Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Safety Index

Topics: Suggestions: Safety Index

abbotnettles

Saturday, March 31, 2018 - 05:36 am Click here to edit this post
Allow for a new Index to be built and corporations to produce these government buildings.

Police Station
A police station would require 50 low level workers, 10 low level managers, 1 Executive. The Corporation that produces these would consume cars, fuel etc


Fire Department
A fire Department would require 10 low level workers and 1 low level manager
These would consume Trucks, fuel etc

Emergency Shelter
The shelters would provide a benefit in the event of disasters or attack. They would reduce the number of civilians killed in either event.

smokey

Saturday, March 31, 2018 - 05:40 am Click here to edit this post
I Like!

SuperSoldierRCP

Saturday, March 31, 2018 - 05:32 pm Click here to edit this post
Just asking,
Does anyone read the finance pages?

General Cost of Government
This is the cost of the government facilities and administration. It also includes the cost of local government and the police. The cost of government depends on the size of the economy and the population. Rich countries have more money to spend on government services, peaceful countries that are not burdened by the cost of defense also have more money for government functions and the cost of government is higher.

abbotnettles

Saturday, March 31, 2018 - 06:02 pm Click here to edit this post
yes we are all aware of that, some of us though would like to have additional features added to the game and that requires some additions first. A safety index included would then allow in the future to have disasters such as wild fires, mafia events etc and these additional events would add much needed flavor to the game.

Sheepman

Saturday, March 31, 2018 - 09:56 pm Click here to edit this post
Yeah... i dont believe you are aware of it.

I dont think all the ideas are bad or having ideas is bad :) but can you just make 1 big post full of all the crap so i can read it all at once? or atleast try to come up with these ideas ATLEAST a little bit more in a time frame were they can be included in a single post. Really annoying kind of spammy really. Really might be some components to the thoughts so not bad!

Much needed flavor? the corn... the corn that the people can cycle both ways. Artificial and "Natural" flavoring is something players i believe need to learn how to manage on there own buds; as properly seasoned and prepared food is more then any flavorings have to offer. Really though let me pick the artificial taste of this subject of speculation.

Ideas not bad, BUT MAN! low level workers? those are like kids and people who cant get jobs anywere else or migrates that dont know languages! Cops are low level workers? fire fighters are low level workers? LOL! what a disrespect to people who do harder work that is more useful then people do in generations. Atleast make it high level workers; its not just easy to become a police offer and it takes alot of work and risk to be a firefighter. Low level managers? Are we talking about the taco bell and walmart managers?? Again atleast medium level but high level management as they are serious business!!

I never knew a fire house was just a little mcdonalds with a few teenagers who are misfits, a and their parents dont(or cant) pay for their crap and felons who cant get a job anywere else with the big time manager getting a break of a life time after 15 years of pushing happy meals. Seriously.. what a slap in the face. Im not saying the LLW or LLM jobs are easy!! They just dont have the same educational or same priority need risk as police/firefighters careers do.

Im pretty sure emergency shelters are just places that are useually like gymnasiums/event centers were they can gather mass people; as it usually is a cost burdan to maintain such places in better times they are usually shut down but it is a good concept.

also i dont really want more disasters; kind of boring and annoying; like why we need a little sim scareface for?

SuperSoldierRCP

Saturday, March 31, 2018 - 10:33 pm Click here to edit this post
The reason I disagree with this suggestion is because of the cost increases.
The GM wants and has been working hard to decrease costs and these suggestions(as cosmetically cool as they are) would increase them regardless of how you work it.

A C3 has 15M pop and 30 town/counties/cities, so that's what 30 police departments? Based on your staff numbers and 100 government salaries that's about 20M a year plus the same for materials at 120Q. At 300 government salaries and 300Q goods your looking at 60-70M a year. Honestly that's a very -CONSERVATIVE- estimate!

Being real basing it on real world numbers 3.5 officers per 1,000. Your looking at 52,500 Low level workers. That's 315m in just Low Level workers salaries at 100 government level. Move that up to 300 salaries and charge 300Q materials your looking at 1.5B a year.

As Sheepman said your also suggesting Low Level workers which is unrealistic as most law enforcement/fire rescue/EMT members globally are certified or college educated, which would put them in a different bracket and DRAMATICALLY increase these costs.

Personally I'm happy with the way it is now. The only suggestion I like is the shelter Idea. It could have disaster or war based applications.

Andy

Monday, April 2, 2018 - 12:00 pm Click here to edit this post
The cost will not be the problem.
If we add features like these, they will add cost but then the cost of government can be reduced.

however, it will add more complexity and there is a lot of work involved.

I compare these with features like:

- Resources - where do you find oil and who is building the corporation. How much oil is there and how many years can the corporation pump oil there. And them for all natural resources.

- Polution control/CO2 emittions

- Alternative energy

- Competition, limited period worlds (Being developed now)

Daniel Iceling

Monday, April 2, 2018 - 12:18 pm Click here to edit this post
"Resources - where do you find oil and who is building the corporation. How much oil is there and how many years can the corporation pump oil there. And them for all natural resources."

I absolutely love this idea. The addition of natural resources, with limited locations, sizes, availability etc. Could add so much meaning to what is currently just another Corp type. Nations would truly feel more unique and valuable, if they each had a unique set of resources that they were capable of producing.

Signed President of DanNation on LU

Andy

Tuesday, April 3, 2018 - 03:35 pm Click here to edit this post
We agree.
we think that resources and the scarcity of some, will add a lot, including maybe wars.

Daniel Iceling

Tuesday, April 3, 2018 - 04:00 pm Click here to edit this post
Andy,

Out of curiosity, is the "Resources" feature, currently in development? Or simply in the ideas/suggestions/feedback stage?

Signed President of DanNation on LU

abbotnettles

Tuesday, April 3, 2018 - 10:43 pm Click here to edit this post
I could see certain attributes being assigned to a country, for example a country would get a climate attribute, Temperate, Tropical, Tundra, Polar, Arid, Mediterranean then a Geological attribute such as Plains, Mountainous, Forest, etc then the last attribute would be are they coastal or land locked. Each of these attributes would have resource benefits and disadvantages.

SuperSoldierRCP

Tuesday, April 3, 2018 - 10:48 pm Click here to edit this post
I think the the best way to encourage resource wars is to give each "Country" access to most of the natural resources available in limited amounts.

What if we ranked each resource as: Non-Existent, Scarce, Very small, Small, Adequate, Large, Very large, Abundant.

Each nation would have access to most resources types in varying amounts and each country wouldn't have access to a few at all.

In my -OPINION- I'd like to see each nation have 3 of each resource type per category. Right now there are 23 types of natural resources. By installing that limitation that means each nation would have access to 21 of 23 types of natural materials. Anything they don't have would be listed as Non-existent. The GM can even say that each "amount of resources" allows so many corps to be built. This limitation would be counted as both state and CEO's in each category. This would also encourage more CEO involvement.
Scarce allows 2 corps, Very small- 3, Small- 4, Adequate- 5, Large- 6, Very large- 7, Abundant- 8.

JUST A THOUGHT!!!
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Also here's an example of what it would look like


Country: Melichor
Natural Resources available:
Abundant
• Oil
• Stone
• Sand

Very large
• Aluminum
• Coal
• Gas

Large
• Sulfur
• Mercury
• Wood

Adequate
• Minerals
• Rubber
• Selenium

Small
• Uranium
• Silver
• Gold

Very small
• Carbon
• Copper
• Iron

Scarce
• Lead
• Lithium
• Potassium

Non-Existent
• Platinum
• Zinc

abbotnettles

Tuesday, April 3, 2018 - 11:40 pm Click here to edit this post
that could work, but I would add that resources can be consumed so as more corps locate to that country the resource would go down categories of abundance. This would trigger a few things corporations would move into a country and consume the local resources and then they would move the corporation into a different country to begin consuming that resource. This would create more player interaction as presidents would wage war in order to gain access to certain resources and CEO would also want to move their corps of certain types into countries with those resources.

There would also be triggers for events that would show a new resource deposit found. For example country A has discovered a Oil deposit - this news would show up in the SC news feed, immediately CEO's with oil corps would compete with each other to move their corp into that country.


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