Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Profile Achievements

Topics: Suggestions: Profile Achievements

Eeeee OOOooo

Wednesday, February 21, 2024 - 07:40 pm Click here to edit this post
Many/most games these days have "achievements" and/or some way of indicating accomplishments in game. Achievements are permanent, while countries and enterprises are temporary.

I was thinking about it and I wonder if some sort of update could get added in on a monthly cadence to add achievements to player profiles. Each achievement could also have a counter for times achieved. Even if there's no actual benefit in terms of mechanics, a whole cadre of game-players simply pursue achievements. This can help motivate gameplay aspects of all types. This will show tenure as well as types of behaviors that different players undertake. It will also allow new players to be able to identify who might be good to ask questions.

This also helps answer the question "what do I do" in simcountry. Here's a whole list of possible goals.

Examples (there should be more and better ones:

1. Global Empire: Top 10 on planet in population.
- If you finish top ten at end of the month in population on your planet, you get this banner. If you already have it, you get a counter that shows you've won it two times (or however many times).

2. Market Influencer
- You're a member of one of the top 10% common markets

3. Space Racer
- You complete certain number of shuttle missions in the month

4. Federated
- You're in a federation with another player

5. Conglomorate
- You own more than 500 CEO corporations

6. Interplanetary
- You play on multiple planets (either ceo or empire)

7. Highly Ranked
- Finish in the top 10 of 'best president rankings' on a planet (or top 10%).

8. Pioneer
- Play on Tiny Atlas

9. Tenured
- Banner without a counter that shows you've played on a planet for 1 year, 5 years, or 10 years real life.

10. Diplomatic
- You sent more than 5 in game messages

Would be curious to hear thoughts/reactions.

Eeeee OOOooo

Thursday, May 23, 2024 - 06:02 pm Click here to edit this post
I'd like to bump this.

Currently, once players reach a certain size in the game, cash becomes less of an obstacle. With war levels, most players never really interact or compete directly with each other outside of president ranking. For many, that's mostly hollow anyways.

I think it'd be good to have more leaderboards and/or achievements available for players to pursue. It can help direct gameplay for new players as well.

auditor

Thursday, May 23, 2024 - 06:46 pm Click here to edit this post
+1 this is a suggestion which was criminally ignored when it was originally posted.

Achievements, which some players surely balk at, are a huge retention tool that an enormous amount of subscription based games utilize for good reason. Its a meaningless number but anybody here with an Xbox knows their game score and I'd be willing to bet almost every one has done something in a game specifically for an achievement. Which from the developers standpoint is important because it keeps the player playing the game. True rewards for some achievements at stages can be used as teasers of sorts to generate more revenue for the game.

I just got the achievement for war level 3 so the game gave me 10k professional soldiers and 3k professional officers. Now suddenly I'm learning about mobile units and I want more but oh no I need more professionals so i have to spend a couple dollars to buy more GC. Boom more money for the game.

While you want players to be able to have the freedom to play the game as they like but at the same time you don't want your long tenured players to get to a point where they say 'okay what do I do now'. Incrementally more challenging achievements gives players both freedom and a road map to keep them engaged and keep their subscription money coming in.

Some of the changes made over the last couple years have been ambitious, like TA, but they haven't really been implemented in a way focused on retaining or increasing the player count very well. An achievement system on paper should be easy to implement and engages players from the moment they start right up to and including your GC whales subscribed for years to keep them from taking their time and spending it elsewhere.


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