Simcountry
Forum General Further c3 reductions

Further c3 reductions

A
Aries
28 Sep 2013 00:11 Link
Xon, who do you know that uses immediate orders to buy their weapons and ammo? I am curious how you believe this to be a game issue. I am holding back concluding that your assertion is based on a guess.
X
XON Xyooj
28 Sep 2013 00:25 Link
@aries,
when i was trying to be a warlord on kb, i did that all the times.

to re-test this, i just i just "immediately order" 20 anti-aircraft missiles into my country's inventory. this product has over 900,000 deficiency on the world market?

if this product is really insufficient/shortage on the market, how can i get them immediately using that "immediate order"?

would it be more realistic, that if there is really a shortage on the market, and i want this product so bad then i would only be able to buy from a player who has this product?
A
Aries
28 Sep 2013 00:45 Link
So, your own experience on 20 weapons? I will say, in my experience, warlords don't do this. It is too expensive and would put you at a significant pricing disadvantage. I don't use immediate orders for weapons and ammo. If someone wants to use immediate orders for their stuff though, i don't have a problem with it. If you still do, start a thread on it.

However, if you think this is what I meant by having any mediocre amount of skill to acquire the weapons a warlord needs, you are wrong.
X
XON Xyooj
28 Sep 2013 00:48 Link
if this can be done, what other conclusion can there be but to encourage players to be credit card warriors?

this feature has no accountability to make the game awesome.

if you want to pull out the plastic and spend your USD, this feature welcomes you openly, because you don't need to know who to make weapons and ammo to be a real warlord, all you need is your USD to get GC to get SC $ to get all the products you need? what country on earth has been able to conquer other countries without the skills to produce its own military wares?

this game has the potential to revolutionize any business model or country management on earth, but i don't think it is going in that direction but into space. do you know how much people pays other people to do a business plan on earth....get this game right and it can be transfer to real earth applications.

not trying to get off subject here, but what really really would be good for this game is that it be at least reflecting some attributes/knowledge of us earth players :)
A
Aries
28 Sep 2013 00:55 Link
You are reaching another conclusion that I think you are mistaken on. Have you encountered a "credit card warrior"? I think you are far more likely to find a "credit card hides in war protection all the time guy". Not naming names though.

Xon, you need to spend more time gaining experience and asking questions. To be blunt, you lack enough game knowledge to continue to reach conclusions about the game with a ready "fix" on hand.
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XON Xyooj
28 Sep 2013 01:06 Link
@aries,
we are going off on this topic, let's leave it at that.

i wasn't here when this game started, so i do not yet have knowledge to have fun in this game. i suppose once i understand its logic, it may be more fun.

but if you've been a vet in this game, perhaps you can tell us noobs why there are war protection if this game is about scarcity of resources, unlimited wants but limited supplies. when there is shortage, there is a shortage and there should be no way to make something out of nothing?....i.e. population, products, and so on. i have not got to a 300k population country yet, but i do wonder what happens since you cannot exceed this limit on a country's population, so will birthrate be frozen?

thanks :)
T
thewhy
28 Sep 2013 02:25 Link
i agree with Xon weather the "credit card warrior" is using a credit card or just magically making money through raiding the game has to be more realistic there should be an advantage to actually having a production base that can make weapons to fuel an army as it is now when you try to make an army out of home based production you need to make a ton of corps that hire a ton of people that dont produce all that much.... why would you do that when you can raid a c3 get a few trillion and blow it all on the world market which magically makes unlimited ammounts of products
A
Aries
28 Sep 2013 02:55 Link
Not sure what your conclusion to this is thewhy. I think you agree with me that money is a bit too easy with raiding, creating unrealistic amounts of money from nowhere. I still doubt the existence of a "credit card warrior". I would bet an experienced player could defeat such a player and give a howdy, "thanks for contributing to the game" in the process.

As far as markets, I have seen weird things but I have not seen much to validate a theory of weapons and ammo coming from nowhere. I have 100s of weapons and ammo corps and I do find them quite useful.
X
XON Xyooj
28 Sep 2013 11:20 Link
that's right, thewhy :)
why bother building a nation thru corps when you can raid c3's and get pay much more. raiding gets you trillions in earth minutes, while generating revenues from corps takes many earth days (if not months) to get trillions sc $.

if there is a shortage of anything on the world market, then the only way you could get is from players who have what you want. if no one has what you want, then you need to manufacture it yourself.

this concept of simply making things immediately availabe for gold coins or sc $ is just defy the logic of earth players. and please note that you can only go in one direction from USD to GC to SC $ too?

i am all for reduction in the costs of everything :)
X
XON Xyooj
28 Sep 2013 11:27 Link
@aries,

" I have 100s of weapons and ammo corps and I do find them quite useful."

that is how it should be.

in your other post about a new world, say if there are only 10 players in that world who has reach the game level required to manufacture nuclear weapons/ammos, and these players do not sell any of these products in that world, then there should be none of these weapons in that world, until more players get to that game level and want to manufacture those military wares?

in the existing sc worlds, you can get whatever you want so long as you have USD and GC, and able to fly thru space? :)
A
Andy
28 Sep 2013 23:36 Link
Attacking c3 countries is very profitable and will remain profitable.
There will be more incentives to move into higher war levels.
The cost of war declined a lot already and will keep declining. Ammo corporations produce more at a lower price and the trend continues.
S
Serpent
30 Sep 2013 16:33 Link
WOW I have not raided a C3 country for a week or so... but apparently a level 11 C3 now has 45 450Q heli wings, 90 450Q int wings and 30 stealth at 450Q!!!
To remove the heli's it took 2507 OA2AB and 113298 ammo at 353Q fighting level! That does not include any garrisons.

There is not any profit in that at all!!! NONE!!!
C
Christos
30 Sep 2013 16:53 Link
Not to mention that this kind of ammo simply doesn't exist in the market. After 10-15 WL11 C3 raids you will have drained the OA2A and MRM markets in all worlds! :P
K
Khome y Peng
30 Sep 2013 18:04 Link
yeah, i'm at lvl 5, and I refuse to go any higher.. it's almost not worth it now. What is with this disconnect from reality we keep hearing?
N
Neville Chamberlain President Kildare Empire
30 Sep 2013 19:27 Link
Andy posted this on September 17:

"Empires that have a history with more than 100 wars, should be considered experienced. Some, continue to hide behind a low war level and continue to attack countries at low war levels.
We consider such players experienced and are preparing a change that will force a higher war level, depending on the war experience (very large numbers of wars).

As a first measure, we have limited the possibility of such extremely experienced players to pray on inexperienced players in a low war level."

Unless I am reading this wrong, I believe we all will be forced into higher war levels whether we want it or not.
K
Khome y Peng
30 Sep 2013 19:48 Link
I don't think that would be fair either. Just because somebody won allot of wars does not make them able, or ready to fight against 45 helicopter wings, (which make the fight damn near impossible). At the end of the day, you can only learn so many skills on the war map before it's just a matter of how much money you can slosh into a war fund. That's what this war level thing is, not skill, just a higher price tag. This ties into the same mind set of setting up road blocks to those willing to put the time into playing the game.
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SuperSoldierRCP
30 Sep 2013 19:50 Link
I KEEP SAYING THIS!!!

ontop of cash give us pop.

War level * 1M pop added to the nation.

Think of this war level 11nation
You get 8T cash plus 23M pop nation.
K
Khome y Peng
30 Sep 2013 20:24 Link
SuperSoldier: I'm sorry , I'm not sure what you mean by that..
S
SuperSoldierRCP
30 Sep 2013 22:05 Link
People say cash in decreasing but in the higher war levels.

You have to fight
45Heli wings/90inters (both at 450Q)
450Q Stealth wings that double attack not just once and theres 30 of them.
All garrisons are 500Q and larger in size, yet the cash levels are decreasing.

My suggestion is that what ever the war level is of the player the game should add 1M pop.

for example lets say we have 2 nations of identical setting only difference is the war level of the player

What the game would do is give the current cash levels but on top of that also give pop
War level 1 = +1million pop
War level 6 = +6Million pop
War level 11 = +11Million population.

Based that they all take C3 with 10M pop the higher war level would gain, 24M population nation. On top of some cash. That would be a massive insensitive for higher war levels.

OR the GM can allow us to war for GC.
Instead of just ending the war how about giving us a small GC boost.

If we make 8T in war level 11, instead of 8T cash how about giving the player a fraction of that in GC assets?

8T = 185GC at the current rate. Why not allow us to gain a fraction of that?
On any of the other worlds you would see maybe a 1/4 of the GC value of that. On FB give us 1/2

Pretty much each time you warred a war level 11 you could choose.

8T cash and a nation
---OR---
45Gold coins

It wouldnt kill anything or damage effect the markets but it would add insensives to move up the levels
K
Khome y Peng
01 Oct 2013 06:53 Link
Those are good suggestions actually. It would add more variety to rewards.
X
XON Xyooj
01 Oct 2013 08:18 Link
where does the pop comes from?

i would agree if the gm took pop from abandon countries, or pop from existing c3 to award the winner.

but this idea of suddenly popping pop out of thin air will crash this game. isn't this popping going outside of the birth/death rates set by game paramenters?

yes, pop is so very important for great nations. the foundation of it. but paying gc for them or getting them as awards just defy reality and common sense to make the game great.

just allow players to convert between gc and sc$ so they can buy game assets would be awesome already. so awards be in sc$ or gc.

that's just be better in my view

:)
S
Stephen Ryan
02 Oct 2013 12:14 Link
mmmmm I sense that all corps profits are on the decline here we go again lol
K
Khome y Peng
03 Oct 2013 03:29 Link
Yeah, I noticed it also. Even high ranking enterprises are declining in overall value...
S
Stephen Ryan
06 Nov 2013 10:07 Link
game turning into a back wash c3 rewards further reduced at the same time all countries tanking lol
R
RAM
06 Nov 2013 16:00 Link
thats some serious hurting cuts, i dont feel that army maintainence and weapon/ammo price cost reduction justifies the recent cuts.

i could be wrong but thats the case with me