Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Contract modification.

Topics: Suggestions: Contract modification.

jdlech

Wednesday, February 3, 2016 - 01:09 am Click here to edit this post
When I cancel a supply contract, the amount of product cancelled is no longer available on the local or common market.
So, in order to put that production back on the market, I have to go back to the supply company and do it manually.
Suddenly, I have to visit a dozen different pages.
It would save a ton of time, effort, **and bandwidth** if it simply went back to the local or common market (when available) automatically.
Same thing happens when I close a company.

I know you can't tell which market it was originally on (local or common). So I'd be happy if it just defaulted to the common market if one is available - or the local market when one is not.

Another way to handle it would be on the Find and Sign Supply Contracts page. The radio buttons would instead change existing contracts to supply 100%. So if I had a contract supplying >100% of product A, and another contract supplying 40% of product B (and more is available on a market), then just hitting the radio button alters the one contract (down to 100%) and accepts another contract for the other 60% of product B.
But even if you do this, I would like the excess automatically put back on the local/common market.

Best Regards.
j

Dubhthaigh

Thursday, February 4, 2016 - 05:41 pm Click here to edit this post
On the flip side, one may be cancelling the contract because the produce should be sold on the global market and not held in reserve for any contracts at all.

It might be better to keep track of which companies supply what and to whom, and cancel the offending contract directly from the supply company's page?


Add a Message