III IIII IIIII | Saturday, September 29, 2018 - 03:36 pm Not that anyone gives a damn but ill write i have been away for some time and busy with some life stuff since thats living. But i came back after some time and see the population is getting whacked into order which is good, probably will be fixed. Not much to complain about but that -Every product in high tech seems to be seeing a pattern of more and more green surplus to were it is not even profitable anymore. Can this be adjusted as fearless blue almost every high tech product is green and i am losing money. I do not believe players should have "safeguarded" corperations (oil and FMU) to where players never see a surplus maybe rarely. Kind of going against the game mentality really. Like just make the stablest corps and screw everything else. Like ill note Andy quickly you told players to "convert" corps to more profitable ones. This is why i love you andy, since you could just use a booster to build more corperations then waste precious gold coin on a risk to build a corperation that does not have a promising future based on non determinable features(IE gamemaster altering corps spastic ally). - Again look into making sure the products stay more red then green. Seems as if more items are looking to be a loss then profits, which is almost opposite of a few months back was the goal (abundant profit from many corps with reasonable surplus at times). Note that this is something i had noted before a left, and got worse. Just like the pop problem is STILL being dealt with after months later of complaint. Low level workers are out of control.. just a note lol the sims have developed some kind of lower tier species breeding habits to abundantly have sims and do so. Amazing!! Good to see the growth though, def after all the loss to see growth is promising. Ill find a good place for em to go! Just come back (about 2 months little less) so noting any changes around. Seems all about the same. Will take time though Thanks - Sheepman |