nategould | Monday, October 1, 2012 - 07:34 am Some fiscal/monetary policy tools, such as an equivalent of the Federal Reserve, Treasury, and banking system would add some wonderful complexity to the game, like inflation, stimulus, robust vs. lean lending environments, reserve ratios for banks, etc. Inflation could be increased or decreased by how much debt the central bank purchases or sells, respectively. How about a more robust debt market (the equity one is good) with different interest rates for different maturities, with sovereign, corporate and enterprise debt being securitized? |
Alexandrov Stolin | Tuesday, October 2, 2012 - 01:56 am LOL what do you think this is simcountry!? |
nategould | Tuesday, October 2, 2012 - 06:27 pm What I think is that the game has a good platform of numeric complexity already, and that some monetary policy tools should work well with it, and make it better; i.e., like the real world. |
Alexandrov Stolin | Wednesday, October 3, 2012 - 04:05 am LOL wait wait wait you think Simcountry is supposed to be like the real world lol but seriously I like your ideas but there is a shit ton if simple stuff that has to be implemented or taken away before we start making the game actually complex and interesting like idk everyone start shouting out examples wars started over the need for more people |
Alexandrov Stolin | Wednesday, October 3, 2012 - 04:07 am want to know what I think the game needs small bussinesses wouldn't that be a great leap forward I think so |
sbroccoli | Wednesday, October 3, 2012 - 11:44 am The monetary side of SC is messed up. Probably because it was build around fiscal control and nothing else. I can't see how the introduction of a monetary system would work unless the game was substantially redesigned. |