Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Corporation productivity (Golden Rainbow)

Topics: Problems: Corporation productivity (Golden Rainbow)

Corvad (Golden Rainbow)

Saturday, May 24, 2008 - 09:55 pm Click here to edit this post
my corps can't seem to exceed 123% productivity -- and that goes for my state, private, and mixed corps equally, as well as my mixed corps with lower than 24% ownership (which is supposed to enable higher productivity).

this despite very high health (150) and transportation (170) indexes, both of which are supposed to improve productivity.

I have looked around and other players are getting up to 150% productivity. what's the deal?

Barney Rubble (Golden Rainbow)

Saturday, May 24, 2008 - 11:34 pm Click here to edit this post
what is your salary settings? They are most important for increasing productivity.

Corvad (Golden Rainbow)

Sunday, May 25, 2008 - 02:41 am Click here to edit this post
hmmm, around 200-300.

they are set to fluctuate with the market and I've maintained 95 employment for a long time.

Sir Michael (Little Upsilon)

Sunday, May 25, 2008 - 02:59 am Click here to edit this post
Take it off auto and start it out at 300 and increase it until you get 100% hiring or until the corps reach the productivity level that you desire. My corps are at 137% with a salary of 500

Corvad (Golden Rainbow)

Sunday, May 25, 2008 - 04:36 am Click here to edit this post
oh, I've had 100% hiring steady for a long time, in 50/53 corps (11 are state, another 11 mixed).

but I will try it!

Angus88 (Little Upsilon)

Sunday, June 1, 2008 - 10:48 am Click here to edit this post
I've found welfare index to be a scam. It does not improve production significantly (welfare index was 123 now it is 83 and corporation production has not changed). Corporate salaries effect production only. I've done a high salary experiment to see the viability of paying high salaries, the increase in salaries is linear to production up to 1000 after that production increases less per salary increase.

After 1000 you start to loose profitability for CEO controlled corporations due to paying resources for extra production. But because country controlled corporations don't pay for resources extra production after 1000 salaries still increases profitability. I've set salaries for state corporation up to 2500 and profits still increase from production increase. There would probably be a point where production increase becomes too low per salary increase for it to increase the corporation profit, but if not you could set state corporations to 9999 to possibly give the corporation (estimated calculation) to 1337% production (production plant corporation makes 16 production plants per year = mega profits (possible 500B revenue with lowest possible market price, up to 2T revenue with market price factored into the equation)) but the real production value is unknown because after a point salary and production becomes non linear.

Angus88 (Little Upsilon)

Sunday, June 1, 2008 - 11:00 am Click here to edit this post
Also in real terms you only pay a maximum of half the salaries of state corporations because the country collects adleast 50% income tax, so you get adleast half the salaries paid in all corporations back in income tax. In certain circumstances a state corporation can make more money then a private corporation. This increases the viability of paying an extremely high salary in state corporations if you intend to put cash into them (you could set up a state corporation to cover its expenses (not make a big profit) and still be very profitable for the country).

Si_Attica (Kebir Blue)

Monday, June 2, 2008 - 05:04 am Click here to edit this post
Good stuff as always, Angus. Game exploits are all very well, but I hope one day the devs will close their eyes, think about RL, and fix this crazy loophole.


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