J
Josias
28 Jul 2013 03:37
Link
its just that, not meant as anything other than a discussion.
first, i'd like to introduce you to a concept i'll refer to allot.
the rule of one thousand.
it makes long term estimation easy, as many things can change in the long term of sim country, that is 2+ years. any kind of ruff estimate is just that, and going into enth detail is pointless, when figuring the long term detail, how ever ruff estimates can certainly effect our direction.
so, here it is.
one rl day is 6 GM
one rl year, is 365 days, 2190 GM
half of that is 1095 GM or 6 months, you could figure it the other way, but the point is, 6 RL months is close enough to one thousand, that any GM profit can be converted to a 6 RL profit.
a country that makes 7B profit a GM, will make 7T profit in 6 GMs.
this also help estimate costs, a military upkeep of 35B a GM, will cost you 35T in 6 real life months to maintain.
now their are ways to manipulate this.
second their is the backward rule. the backwards rule, is... if every one in simcountry is doing it one way, the GM WILL create "easter eggs," of hidden fees, and costs to go along with it. or basically, if every one is doing it, the GM will try to stop them.
so if every one does one thing, doing the opposite is the best thing to do!
hey, it works! but it really works when you change like one thing at a time, and pay attention to various effects. and read everything you can, some one might say something you had no clue could even be done!
first, i'd like to introduce you to a concept i'll refer to allot.
the rule of one thousand.
it makes long term estimation easy, as many things can change in the long term of sim country, that is 2+ years. any kind of ruff estimate is just that, and going into enth detail is pointless, when figuring the long term detail, how ever ruff estimates can certainly effect our direction.
so, here it is.
one rl day is 6 GM
one rl year, is 365 days, 2190 GM
half of that is 1095 GM or 6 months, you could figure it the other way, but the point is, 6 RL months is close enough to one thousand, that any GM profit can be converted to a 6 RL profit.
a country that makes 7B profit a GM, will make 7T profit in 6 GMs.
this also help estimate costs, a military upkeep of 35B a GM, will cost you 35T in 6 real life months to maintain.
now their are ways to manipulate this.
second their is the backward rule. the backwards rule, is... if every one in simcountry is doing it one way, the GM WILL create "easter eggs," of hidden fees, and costs to go along with it. or basically, if every one is doing it, the GM will try to stop them.
so if every one does one thing, doing the opposite is the best thing to do!
hey, it works! but it really works when you change like one thing at a time, and pay attention to various effects. and read everything you can, some one might say something you had no clue could even be done!