J
John! Galt
10 Jan 2020 22:16
Link
Almost all online games involve conflict and competition with others. There are very few cooperative games out there. I am not opposed to cooperative playing, but there simply is not enough content in this game for that style of play. Maybe if there were AI countries that caused problems in the game world and players could band together to fight them and occupy them. Or having rebellions that players could fight against with troops, like a counter insurgency thing. If there was stuff like that to do, then pvp might not be as necessary. Unfortunately this game is pretty barebones. Without the player to player interaction it is just a giant spread sheet simulator, which is not very fun.
There are already in place solutions to counter some of the toxic issues you brought up. The game has black out periods which you can set where no one can attack you. Every country gets 8 hours per day. There is war protection boosters to use if you are away for an extended period of time. There is secure mode for your most important country also. You can also hide your online status for each of your countries and CEOs. Real life happens. You cannot avoid that. I just hope that everyone that plays this game is mature enough to prioritize real life over this game. If I have important stuff going on in my life, events happening in this game are irrelevant to me. If that means I lose my countries, oh well. I designed my total empire to be resilient to conquest. Most of my military gear and ammunition is in unconquerable assets. It is easy enough to grab a c3, throw in some pop boosters, and arm up to fight back once real life allows. Insurgency campaigns are very effective in sim country. Conquest really is inconsequential in a protracted conflict.
Toxicity in the community is up to us as a community to deal with. You cannot program solutions to that. I would never engage in that kind of toxicity you described. No one in LDI would either. I am sure other players would take a stand against it too. Maybe some players would band together and form a federation to police the world. That happened on LU once. The fed was called Government. The possibilities are endless if we open up some of the barriers between players.
There are already in place solutions to counter some of the toxic issues you brought up. The game has black out periods which you can set where no one can attack you. Every country gets 8 hours per day. There is war protection boosters to use if you are away for an extended period of time. There is secure mode for your most important country also. You can also hide your online status for each of your countries and CEOs. Real life happens. You cannot avoid that. I just hope that everyone that plays this game is mature enough to prioritize real life over this game. If I have important stuff going on in my life, events happening in this game are irrelevant to me. If that means I lose my countries, oh well. I designed my total empire to be resilient to conquest. Most of my military gear and ammunition is in unconquerable assets. It is easy enough to grab a c3, throw in some pop boosters, and arm up to fight back once real life allows. Insurgency campaigns are very effective in sim country. Conquest really is inconsequential in a protracted conflict.
Toxicity in the community is up to us as a community to deal with. You cannot program solutions to that. I would never engage in that kind of toxicity you described. No one in LDI would either. I am sure other players would take a stand against it too. Maybe some players would band together and form a federation to police the world. That happened on LU once. The fed was called Government. The possibilities are endless if we open up some of the barriers between players.
