Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Automatic deactivation of Weapons

Topics: Problems: Automatic deactivation of Weapons

Suzuka

Friday, November 3, 2017 - 07:48 pm Click here to edit this post
Just purchased some bombers and fighers/transported them through space. Why are they inactive when I just bought them the same game month? I can't fight c3s without them active. All country automation is off besides buying supplies the country needs.

Eclipse on Fearless Blue

Khome

Friday, November 3, 2017 - 09:20 pm Click here to edit this post
That is the million dollar question...

It is a new "feature" recently implemented that we insisted was a bad idea.

Suzuka

Friday, November 3, 2017 - 10:06 pm Click here to edit this post
"Weapons entering a country from space stations or weapons that are delivered by direct contracts and sales (example: from your own enterprise) are now placed in the reserves."

Oops, should read the game news first. Answered my question. Sorry.

I think this is a good feature. If someone wants to move a large force and utilize it between worlds in a short period of time it will be much harder for them. Allowing the defender who already has an active defense to have more time to prepare. It's bothersome against c3s though.

Khome

Sunday, November 5, 2017 - 10:56 pm Click here to edit this post
It's bothersome to those wanting to defend also; not knowing where someone will be attacking when they declare on five of your countries. That ship sailed


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