A
Andy
10 Aug 2017 18:49
Link
1. Winning PvP wars will be recorded each month. The winners will win cash. Example 3 winners: $ 50, $ 25 and $ 10.
2. Winners of wars will receive winner points and the players with most points will win the prizes.
3. The number of points depends on the level and difference between the parties. It can be negative if a large army attacks a noob.
4. To be able to win such points, both warring parties must have a minimum war level/ability to prevent fake wars.
5. Max one country in your empire on FB can be war protected. We will start with ten and reduce gradually to allow everyone to adapt.
6. If you are part of a federation winning the war, you get the associated winners points.
7. If two large federations fight, that is OK.
8. If a small federation attacks a large one, their problem. Fine with us.
9. If a fed with 10 countries starts a war against a fed with 3 countries, only three of the ten will declare. Instead, they can discuss and decide on the 3 countries that will declare.
If the small federation has war treaties with another 4 countries, it makes it 7 so seven countries of the fed will be able to declare. This can of course be done differently. In general, the number of countries on both sides will remain in balance.
10. Weapons entering the country on board of cargo shuttles, or from enterprises will be placed in the reserve.
11. Upgrade weapons and ammo at bases.
12. War protection more expensive - especially FB
13. Reduce the price of the defense
14. Auto attack units during war, in C3 countries and in all other countries, with fierce power to penetrate and destroy.
15. More sneak attacks? Expanded capabilities, more at time of war, regardless of war protection?
16. Reducing the number of cities and towns
17. Nuke auto response if attacked by nukes.
18. Intelligence report. - booster. (type of units, auto response, ammo?), also imports from outside and reactivation, information about the countries. This features should be available in the Simcountry APP.
19. Possibility to suspend attacks for an hour or two, using your phone
20. Possibility to launch large attacks from bases, using your phone.
21. Limit the number of fortifications and bases.
22. As long as war level exist, they should be meaningful (expanded capabilities for C3s at war)
23. War levels increase after C3 wars and PvP wars. Also requirements to prove ability to fight.
24. Incentives for players to join federations.
25. Many types of new notifications and intelligence boosters to create warnings of a possible war.
26. Changes to some weapons, usability from bases.
The list is in a random order. Implementation will not be in this order.
The list can change and features can end up different. The discussion is not over yet.
When new features are installed and become part of Simcountry, we will examine the results and re-evaluate the next steps.
2. Winners of wars will receive winner points and the players with most points will win the prizes.
3. The number of points depends on the level and difference between the parties. It can be negative if a large army attacks a noob.
4. To be able to win such points, both warring parties must have a minimum war level/ability to prevent fake wars.
5. Max one country in your empire on FB can be war protected. We will start with ten and reduce gradually to allow everyone to adapt.
6. If you are part of a federation winning the war, you get the associated winners points.
7. If two large federations fight, that is OK.
8. If a small federation attacks a large one, their problem. Fine with us.
9. If a fed with 10 countries starts a war against a fed with 3 countries, only three of the ten will declare. Instead, they can discuss and decide on the 3 countries that will declare.
If the small federation has war treaties with another 4 countries, it makes it 7 so seven countries of the fed will be able to declare. This can of course be done differently. In general, the number of countries on both sides will remain in balance.
10. Weapons entering the country on board of cargo shuttles, or from enterprises will be placed in the reserve.
11. Upgrade weapons and ammo at bases.
12. War protection more expensive - especially FB
13. Reduce the price of the defense
14. Auto attack units during war, in C3 countries and in all other countries, with fierce power to penetrate and destroy.
15. More sneak attacks? Expanded capabilities, more at time of war, regardless of war protection?
16. Reducing the number of cities and towns
17. Nuke auto response if attacked by nukes.
18. Intelligence report. - booster. (type of units, auto response, ammo?), also imports from outside and reactivation, information about the countries. This features should be available in the Simcountry APP.
19. Possibility to suspend attacks for an hour or two, using your phone
20. Possibility to launch large attacks from bases, using your phone.
21. Limit the number of fortifications and bases.
22. As long as war level exist, they should be meaningful (expanded capabilities for C3s at war)
23. War levels increase after C3 wars and PvP wars. Also requirements to prove ability to fight.
24. Incentives for players to join federations.
25. Many types of new notifications and intelligence boosters to create warnings of a possible war.
26. Changes to some weapons, usability from bases.
The list is in a random order. Implementation will not be in this order.
The list can change and features can end up different. The discussion is not over yet.
When new features are installed and become part of Simcountry, we will examine the results and re-evaluate the next steps.