Simcountry
Forum General W3C - Game News Oct. 22, 2019

W3C - Game News Oct. 22, 2019

A
Andy
23 Oct 2019 13:46 Link
Vladian,

if you do not see that advantages of enterprises, don't play that game.

I see many enterprises that make a fortune despite what they pay the country where they reside which is for part comes to the advantage of countries they own.

We are liberalizing the nuclear industry and will allow all countries to build them.

This will result in more such corporations and resolve the shortages.

It will however take time to materialize.
The current markets have large shortages and there are many materials that need more corporations to be built.
J
John Galt
23 Oct 2019 13:59 Link
There are no huge shortages of strategic products on LU & FB at least :)

You're welcome worlds! Vandelay Industries is always ready to answer the call.
D
Daniel Iceling
23 Oct 2019 16:20 Link
John Galt,

True, although there is a shortage of Cargo Shuttles. It's so severe, that it's causing the LU's Asset Maintenance Corps to run out of supplies. Which in turn is causing Road, Rail, and Water Maintenance Corps to run out of Asset Maintenance, and stop producing as well.

If you are looking to help the world markets, Space Products could really use some well managed Corps to stabilize supply. Before the planet's infrastructure collapses due to poor maintenance.

I'd produce them myself, but Space products are locked behind game level 6, and I don't want to have to manage multiple countries just to be able to build a Corp. So I can't make space products. Indeed, only a handful of players are level 6, so hardly any players can actually make Space Shuttles. Which is probably why the shortage is so severe.

Signed President of DanNation on LU
J
John Galt
23 Oct 2019 16:59 Link
Do you have room in your CEO to make those corps? CEOs are not restricted by game level. My CEOs are all maxed out. Maybe when all my oil runs out of resources I can tackle that issue.
A
Andy
24 Oct 2019 10:19 Link
You can make a good profit from the space industries.

They are now much easier to manage than in the past.
D
Daniel Iceling
25 Oct 2019 08:41 Link
John Galt, Andy, GMs,

When your Oil runs out, I think we are going to have a bigger issue than space industry. That's going to be one hell of an energy crisis.

I'm a little concerned that the resource restrictions could come up against the same problem. If the players that have the resources, have already got all the corporations they can staff, or simply aren't actively managing their corps. Then shortages could get out of control.

If this does happen. I'd suggest the following ideas to the GM's as possible solutions. To be clear, I'm not saying these should be done now. I'm just saying the GMs should be prepared to, if there is an extreme shortage problem.

1) Let Free To Play players build Mining Corporations. Every player that can build them, is another person that can help resolve a shortage.

2) Allow CEO's to build Mining Corps. So that even inactively managed countries can have resource extraction operations.

3) Increase the size of the resource deposits, so they don't run out as quickly. This would also encourage player's to build them, because their investment would be making money for longer.

4) Increase the size of the Mining Corps. So that fewer Corps can provide for the world's resource needs.

5) Increase the spawn rate for natural resources. Many deposits probably won't be used due to worker shortage or inactive presidents. So there will likely need to be a fair few extra deposits, to account for unused resources in those countries.

6) Have the resource spawn rate adjust dynamically, scaled to the severity of the shortage of the resource. This would be accurate, in terms of modeling how shortages encourage increased exploration activities. While also enabling more players to produce the resources, resolving shortages.

PS. Rubber is grown on plantations, not mined. So it should probably be reclassified as an Agriculture Corp. Exempting it for the depletion mechanic.

I look forward to seeing how these changes evolve over time. Keep up the great work Andy/GMs. :D

Signed President of DanNation on LU
A
Andy
25 Oct 2019 13:25 Link
I understand your concerns but I do not think we will get there

We cannot have free players build these corporation or otherwise, everyone will start second and third accounts, create these corporations and quit.

if we let enterprises do so, then the entire resources game is over and done with.

There is no need for any change.

We will see how it develops and as you can guess, we will manage the discovery process of new resources (for now).

We also want to see what happens when the price of natural resources is increasing and how much effort will be put to get in control of these resources.
J
John Galt
25 Oct 2019 15:31 Link
Andy if you could remove restrictions on CEOs building over 750 corps I could do so much more for addressing world wide shortages. Unfortunately I am maxed out and can only acquire new corps through share market.
A
Andy
25 Oct 2019 16:06 Link
We might make it possible to start 4 enterprises in each world.
L
Lord Mndz
25 Oct 2019 17:43 Link
isn't it better just to raise limitations and allow them to build more corporation and pay less taxes?
B
BlankSlate
26 Oct 2019 02:49 Link
If you close a resource corp before it uses up its production limit, does the remaining resource production value go back on the list for that country?
L
Lord Mndz
26 Oct 2019 07:09 Link
it should be put back if not this is an error.
D
Daniel Iceling
26 Oct 2019 09:29 Link
Andy,

On the free Players. Agreed, I hadn't considered the possibility of people making alt accounts to access resources.

On CEO's, I guess it depends how you define the resources game. I thought of it as actively managing supply and demand of limited resources. A CEO would still have to look for those resources, build a new corporation, and pay taxes on it's profits and revenue. So it would still encourage active gameplay, and market management, while giving an important role to CEO's. Although I understand that the feature is intended for Presidents at the moment, and that is ok.

I think Lord Mndz makes a good point about resources being make available again if a corp closes. In real life, a deposit isn't gone just because the mining company closes. This would prevent short term surpluses, causing closures, in turn causing extreme shortages, that couldn't be fixed, because the deposits had disappeared.

Signed President of DanNation on LU
J
John Galt
26 Oct 2019 13:22 Link
I don't think allowing 4 CEOs per world will solve the problem. I don't really have any interest in adding another 2 CEOs on LU and 2 more on FB to max out, and eventually I would just max those out anyway.
A
Andy
29 Oct 2019 08:58 Link
If you close a natural resource corporation, the remaining reserve should stay there but currently it does not.
It gets lost.

I do not see why someone will close such a corporation.
They are now very profitable already and we will let the price increase more.

So this is quite theoretical.

if we see a good reason, later, for such closings, we might consider the preservation of the remaining material in the ground.

If enterprises were to build such corporations it will kill the resources game.

finding resources is trivial and within a short time, they will become the only producers of mining products.

This feature is intended to give more reasons for presidents to cooperate more or wage war to secure natural resources.
J
John Galt
29 Oct 2019 12:48 Link
I bet most of those untapped resources are held by inactive players. At least on FB we will be able to invade them after 60 days. Rest of the worlds will have to make do with massive shortages because of war level restrictions. Sorry guys. Come on over to FB everyone. That is where the fun will be.
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Andy
29 Oct 2019 13:10 Link
Not so fast.

Most of the resources are in countries that do not have a president on all worlds.
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Letsie
29 Oct 2019 13:18 Link
And the John has spoken.

THERE SHALL BE WAAAAAAAARR!!!
J
John Galt
29 Oct 2019 14:24 Link
I stand corrected :)Well hopefully the c3s tap into them then. I cannot conquer c3s anymore because they are too strong for me now at my war level haha. I am having a hard time getting carbon on LU for some of my corps due to shortages.
L
Letsie
29 Oct 2019 14:53 Link
No more war?

The John has spoken... There shall be no war.
D
Daniel Iceling
30 Oct 2019 10:31 Link
John Galt,

It will depend on them having enough surplus workers. It's hard for C3's to correct shortages. Because so many products are in shortage, and so few are in surplus. There often aren't enough surplus Corps to close, to make room for shortage Corps.

My Country usually has the same problem. There are Corps with big shortages, that I'd like to open. But I'd usually have to close another Corp, that also has a shortage, in order to make room for it.

It seems workers in Simcountry aren't productive enough to meet demand properly. No matter which combination of Corps we open, there is always a structural shortage across the market. Either demand has to be reduced, or production per worker, needs to grow.

Signed President of DanNation on LU
V
Vladian Enache
01 Nov 2019 09:52 Link
Fearless Blue : Can we have more details on how the jump to war level 3 will be made ?

When does it start ?

Is it a daily routine, that countries older than 60 days are jumped to war level 3 on the 61 day ?

Or do you run a check monthly (weekly) and mass bump the war level for >60 days ? so new bumped countries will appear once a month?
J
John Galt
01 Nov 2019 13:18 Link
Good questions Vlad.
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Andy
01 Nov 2019 17:51 Link
The check will run each game month and will move all players playing 60+ days, under war level 3, to wl 3.

We did not get to it yet.

need to decide on the procedure.
It will be easy to implement.