.
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Andy
11 Aug 2017 12:11 Link
Launching weapons from bases and upgrading ammo in bases are small features that will not be used by many, cost little to implement and you can just ignore them.

It helps if you also tell us what you think will work, and why it will work.
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Sheepman RGB
11 Aug 2017 13:02 Link
Ok. I think that time taken for any worthless implemented idea made simply to fail/be novelty is deceiving, manipulative and wasteful; ontop of it all being stressful. Why take any amount of time and function/manpower to make something thats just going to be a burden to the game??

Theres the next bear trap for a new player!!!!!!!!!!!!!! waste all the ammo they got to not take something

ANNNNNNNNNNNNNNNNNNNNNNNNDDDDDDDDDDDDDDDDDDDDDDDDDD
there gone.
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Aries
11 Aug 2017 14:42 Link
I guess something else I am going to throw out there. Players can use this system to take power if they wish, as they have done within their power before. There may be resentment, in the way points are allocated. In an attempt to allow smaller countries and less powerful players, access to cash rewards, the more powerful players may decide to target these recipients who receive cash above them.

In short, what are you going to do about it if I become the bad guy? Say, I make a fed on FB, and I declare only my fed shall get cash rewards. We scour the FB war page, and annihilate other players who attempt to lay claim to awards. If you leave the powerful unhappy, this is not a remote possibility. Players can find ways within any system to make their own fairness.
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Porter
11 Aug 2017 15:10 Link
In my opinion putting weapons transferred from your enterprises into reserve is still only going to hurt the defensive player (which I had assumed is the exact opposite of one of our main goals here). Is there some form of logic I am missing when I say that someone planning to attack another will always have the advantage simply because they had the foresight to activate their weps in a timely fashion while the now defensive player must now scramble to bring his weapons into his country and reactivate them?
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Aries
11 Aug 2017 15:23 Link
You are exactly right Porter.
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Andy
11 Aug 2017 16:51 Link
Aries, wow, now it sounds like you think the war world and PvP war will create havoc.
So are you now against it all?
Or are you saying that what we do does not matter.
If you like it, it will work, if you don't you will destroy countries.

I am now more convinced than before, that even small players should be able to build up and attack one of your largest countries and destroy all your corps or 100 military units. why not?

It will not be that the large players will do what they want with beginners and not pay a very very high price for it.

As I said before. we will create notifications that will inform an interested player about weapons coming in and activated.
also, there will be enough time to reactivate and of course, much more will remain activated to be ready for anything that can happen.

If you worry about the attacked country we can do this:

we can slow down the activation of weapons on the side of the attacker even more and allow instant activation on the side of the attacked country.
This will probably resolve your worries about the attacked country not being prepared.

There are many possibilities to make sure that surprise landing of weapons and ammo, become available at a slower pace.
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Aries
11 Aug 2017 17:16 Link
Andy: I am not providing a personal strategy, or taking a personal stance in each writing. I am saying that the best intentions when they are so complex, can have unintended consequences.

Again, your intention with War Levels were that that most skilled war players would climb those levels. They then would be out of reach of declaring war on new war players. This didn't work. You do see this, right? The aggressive players were not wowed by the GC rewards and kept their war level low, and preyed on new war players reaching the lowest of PvP war levels.

Andy, be careful with such complex intentions. Players don't like being dictated to through complex rules, and this risks being War Levels 2.0. My argument remains to keep things simple, or you risk players reacting in a way you did not expect.
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Andy
11 Aug 2017 17:17 Link
This discussion in the past days is probably the best we ever had about the war game and it resulted now in a good draft for a plan.
It will have to be completed with many details but we have everything we need.

The most important point we have learned is the following:

In the past, large players killed small ones and it resulted in changes that tried to prevent such wars.
It ended up with many limitation and very little PvP wars.

This was the wrong solution.

The problem is in fact, that there is a huge difference in power between the large players and the new ones.

what we need to do, is make wars more balanced.

In terms of warring power, the difference must be much smaller and the small player must be able to deter and destroy so much, that even a large player will think twice.
The field must be leveled a bit. We know what needs to be done.
I hope that this will bring challenges to everyone, including the large military powers in the game who now do not have much of a challenge.

So now we need to move from talking to working on it.
It is not a small job and it will take time but bits of it will start appearing in the game at the end of this month.
We will announce every feature before it becomes part of the game, except for small issues that do not matter much. There will be no revolutions from one day to another.
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Aries
11 Aug 2017 17:26 Link
Here is another good example of what you think will happen, and what will happen:

"I am now more convinced than before, that even small players should be able to build up and attack one of your largest countries and destroy all your corps or 100 military units. why not"


Yeah, that will stick it to those big guys. right? Um, no. It won't at all. Why? Because the big guys have their stuff. You make it harder for economies to work and for people to build anything and the players who already have the stuff, still, rule the Sim-world.

Andy, keep it simple. I don't no how else to say it.
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Aries
11 Aug 2017 17:38 Link
In my opinion, it has always been easier to destroy and take, then it has to build. I would not reward based on battles but would reward players who build and maintain assets outside of game protections. Those players would seek protection for themselves and join federations. Real diplomacy would occur, rather than forced battles for the sake of rewards.
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Andy
11 Aug 2017 17:53 Link
This is what you said above here:
-----------------------------------
In short, what are you going to do about it if I become the bad guy? Say, I make a fed on FB, and I declare only my fed shall get cash rewards. We scour the FB war page, and annihilate other players who attempt to lay claim to awards. If you leave the powerful unhappy, this is not a remote possibility.
-----------------------------------
This is not about building but about annihilation.

So let's leave it at this.
I heard you loud and clear and if we want a war world, maybe 5 worlds, where peace is a great option but war too, then there is a lot to do.
M
Madoff
11 Aug 2017 18:02 Link
Andy, most of your proposals are in the right direction. Thanks. It's worth noting that expanded sneak attacks and rewards to war players has been on your work list since 2010.

I believe you should reconsider the awards and point system you're proposing. As you describe it, only a few players will get cash awards. It's better not to give cash awards and, instead, to give something to everyone who wins a war. Possible awards: extra population, game cash, war protection boosters, shares of Gamemaster Corporations (yay!).

Points seem gimmicky.

My biggest concern is that negative points will not discourage the predators. They can break even by combining some negative points with some positive points. And why would they care if they have negative points? Credit card warlords aren't interested in earning dollars by playing.

And for all that is holy, please don't get distracted and forget regional natural resources. Those are the real prizes.
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Sheepman RGB
11 Aug 2017 19:03 Link
i just dont get were making this game suck more is going to help it.

Like literally. I tried to let my opinion be know as ususal, im shut down. i going to be honest here. Read this please if you have eyes and a brain with working sense cognitive:

What... in good gods fucking fuck are you talking about? Andy your telling me; that discussing federations to things that have already been proposed is whats going to save this game? i dont know what the scheme is here why you people did what you did but let me type you something else now.

Scared of typed words?people act like it. Because i shared my opinion and its been destroyed neglected and looked over just as the first day i joined this game. Lol you think making everything harder is the fucking answer, and then build noveltys that act as ploy traps for whoever falls for it. I dont know this is making my stomach turn, I mean in the midst of all this vomit i can say theres nothing coming from this except more shit the game and players to come will never enjoy, not to mention things that will likely be post pone again. I dont get were boring someone with activating weapons will help the game LOL anyone saying that one doesent even battle C3s. What do you know, you hypocrits. No one would even want to fight a battle in this game now unless its war level 1 and 2(oh wait; unless they already have a massive weapon stockpile). Not to mention andy you tell me be apart of the "topic" but yet its off; your talking about federations when the war game isent even in condition to keep going. Its like working on the structure with a shaky foundation. Thats all. I mean its like war levels was too fix the war game and it turned into the biggest mess in this game.

I mean more laxed war, more players, growth simiulation but make it a complicated mess so the first couple times they play the game they have a chance to see if they like it.... LOL we all know this one, looks go look at all the worlds and see all the new players.
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Putin
11 Aug 2017 19:27 Link
Andy,

Nice set of changes, however, it STILL does not address the fundamental issue.

How will it deter someone vastly superior attacking a feeble player? By a few points? They could destroy the whole country, and be happy to lose out of the pvp win as it'd mean the country they attacked is in ruin.

Weeks / months / years worth of work could be ruined, with no consequence.

Some good changes, but the main issue as to why people don't pvp against larger players has NOT be addressed. If i was to have 5000T of military assets (overall on the world), and attacked someone with 20T, i'd expect a HEAVY penalty of 1000T (a fifth? a quarter would be better? of cash to be wiped off or, assets deleted).

Imagine that, you'd automatically have cost the attacking player more damage, than they've done to you / possible could do to you. Fair? Yes. Pick on someone your own size. It'd keep a lot of egos in check. Much like some players in the past. However, if the lower asset player attacked the said player, then that's their problem.

Obviously there'd be a margin within 100 - 200T? This would limit high end wars to the elites of SC.