The "wrong reason" would be to leave in order to punish the Gamemaster rather than leaving the community because of boredom or lack of interest. I'll try to be more clear next time. It's just a bummer watching folks go, and I don't want to see a mild exodus turn into a mass exodus. :/
There are things that I've been informed of that this simulation does that I don't care for also. The market for example. Why, once the game is established, would the simulation be padding or adding products to the market that are in short supply? Why aren't prices allowed to skyrocket, factories shut down? If it's going to be a simulation of Earth countries, then it should work the same way.
If country 'A' gains control of 90% of the widget production world wide and they completely stop production then the simulation should simulate in the realest way possible what would really happen. Yes there would be barons in the world taking advantage of the widget situation and it was probably an evil conspiracy to begin with that production was cut to skyrocket the price but isn't that what happens in the real world? (within reason, I don't support this for FMUs for example, they represent a broad range of factory maintenance services, window washers to robot repairmen)
The real world, that IS what we are simulating here is it not?
Also, I got dominated when I got here a while back. It was easy to get dominated! lol Chat was a lot more brutal then, I was the guy that would inform you (no mater how much military you had) of things like: Respect is not earned unless you count being born a human being 'earning'. That kind of attitude in the old chat could get you bombed real quick especially of it was someone who believed they deserved 'extra' respect because they had the ability to clean your clock-
BUT IT WAS FUN!! I got bombed, I learned, I gained respect for players (war enemies) that did the right thing by the end of the war. I also ended up with goals in the game because I swore to myself a secret cold war against one of those dominating me who didn't gain my respect in the situation.
Gamemaster, (if you read this) we are simulating a very ugly thing here- let it be ugly! lol Let them jack the widget market, see how it unfolds. After I suffer a widget shortage and my painters stop working and my economy sufferes damage (which is what you're trying to avoid right?) I'll get with my federation and propose that we inform the one(s) responsible that they'll be bombed into oblivion if they jack the market again or without warning. When we realize that we're not big enough to do that then we'll get together with 2 other feds and then approach the situation. See? it adds richness to the game. We need that FUN drama, it's what makes a sim world go 'round!
Lets take a look at hostile bidding. I believe that was part of the game to actually function viably. It has become a breach of social morality on every planet to hostile bid a human controlled corp. My point is, there is a natural tendency toward order. There would be crusading federations protecting new players from the out of control thugs, but once again, the real world has thugs and for a proper simulation shouldn't they be allowed to be thugs? At this point I'm just going to refer you back up a couple of posts to King Xenu (he hasn't been gone for countless months like I have) and ask you when you consider what he has to say you not focus on any reasons hey may have given on why we are where we are, that's not important, he may be right, he may be wrong with his reasoning, no explaination is required, but what's important is that you realize the problem he presents and willingness to address the problem itself. I'd like to hear from you, I hope you take the time to read these posts there's just no way to handle this with the exclusive voting ~it would be like dropping the issue into limbo!
