we often times wait, a long time for promised features. years in fact. its a disgrace.
we were promised "country resources," that is, not every country in the world has oil reserves just waiting to be tapped. but in sim country, you can build as many as you want, where ever you want. W3C has promised to add country resources, allowing monopolies, and "partial victories."
the idea behind "partial victories," is that W3C, believes that countries should not be easily defeated. how ever, to offer a reward, while making countries undefeatable, they want to allow countries to be able to sieze portions of defending country, I.E. the portions of the map that you "paint," you'd be able to own after the war. while the citizens and corps would still pay taxes to the original owner, the winner would be able to build and gain rare resources, even though they did not totally defeat the country.
this concept, is much more inline with modern wars. rarely, any more, are countries conquered and annexed, more like portions of territory, and resources are given to the winner.
additionally. players would be given the ability to buy/sell territory inside of their own countries, rather than making war the only way to gain resources.
i've always felt this was a small carrot, on a long stick, but its still a cool idea. that we've waited for, a couple years now.