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Med corps and small corps

Topics: Suggestions: Med corps and small corps

levonly_5

Thursday, March 5, 2015 - 11:44 pm Click here to edit this post
can we have mid size and small corps that we can pop up some times in your country if your counrty doing great

Jonni

Friday, March 6, 2015 - 01:35 pm Click here to edit this post
Could you elaborate?
Do you mean that you'd like to see temporary employment opportunities appear whenever an economy is booming?

alocien

Friday, March 6, 2015 - 09:07 pm Click here to edit this post
I think Levo means the ability to make a corp that hires lets say half of teh workers but produces have the product n such.

Though, a "temp employment " thin would be cool to get rid of some of the lower class workers until they are trained up a bit. ;)

Madoff

Friday, March 6, 2015 - 09:16 pm Click here to edit this post
Andy had mentioned the possibility of introducing "small businesses."

levonly_5

Saturday, March 7, 2015 - 03:22 am Click here to edit this post
yea something like madoff showed us

Jonni

Saturday, March 7, 2015 - 01:18 pm Click here to edit this post
Yes it is something we're interested in.
Sadly though, we are quite swamped and have to prioritize what we work on first.
We set our work order by estimating how much of an impact the feature will have on improving the overall gameplay experience versus how many man hours it would take to develop it.

alocien

Saturday, March 7, 2015 - 09:22 pm Click here to edit this post
What if for small business you put something under upgrade. "add Related business " so the more profitable a Corp is, u have an option to make more smaller business under it, ofcourse, upgrading the corp with small business would increase the corps materiel need, hiring lvl and maybe the need to upgrade both Q+P. ?

Madoff

Sunday, March 8, 2015 - 09:55 am Click here to edit this post
Public corps could have different sizes if they are coded to increase production capacity by 1% per game year. As they increase their supply of products, the automation would create fewer corps.

One advantage is that more production would be controlled by player corps. Another advantage is that players would participate more in the share market to get shares of expanding corps.

jacksonz_24

Monday, March 16, 2015 - 04:25 pm Click here to edit this post
i think she means is mom pop stores and we need more farms i never herd a farm have that many people

Jonni

Tuesday, March 17, 2015 - 03:27 pm Click here to edit this post
Agriculture corps should be seen as a collection of farms. The reason we decided to use very large units comes down to practicality.
If we were to split a "farm corp" into *pick a large number* farms, the process that runs at the start of each month would take much longer.

This is the same reason why any of the corp types are as large as they are.
We're not against some kind of implementation of mom pop stores but it would have to be done in a way that doesn't cause a traffic jam on the servers.

Madoff

Wednesday, March 18, 2015 - 02:22 am Click here to edit this post
My suggestion to gradually expand the production capacity of public corps would provide more production by fewer corps. That would result in less traffic for the servers, and corps of different sizes.

It would also simulate the real world. Real companies sell stock to the public precisely so that they can expand production.

Jonni

Sunday, March 22, 2015 - 11:32 am Click here to edit this post
This already happens to some degree. Production can grow to way above 100%.
Raising the cap on this effect would make it much harder for new players corps to be as profitable as corps which have been around since the beginning of time.


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