A
Andy
21 Jul 2026 15:18
Link
We have decided to develop an automation function that was on our mind for a long time and was not created for lack of development capacity.
we now have some more space in that area and are able to develop this function.
The function will allow players to enter rules that will guide the Simcountry engine to execute commands for them, once or once in a game month or once in a real day or a real week.
These commands will help the player do some tasks that require a lot of clicking.
Examples:
1. Buy 100.000 units of services for my country "name" on Little Upsilon and raise the quantity of the product in the country to 1.000.000 units.
do this every game month.
This will create a purchase order. not more than one, and will execute if the country can pay for the order. It will keep doing so until the country has 1.000.000 units of services. It will only execute if the country did not exceed its purchasing space for the current game month.
2. Sell 50.000 units of electric power from my country "name" on Kebir Blue and reduce the amount of product in the country to 200.000.
The command will execute if the sale space for the month is not yet fully used.
3. Transport 100.000 units of strategic weapon maintenance units from country "name" on Little Upsilon to space station "name". Do this once.
The command will execute if the products are available, a space center and cargo shuttles are available and can start transports and only if the space station has space that is reserved for that user.
4. Transfer 20.000 units of Metadium from country "name" on Tiny Atlas, to country "another name" on White Giant. Do this once a week.
The command will only run if "everything" is available in terms of products, money, cargo shuttle capacity.
The function will present the player with a form to specify the details.
commands will remain there until deleted and ones that finished running will remain available for a restart if needed.
players will be able to enter multiple commands.
we think of 50 active commands per player or maybe a different number.
we now have some more space in that area and are able to develop this function.
The function will allow players to enter rules that will guide the Simcountry engine to execute commands for them, once or once in a game month or once in a real day or a real week.
These commands will help the player do some tasks that require a lot of clicking.
Examples:
1. Buy 100.000 units of services for my country "name" on Little Upsilon and raise the quantity of the product in the country to 1.000.000 units.
do this every game month.
This will create a purchase order. not more than one, and will execute if the country can pay for the order. It will keep doing so until the country has 1.000.000 units of services. It will only execute if the country did not exceed its purchasing space for the current game month.
2. Sell 50.000 units of electric power from my country "name" on Kebir Blue and reduce the amount of product in the country to 200.000.
The command will execute if the sale space for the month is not yet fully used.
3. Transport 100.000 units of strategic weapon maintenance units from country "name" on Little Upsilon to space station "name". Do this once.
The command will execute if the products are available, a space center and cargo shuttles are available and can start transports and only if the space station has space that is reserved for that user.
4. Transfer 20.000 units of Metadium from country "name" on Tiny Atlas, to country "another name" on White Giant. Do this once a week.
The command will only run if "everything" is available in terms of products, money, cargo shuttle capacity.
The function will present the player with a form to specify the details.
commands will remain there until deleted and ones that finished running will remain available for a restart if needed.
players will be able to enter multiple commands.
we think of 50 active commands per player or maybe a different number.