Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Fixing common & local market

Topics: Problems: Fixing common & local market

Lord Mndz

Monday, April 10, 2023 - 07:00 am Click here to edit this post
I want to play common and local market but it is impossible currently due to too high supply quality problem, it has been years without a fix.

I suggest that contracts in common and local markets would ignore quality level of offered production and instead the buying corporation would only buy supplies per current trading strategies ( like from the global market). This would fix this issue and it sounds easy to implement.

The same could be applied for countries, where supply quality would depend on country buying strategy setting but not on contract.

Andy, it would work and do the job, please consider it.

Lord Mndz

Friday, April 14, 2023 - 04:19 pm Click here to edit this post
.

johnV

Saturday, April 15, 2023 - 11:22 am Click here to edit this post
I agree that the common market and trading between your own corps, countries and CEO could be improved. I don't think this would be the best way to go. Some of my corps have 80% of production contracted. Why would I want to produce 330Q and sell it for 210Q?

Lord Mndz

Saturday, April 15, 2023 - 01:40 pm Click here to edit this post
You didn't get it, it would work like the global market, you sell at 330q, but the same amount is distributed per any requested quality. So your corporation gets profit as of 330q but if i buy at 200 i will pay only for 200.this is how market ensures that you can buy at lower quality, otherwise it would not be possible to buy products at sny other but max quality.

Example: i have 10M ammo at 120quality, i drop it to the market and buy with the same country at 330. Result is that i get 10M at 330q bought. Tested many times:)

Lord Mndz

Tuesday, April 18, 2023 - 04:16 pm Click here to edit this post
something like that

standardtq

Lord Mndz

Thursday, April 27, 2023 - 10:40 am Click here to edit this post
Andy,

it would be super useful change fixing major game problem. What is your opinion? Can it be done asap?

Hern

Wednesday, May 10, 2023 - 02:47 am Click here to edit this post
This applies to government expenditures too. Higher quality goods should correspondingly reduce the need, but instead it just VASTLY increases the cost of government.
This doesn't apply to civilian spending, of course. Just stuff like health, infrastructure maintenances, etc.

Lord Mndz

Wednesday, May 10, 2023 - 05:04 am Click here to edit this post
True! Thanks for adding this.

Lord Mndz

Saturday, May 13, 2023 - 10:56 am Click here to edit this post
Andy? This would be serious fix for common/local market and in general countrry supply. Can you respond to this suggestion please

Lord Mndz

Wednesday, May 24, 2023 - 09:16 pm Click here to edit this post
.

Josias Jorvick

Thursday, May 25, 2023 - 05:29 am Click here to edit this post
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Lord Mndz

Saturday, May 27, 2023 - 09:59 am Click here to edit this post
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Andy

Tuesday, May 30, 2023 - 11:02 am Click here to edit this post
I agree.

I will get back to it after the launch of Tiny Atlas.
there are several urgent issue that will have to be addressed.

Lord Mndz

Tuesday, May 30, 2023 - 09:03 pm Click here to edit this post
Great, thanks


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