John Galt | Saturday, October 12, 2019 - 10:10 pm I think one of the biggest reasons in this game that people avoid war is the time commitment it takes. Getting involved in a PVP war requires many consecutive hours in front of your computer to achieve victory. Not being available due to real life is generally enough to cause defeat. One thing I realized about my recent military strikes (see general forum) is how much fun a limited war game is. I think revamping the sneak attack system could do a lot for the war game. First of all, I think sneak attacks should be renamed to "Limited Strikes". The identity of the attacker should not be hidden. The limit of 2 attacks per month should be increased to 5. Any weapon system should be allowed to be used, as long as they are in range. Right now only LBCM and Cruise Missile Ships are usable in sneak attacks. What would a change like this do for the game? First of all, since limited strikes can occur anytime without any war declaration, it would force players to have defensive weapons deployed at all times, even when they are at peace. This will be good for the military, supply, and maintenance markets. Secondly, it would provide players another way to push their foreign policy goals through military means that does not have to end in conquest of another country, and that does not require as significant of a time commitment as a full on war. Thirdly, it slows down the pace of combat. Wars are fought over years, not a few hours. Limiting the number of attacks would add longevity to a conflict. |
John Galt | Saturday, October 12, 2019 - 10:21 pm By broadening the sneak attack function in the game, I think it would be fair to tighten up the conditions before full-scale war can be declared. I think full scale war should only be permitted if a country is declared a threat to world peace. This would happen automatically based on a country's behaviour. Any country that participates in an unprovoked limited strike would be considered a threat for a period of 24 game months. Any country that is a threat to world peace can be full-scale declared on, and other countries can also use limited strikes against them without becoming a threat to world peace themselves. There would also need to be a list showing all countries that are currently a threat to world peace and for how long. I think by doing this, you can remove all war level restrictions. Peaceful players who do not want to be involved in full scale wars will be able to opt out by not initiating unprovoked limited strikes. However, all players will now be susceptible to limited strikes, but since the number of attacks is restricted, the damage will be minimal and easy enough for peaceful players to defend against. Peaceful players that are attacked through limited strikes would be allowed to return fire without being declared a threat to world peace because they would be firing at someone that is a threat. The fact that 99% of the game is below war level 3 and completely immune to the war game is a huge problem in my opinion. It has completely destroyed all interactions between players. My belief is that all players should have some skin in the game. I believe that this idea is a good balance between protecting peaceful players from conquest, but also requiring them to put some small amount of effort to defend against limited strikes. And of course, secured countries would still remain secure from any form of military action and war protection boosters would still be available for unsecured countries. Any thoughts? |
Lord Mndz | Sunday, October 13, 2019 - 07:06 pm I would love to see sneaks attacks broadened. Before that i would like to think about why they should be used in the game. I would love to see this part of solution to get some additional bonuses (as you cannot take over the country). The ones I can think of are:
- Attacks would allow to improve military units quality instead of buying ammunition/weapons upgrades
- Could have a slight chance to get professionals (e.g. 30% of chance to get 1000 Professional solders or 300 Professional officers)
- Chance to increase Military score
- Chance to get gold coins
- Some other..
Chance would depend on difference in war levels between players and/or damage done. These bonuses would change players' behavior,- players would try to attack other countries around them and get bonuses every day, that would encourage to keep defense and also I believe some players would like to shoot something back. That would very very fun |
John Galt | Monday, October 14, 2019 - 04:03 am I really love that idea of troops increasing experience by participating in combat. I think this could be combined with the existing weapon/ammo upgrade system. For example, you would use weapon/ammo upgrades to get units to 450 (or 600 for mobiles), but then there would be an additional 100 points of fighting level that would be gained through combat experience. This would encourage players to keep permanently deployed units because once a unit is disbanded, all the fighting experience would disappear. You might actually end up with named unit formations that players value because of their combat experience. |
Lord Mndz | Monday, October 14, 2019 - 09:02 pm Yes, and some great units could also have war index points, so destroying them would be both a challenge and a need. I think one of the ideas would be to go for limited number of units but with good career opportunities Problem is that it is not worth to keep units alive in periods without war. this makes weapon upgrades worthless.. |
John Galt | Tuesday, October 15, 2019 - 12:34 pm I think broadening sneak attacks will make it worth while to keep units deployed. I keep units deployed in peacetime right now because of sneak attacks, but only the units needed to defend against them, namely helicopters and stealth bombers. If sneak attacks were broadened to include all weapons, I would deploy a more robust peace time professional force. I think most players would if there is a risk of being attacked in peace time. |
Vladian Enache | Tuesday, October 15, 2019 - 01:43 pm this doesnt makes to much sense, you are either at peace or at war there should be some balance borrowed from other games sneak attacks should be possible with all weapons except nuclear, no benefits for attacker and 3 to 5x more losses than usual compared to a normal war (only for attacker) so if someone wants to sneak someone for sht and gigles atacker should pay a price |
Vladian Enache | Tuesday, October 15, 2019 - 02:14 pm may 3x-5x is to much but sneak attack should have a higher cost for attacker than a normal war imo all those plane repaiting and new uniforms cost money :D that could be easily implemented with a modifier on attacking troop quality of lets say -50 , so attacker would would take slightly more losses |
John Galt | Tuesday, October 15, 2019 - 02:44 pm I don't see why you think it makes no sense. What doesn't make sense to me is declaring war on a country and then having to wait 10 game months before you can even fire a shot. Imagine that in the real world. What is actually the norm in our modern times is undeclared limited wars. I think that should be reflected in the game. Also, having 99% of the game's population completely immune to all military action is game breaking and also makes no sense. |
Lord Mndz | Wednesday, October 16, 2019 - 05:22 am Andy promised some changes in this set up so I hope war limitations will be relaxed soon. |
John Galt | Wednesday, October 16, 2019 - 11:03 am I hope so too Mndz. I wish just one world would go back to classic sim country with no war levels. Would likely become the most popular world. |
Andy | Monday, October 21, 2019 - 03:46 pm We will extend the sneak attacks function. we are now working on another feature and it will follow that. There are no limitations due to war levels. War levels provide gold coin awards but no limitations. Wars against C3 countries will become a bit easier up to level 7 or 8, providing gold coin awards and creating some war experience in the process. Peaceful players are not part of all this. All other countries are free to fight. There will be no peaceful players on FB. A new feature coming soon, will add reasons for full war. We will probably have more discussions following that. |
John Galt | Monday, October 21, 2019 - 03:59 pm Andy, no peaceful players on FB is music to my ears. Thank you for giving us one world without the restrictions imposed by war levels. I am going to be putting much more effort into my FB empire now due to this change. Also I am glad sneak attacks are being extended. It is really an under-utilized function in the game that provides an avenue for players to engage in limited wars. It will be nice to be able to utilize other weapon systems for this. Thanks! |
Andy | Monday, October 21, 2019 - 04:10 pm We intend to let new players on FB remain in war level <3 for 60 days. Then, after 60 days, promote them to war level 3. |
John Galt | Monday, October 21, 2019 - 04:15 pm That sounds fair and reasonable. Looking forward to it! |
Lord Mndz | Monday, October 21, 2019 - 04:26 pm Great news!! |
Vladian Enache | Monday, October 21, 2019 - 04:34 pm i hope enterprise corps are except from wars :D im starting an enterprise there now, there will be big needs to be filled in 3 months (i guess the 2 months timer will start in the next weeks not today) |
John Galt | Tuesday, October 22, 2019 - 03:40 pm They are currently so I don't expect any changes on that. We will see though |
Andy | Sunday, October 27, 2019 - 05:43 pm We will make this change within two or three weeks. Need to find a technically good solution for existing players. Will need several changes that will take place with each of the next upgrades but will become functional a little later. |