Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
  Enter the Game

Natural Resources and geopolititcal upgrades

Topics: Suggestions: Natural Resources and geopolititcal upgrades

asurfaholic

Monday, July 29, 2013 - 05:05 am Click here to edit this post
Hi.

I have been thinking, and this is only a suggestion that is the byproduct of sitting at home with too much time on my hands for the weekend.

But in the real world, certain regions of the world are flush with different natural resources. An oil field under one country can provide billions of barrels of oil. Mountain regions can provide ample mining resources. Coastal areas employ vacation and fishing industries. Flat lands - food, other industries.

So my suggestion has different aspects.

The first aspect is to implement a natural resources update. This would create regions in the world, and designate areas where industrial products are found in greater quantities than in other parts.

This will also require the updating of the way corps produce their goods. I'd suggest that if you have a oil corp in a area where oil is abundant, then oil corps can produce up to 300% what they normally could. In an oil dry area, that number would drop to 50%.

This would apply to all products.

The second aspect to me would be to revamp the ocean waters to mirror the highly important aspect of maritime industry. I would suggest adding in products that are associated with maritime industry

- Seafood, Fish products, recreational fishing vessels, commercial fishing vessels, ocean transport ships, sea ports, sea port maintenance units, tourism, ocean mining vessels

I would suggest the geopolitical ramifications of the future game dictate that you can't run a successful commercial fishing corp when you are located 2,000 miles from a sea coast.

Finally, for the real kicker of why I suggest this, I would suggest that some resources be rare, and the regions where the rare resources are located will be hotly contested. He who controls the resources controls the world.

KCCO

Monday, July 29, 2013 - 05:09 am Click here to edit this post
+1

Star Foth

Monday, July 29, 2013 - 05:18 am Click here to edit this post
They would need to do some intense rescripting for corporate nation finding. IE resource rich filters.

Borg Queen

Monday, July 29, 2013 - 08:50 am Click here to edit this post
It's a very nice idea, but has been proposed many times before. Anyway I would Support it

Teh Kilrain

Monday, July 29, 2013 - 03:21 pm Click here to edit this post
-1. Whenever I play a game that has natural resources, like Civ, guess what. I get crappy resources. I'm against it.

Space313

Monday, July 29, 2013 - 11:36 pm Click here to edit this post
To summarize what I will say, this is it; this a terrible idea. Like the comment above, anyone could get a poor resource, and end up in ruins, an the privileged few with good resources will be great. This suggestion would completely revamp the current system, and great changes could occur to already present corporations. I like the system we have already, it's best we stay with what we have.

asurfaholic

Monday, July 29, 2013 - 11:48 pm Click here to edit this post
"-1. Whenever I play a game that has natural resources, like Civ, guess what. I get crappy resources. I'm against it."

This would be a good reason to conquer another country, and every country should have some sort of resource they could capitalize on.

"To summarize what I will say, this is it; this a terrible idea. Like the comment above, anyone could get a poor resource, and end up in ruins, an the privileged few with good resources will be great. This suggestion would completely revamp the current system, and great changes could occur to already present corporations. I like the system we have already, it's best we stay with what we have. "

Thanks for your input, the important point I want to focus on is the "problem" that the elites would end up controlling the valuable resources. Sounds darn familiar.

No problem can't be worked around though, maybe resource spots can have a limit, and new spots need to be found on expeditions or otherwise.

Definitely thanks for the input though, but if you came to work for my company, and I presented you with a problem, and your response was "that there's a problem there sir, and to fix it it would be too much work." I might have some words for you.

Presently, the current system may work, but its hardly realistic. Look at the world resources, anyone can have access to any type of corp they want. I am merely suggesting that regions are more resource specific.

Think about it for a minute, the markets would solve any issues. If all the big boy players went straight to the oil regions, then all of a sudden the farmlands might have a shortage, then those players will have the upperhand as their products will become more valuable. FREE MARKETS ALWAYS WORK BETTER.

thewhy

Tuesday, July 30, 2013 - 12:46 am Click here to edit this post
i love the idea..... but i better get a ton of nice resources.... my country is mountainous and located on a lake (with oil underneath) theres also natural gas in my swamplands.... theres also a river connecting me to the Oceans and just south of my mountain ranges there is another very flat and fertile country which i irrigate with my lake as it is desert.... which although attracts lots of tourists along with the impressive mountains needs water to be adaquate farmland..... but seriously this game needs to be more dynamic and this is just the thing.... and i think ive heard the GM has been working on it


Add a Message