P
Plato (Little Upsilon)
07 Feb 2010 02:14
Link
1. They know you long before you know them. They peruse the "Country History Sheets" and know what you got. There is so much information on those History sheets that the Secrecy Parameters are a joke. They scout your defenses.
2.To adequately defend a country takes 10's of 1000's of weapons and millions of units of ammo, and your garrison will not last long enough to even come close to using up all of the ammo that it has stored. The ammo for garrisons in the average 25-35 million pop slave will run about 100T with a DI of about 500, but for all of that cash you are only gaining hours against a coordinated attacker(s).
3. Raiders have the advantage of first strike. They know when and where they are going to attack and can coordinate the first few hours when the d air is taken out and the navy chews up the garrisons. Your slave may be gone before you log in for the day.
4. The sole purpose of defense in this game is to slow down your opponent enough that your offensive weapons will take his offensive countries down.
5. The attacker has most of the advantages, especially in a surprise attack, and in the air. D Wings respond in units of 400 fighters + 400 Fed air support if any, with no drones to take the losses. The defensive units/garrisons have NO strike capability and must wait passively for annihilation.
Make sure that you have a lot of D Air for them to burn through and hope that you can hold on and strike back while your friends get the word and organize a response, but you may be on your own a day or two.
2.To adequately defend a country takes 10's of 1000's of weapons and millions of units of ammo, and your garrison will not last long enough to even come close to using up all of the ammo that it has stored. The ammo for garrisons in the average 25-35 million pop slave will run about 100T with a DI of about 500, but for all of that cash you are only gaining hours against a coordinated attacker(s).
3. Raiders have the advantage of first strike. They know when and where they are going to attack and can coordinate the first few hours when the d air is taken out and the navy chews up the garrisons. Your slave may be gone before you log in for the day.
4. The sole purpose of defense in this game is to slow down your opponent enough that your offensive weapons will take his offensive countries down.
5. The attacker has most of the advantages, especially in a surprise attack, and in the air. D Wings respond in units of 400 fighters + 400 Fed air support if any, with no drones to take the losses. The defensive units/garrisons have NO strike capability and must wait passively for annihilation.
Make sure that you have a lot of D Air for them to burn through and hope that you can hold on and strike back while your friends get the word and organize a response, but you may be on your own a day or two.
