Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Allowing/disallowing Libertarianism

Topics: Suggestions: Allowing/disallowing Libertarianism

Presidium

Sunday, August 17, 2014 - 02:21 am Click here to edit this post
It would be cool if, as a CEO, you could build 'private' schools and 'private' hospitals in countries that you have corps in. This could also add great dynamic and interconnectedness in the game. Also, country leaders should have the right to allow or disallow such things. You could even go to the extreme and have no state run aspects at all, have a completely privatized economy, or the opposite depending on personal politics.
It would be really cool and add a bit more depth to the game

SuperSoldierRCP

Sunday, August 17, 2014 - 04:56 am Click here to edit this post
I disagree

It would take far to much effort to institute and it would DRAMATICALLY limit the control countries have and i could EASILY see abuse and since CEO cannot be punished it would only go to protect a country from boycotts and such...

Im sorry but the way the game is setup now i would have to disagree on those grounds.
I like the idea but it wouldnt work.

Rage Fury

Thursday, August 21, 2014 - 04:04 am Click here to edit this post
I disagree Super. A simple flag allows countries to build something and not Enterprises. A simple Flag allows Higher Game level users to build something and not lower game level users. Simply add another flag to be based on Government type. Not complicated at all. Those who don't like this, can simply choose an Authoritarian Government type and have it actually mean something. The code already exists to disallow Corporations where there is not enough employees. this could be done quick and easy.

SuperSoldierRCP

Friday, August 22, 2014 - 08:02 pm Click here to edit this post
When we talk about CEO having control of schools/hospitals.

-How will that be regulated?
-Who will buy supplies?
-How will Quality be managed?
-What happens to investments funds?
-How will it effect welfare?
-What kind of benefits can be gained?
-Impact on markets?
-If someone isn't working to your standards, how can we nationalize or get them to leave?
-Taxes or fees?

Its a nice idea but it would take a lot of revamping.

SuperSoldierRCP

Friday, August 22, 2014 - 09:10 pm Click here to edit this post
I don't care about corporations or any of that, my argument is strictly School/Hospitals only

Rage Fury

Saturday, August 23, 2014 - 10:18 pm Click here to edit this post
We are talking about CEOs being allowed to control School and Hospitals as per a Corporation being built. Thus all supplies the buildings would purchase are the responsibility of the CEO, just as it works with Air Transport when a CEO gains control via Shares. The Code exists to handle it.

-The same as All CEO corporations are pretty much regulated. By a country's Unemployment and allowing/disallowing CEOs in addition to perhaps by Government type.
-New CEO buildings would aid in country Quality just as New Country building do, no need for any changes there. Perhaps a modifier IF ceo THEN nerf it some. But that would be it.
-Why should Country investment funds matter to CEOs? Leave them be.
-Benefits? Perhaps remove some of the EDU/HOSP/Gov expense from the Country, to CEO Corp. How much would admittedly, need some analysis. Profits can be taxed as normal, Enterprise fees will be made as normal and CEOs will gain a new source for potential profits, not reliant specifically on the market situation.
Taxes or fees should be at the County's discretion, well at least taxes as it is now.

It would need some revamping admittedly, but not nearly as much as it would seem on the surface.

Tim_Mankins

Sunday, October 12, 2014 - 02:06 pm Click here to edit this post
+1


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