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Thursday, March 5, 2015 - 11:44 pm can we have mid size and small corps that we can pop up some times in your country if your counrty doing great
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Friday, March 6, 2015 - 01:35 pm Could you elaborate? Do you mean that you'd like to see temporary employment opportunities appear whenever an economy is booming?
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Friday, March 6, 2015 - 09:07 pm I think Levo means the ability to make a corp that hires lets say half of teh workers but produces have the product n such. Though, a "temp employment " thin would be cool to get rid of some of the lower class workers until they are trained up a bit. ;)
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Friday, March 6, 2015 - 09:16 pm Andy had mentioned the possibility of introducing "small businesses."
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Saturday, March 7, 2015 - 03:22 am yea something like madoff showed us
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Saturday, March 7, 2015 - 01:18 pm Yes it is something we're interested in. Sadly though, we are quite swamped and have to prioritize what we work on first. We set our work order by estimating how much of an impact the feature will have on improving the overall gameplay experience versus how many man hours it would take to develop it.
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Saturday, March 7, 2015 - 09:22 pm What if for small business you put something under upgrade. "add Related business " so the more profitable a Corp is, u have an option to make more smaller business under it, ofcourse, upgrading the corp with small business would increase the corps materiel need, hiring lvl and maybe the need to upgrade both Q+P. ?
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Sunday, March 8, 2015 - 09:55 am Public corps could have different sizes if they are coded to increase production capacity by 1% per game year. As they increase their supply of products, the automation would create fewer corps. One advantage is that more production would be controlled by player corps. Another advantage is that players would participate more in the share market to get shares of expanding corps.
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Monday, March 16, 2015 - 04:25 pm i think she means is mom pop stores and we need more farms i never herd a farm have that many people
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Tuesday, March 17, 2015 - 03:27 pm Agriculture corps should be seen as a collection of farms. The reason we decided to use very large units comes down to practicality. If we were to split a "farm corp" into *pick a large number* farms, the process that runs at the start of each month would take much longer. This is the same reason why any of the corp types are as large as they are. We're not against some kind of implementation of mom pop stores but it would have to be done in a way that doesn't cause a traffic jam on the servers.
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Wednesday, March 18, 2015 - 02:22 am My suggestion to gradually expand the production capacity of public corps would provide more production by fewer corps. That would result in less traffic for the servers, and corps of different sizes. It would also simulate the real world. Real companies sell stock to the public precisely so that they can expand production.
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Sunday, March 22, 2015 - 11:32 am This already happens to some degree. Production can grow to way above 100%. Raising the cap on this effect would make it much harder for new players corps to be as profitable as corps which have been around since the beginning of time.
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