A
Andy
18 Feb 2013 14:13
Link
1. Rapid Deployment Units
Several errors in the deployment of RDU have been corrected. The errors caused delays in the functioning of the units and were old. The errors were exposed after the introduction of the immediate deployment of such units and a fast buildup of remote bases in C3 countries.
2. Using a new acquired country to start a war
Using just conquered countries to start wars will be delayed to avoid risk less wars by countries without assets.
A new acquired country will be able to start a war two weeks after it was acquired.
This feature will be added to Simcountry later this month.
3. The Use of Nuclear Weapons
Nuclear weapons are currently used in wars where recently conquered countries are used to attack others, with a small risk to the attacker.
A country that attacks another country with nuclear weapons will be required to have a population of at least 20M.
More steps will follow, to make sure that countries that start a war are risking some of their own assets.
This feature will be added to Simcountry later this month.
4. Mobile units participating in (Federation) wars
Mobile units will participate in the defense of targets if the unit is located very close (about 10 MI) from the attacked target. Initially only one mobile unit, the one that has the best capabilities to response to the specific attack will participate.
Any mobile unit, belonging to any player, located near the attacked target may respond. The unit may belong to a federation member who is participating in the war but it can also belong to a federation member who is not involved in the war but has stationed mobile units in the country. It may even belong to an unrelated president who received permission to move units into the country.
Federation members who are at a very different war level and cannot participate in the war are also able to participate in the defense by stationing mobile units in the country.
This feature will be added to Simcountry later this month.
5. Smaller Army
Some weapons now require a smaller number of soldiers and officers. This will result in a slightly smaller army without any reduction in capabilities. More such changes are expected on 4 of the worlds while numbers on Fearless Blue that are much lower already, remain largely unchanged or slightly higher.
6. Mobile Units Documentation
The documentation describing the mobile units, their capabilities and man power requirements is updated and now describes all 7 mobile unit types.
7. Improving the Material Accounting
An error was fixed in the procedure that computes the value of materials in the country. The error caused the value of materials to show values that are too low and several corrections will now follow. Also other valuation functions are being rechecked to make sure they take all quality aspects of materials, weapons and ammunition into account.
8. More Types of Mobile Units will be added
Several additional types of mobile units will be added in the coming weeks.
The Mobile Strategic Missile unit will be added and will include 50 strategic missile batteries. At a later stage, these units will acquire an auto response feature that will allow them to hit targets in the attacking country as a response to attacks close to their location.
The mobile Nuclear Defense units will be added and provide nuclear defense coverage in an area surrounding their position.
The mobile Radar Units will be added and will increase the quality of air force coverage and defense if attacks are launched against targets in the area where they reside.
These units will be added to Simcountry in the coming weeks.
9. Bugs solved
Several errors on the country page settings and colors were repaired and also a problem with the product popup window on the CEO pages. A timing problem, connected to daylight saving time was fixed. It caused some unexplained delays in various functions.
Several errors in the deployment of RDU have been corrected. The errors caused delays in the functioning of the units and were old. The errors were exposed after the introduction of the immediate deployment of such units and a fast buildup of remote bases in C3 countries.
2. Using a new acquired country to start a war
Using just conquered countries to start wars will be delayed to avoid risk less wars by countries without assets.
A new acquired country will be able to start a war two weeks after it was acquired.
This feature will be added to Simcountry later this month.
3. The Use of Nuclear Weapons
Nuclear weapons are currently used in wars where recently conquered countries are used to attack others, with a small risk to the attacker.
A country that attacks another country with nuclear weapons will be required to have a population of at least 20M.
More steps will follow, to make sure that countries that start a war are risking some of their own assets.
This feature will be added to Simcountry later this month.
4. Mobile units participating in (Federation) wars
Mobile units will participate in the defense of targets if the unit is located very close (about 10 MI) from the attacked target. Initially only one mobile unit, the one that has the best capabilities to response to the specific attack will participate.
Any mobile unit, belonging to any player, located near the attacked target may respond. The unit may belong to a federation member who is participating in the war but it can also belong to a federation member who is not involved in the war but has stationed mobile units in the country. It may even belong to an unrelated president who received permission to move units into the country.
Federation members who are at a very different war level and cannot participate in the war are also able to participate in the defense by stationing mobile units in the country.
This feature will be added to Simcountry later this month.
5. Smaller Army
Some weapons now require a smaller number of soldiers and officers. This will result in a slightly smaller army without any reduction in capabilities. More such changes are expected on 4 of the worlds while numbers on Fearless Blue that are much lower already, remain largely unchanged or slightly higher.
6. Mobile Units Documentation
The documentation describing the mobile units, their capabilities and man power requirements is updated and now describes all 7 mobile unit types.
7. Improving the Material Accounting
An error was fixed in the procedure that computes the value of materials in the country. The error caused the value of materials to show values that are too low and several corrections will now follow. Also other valuation functions are being rechecked to make sure they take all quality aspects of materials, weapons and ammunition into account.
8. More Types of Mobile Units will be added
Several additional types of mobile units will be added in the coming weeks.
The Mobile Strategic Missile unit will be added and will include 50 strategic missile batteries. At a later stage, these units will acquire an auto response feature that will allow them to hit targets in the attacking country as a response to attacks close to their location.
The mobile Nuclear Defense units will be added and provide nuclear defense coverage in an area surrounding their position.
The mobile Radar Units will be added and will increase the quality of air force coverage and defense if attacks are launched against targets in the area where they reside.
These units will be added to Simcountry in the coming weeks.
9. Bugs solved
Several errors on the country page settings and colors were repaired and also a problem with the product popup window on the CEO pages. A timing problem, connected to daylight saving time was fixed. It caused some unexplained delays in various functions.