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Tiny and Small Garrisons

Topics: Suggestions: Tiny and Small Garrisons

Marshal Trumm

Sunday, July 15, 2012 - 10:47 pm Click here to edit this post
Here is something that I found quite annoying:

We can modify the existing tiny/small garrison templates, but we can't create new garrison templates that only have 107 or 291 (I think this number is correct, but don't quote me on it) weapons. Why not? What if I need a few different versions of the tiny/small garrison? For example, let's say that I have a fortification that is defended by a small garrison, and I also have a city that is defended by a small garrison. The fortification doesn't need a nuclear defense battery, because forts cannot be targeted by nukes. However, my city DOES need a nuclear defense battery or else it's vulnerable. Wouldn't it be handy to be able to create two variants of the small garrison, one with a nuclear defense battery, and one without? Same goes for tiny garrisons. So my suggestion is to allow us to do this. Any thoughts?

Crafty

Monday, July 16, 2012 - 12:01 am Click here to edit this post
Sure you can Marshal.

Just alter the current tiny/small garrison blue print to what you want and save it as any name you want.

You could even make one of just 27 weapons if you wanted.

Marshal Trumm

Monday, July 16, 2012 - 04:13 pm Click here to edit this post
Oh, really? -facepalm- why did I not think of that before? Lol

Marshal Trumm

Thursday, July 19, 2012 - 12:30 am Click here to edit this post
Hm I just tried that but it didn't work. All it did was just rename the current one.

Crafty

Thursday, July 19, 2012 - 05:02 pm Click here to edit this post
Works for me, just tried it.

Select small or tiny garrison, edit to your needs, change name and click on the save button. Doesn't seem to save the original small/tiny blueprint though :(

Andy, if you read this, could you look at saving the original tiny and small garrison blueprints when you create new ones from these originals. The new blueprint page only allows larger garrisons, it would be handy to have new small blueprints on top of the original small/tiny ones. Or at least the ability to reset to the default small/tiny ones.
Thanx.

Marshal Trumm

Thursday, July 19, 2012 - 10:48 pm Click here to edit this post
Which was my original suggestion. Come to think of it, why must a garrison have any weapon requirements at all? What if I feel like having a garrison with just one nuclear defense battery? I know that it would leave the target vulnerable to other weapons, and maybe it's a bad idea...but can you give me any good reason why we shouldn't be allowed to have miniscule garrisons like that?

Crafty

Friday, July 20, 2012 - 02:07 pm Click here to edit this post
To be honest you could just fill the rest of the space with 10 a penny jeeps.

And Marshal, DO NOT assume 1 nuclear defense battery will protect you from nuke attacks. You need 2 to completely defend against strategic bombs. Also, the stealth bombers are or are going to be capable of destroying NDB which nothing else could before.

Gunther Shamus

Sunday, July 22, 2012 - 11:12 pm Click here to edit this post
and it would be easy for an attacker to wipe out just a Nuke defense batt before he nukes you just attack it with some fighter or something you need a balanced defense

Yankee

Monday, July 23, 2012 - 04:21 am Click here to edit this post
Unless they've changed the game, you can't destroy a nuke defense battery with anything other than a nuke.

Marshal Trumm

Tuesday, July 24, 2012 - 06:36 pm Click here to edit this post
1 NDB...2 NDB...It's still too small to make a garrison...which shouldn't be the case.

Yankee

Tuesday, July 24, 2012 - 11:26 pm Click here to edit this post
Well if it's worth defending against a nuke in the first place, then it's worth defending against convention weapons.

And once again unless the game has changed (could be I've not gotten to a point where I intend to keep countries I take and need to worry about that yet), there should be no reason for more than 1 NDB at any target. Just better have enough missiles for it to shoot.

Dix0n

Thursday, July 26, 2012 - 03:15 pm Click here to edit this post
all wrong.. but crafty of course ;) Before Stealth Bombers, nothing could destroy an Nuclear Def Battery, which is what made nukes pretty worthless against an well defended country. Now only stealth bombers can destroy the batteries.... which still makes nukes pretty worthless against an well defended, active player.

Dix0n

Thursday, July 26, 2012 - 03:17 pm Click here to edit this post
Yankee too I do kinda agree though I would have more batteries than one, esp with stealth bombers now. I wont say what I use but I'd say 2 minimum, maybe 3 or 4

Crafty

Thursday, July 26, 2012 - 03:23 pm Click here to edit this post
I'm sure you need 2 for defense against strat bombers yankee.

Also, the new stealth bombers can destroy NDB or if they cant already they will be capable soon.

Frankly I think the whole concept of them needs changing. To defend each major target with anti nuclear missiles? Seems strange. Wouldn't we (and dont we real world) have a defense blanket country wide. (or even world wide in some cases).

So you place these defenses around your territory, utilise radar planes (or even a new kind of early warning) to scramble jets to intercept the incoming. Another form of aircraft could be introduced if you want, that specifically targets incoming nukes. counter missile systems could still play a large role in the system too, just not target specific. It just seems silly that if say NY was targeted by the N.Koreans, then only NY would defend itself.

Also your defense blanket could have federation links too, within a certain range.

A far more advanced 'star wars' system could eventually be developed as the space program evolves.

Marshal Trumm

Friday, July 27, 2012 - 06:39 pm Click here to edit this post
Stealth Bombers seem kind of over-powered to me.

Yankee

Friday, July 27, 2012 - 09:56 pm Click here to edit this post

Quote:

I'm sure you need 2 for defense against strat bombers yankee.




You might be right I do not know now. Use to be just one but many people misjudged the number of missiles needed.

Just one more thing to check out before I push out :)

Yankee

Friday, July 27, 2012 - 10:12 pm Click here to edit this post

Quote:

Strategic Bombs: hit rate: 50% damage: 100%




Well one NDB can protect against Strategic bombers however the chances of a hit are only 50%

Two NDB's would give you two missiles to shoot each with only a 50% chance of hitting.

So I guess it depends on just how lucky you think you are as to 1,2,3 or 4.

I don't "think" this has changed since I played and I believe I ran two. Reason I say that is I remember the problem with the missiles now.

If you didn't have enough to load all your NDB's then none would shoot. So whatever number NDB's you choose you better have enough missiles to load them all each attack round you think you'll have to deal with.

Yankee

Friday, July 27, 2012 - 10:37 pm Click here to edit this post
Stealth bombers can only attack military targets, they don't factor in where nuclear defense is concerned.

Seems to me the only reason for having them is if you plan on being attacked while offline.

I can already think of something I'd try on those puppies :)

Yankee

Friday, July 27, 2012 - 10:48 pm Click here to edit this post

Quote:

Also, the new stealth bombers can destroy NDB or if they cant already they will be capable soon.




Yes they "can" destroy a NDB however does anyone know how many you can use at once?

If only one then they'd be fairly easy to plan for in any garrison with NDB'S. Just remember defense is going to shoot first.

Now if you can load a wing up with 500 ... that might be a small problem. :)

Crafty

Saturday, July 28, 2012 - 12:42 am Click here to edit this post
You can put 14 stealth in one wing. And they are 100/100 against all batts, 100/20 against NDB. But with only 8 bombs per plane...prob quite easy to defend against. I can think of ways around defense already. They are damn expensive to throw away on a few NDBs.

Yankee

Saturday, July 28, 2012 - 01:27 am Click here to edit this post
8 or 7? the game docs say they use 7 per round.

14 in a wing it would take something like 7000 Defensive AA batteries in a garrison to have a 100% chance of stopping them with no damage.

Don't know, they can't be produced on LU and I doubt I'll be around long enough to see them commonly used.

Commander Pe@cE

Saturday, July 28, 2012 - 08:18 am Click here to edit this post
Few points on Garrison, please correct me.

In my secured main, i actually don`t have to deploy any Garrison at all. Only need to deploy MIB, DMB as they can help defend slave and even fed mate nearby.

In war slave, deploy all garrison, major installations except Public and Private corp.

NDB only need to deploy in Major Installations. Corp, forts cannot be attack by nuclear.

Yankee

Saturday, July 28, 2012 - 10:05 pm Click here to edit this post
Unless they changed it all you need in your secured main is interceptors and helicopters. They are the only thing that helps defend your other countries in the fed. You need to have your slave in the fed with you.

I don't use any defense weapons in my secured main other than interceptors and helicopters .. everything else is offensive, or something I have ready to transfer to a slave I decide to keep.

Crafty

Saturday, July 28, 2012 - 11:26 pm Click here to edit this post
How do you work that out Yankee? Geez, 7000 sounds a lot. I dont know how to do the math to calculate losses, sure would like a brief explanation.

Commander Pe@cE

Sunday, July 29, 2012 - 05:45 pm Click here to edit this post
Oic, i mix it up. It is interceptor and heli, not MIB and DMB. And my slave need to be in the same fed too. WHat if i am fedless? Will my int/heli help defend my slave?

Crafty

Sunday, July 29, 2012 - 08:45 pm Click here to edit this post
Only fedded countries can get help from each other with helli and ints. There is nothing stopping you making your own fed for just your main and your slave.

Marshal Trumm

Monday, July 30, 2012 - 04:37 pm Click here to edit this post
Here's my view on this: if I want to defend a city with nothing but two NDB, then I should be allowed to do so.

My reasoning behind this is simple. They're MY weapons. I should be able to put them wherever the hell I want to in my own country. If I want to defend a city with nothing but two NDB, then why not? They're MY weapons, and it's MY city!

Yankee

Monday, July 30, 2012 - 07:57 pm Click here to edit this post
There is absolutely nothing wrong with that Marshal Trumm.

I just have to wonder though, if it's your secured country, why bother defending it period.

If it's not your secured country .. why would you bother trying to build it?

Marshal Trumm

Saturday, August 4, 2012 - 07:21 pm Click here to edit this post
This wouldn't necessarily apply to my secured country...it would apply to all countries, leader or slave.

Steven Finucane

Wednesday, August 8, 2012 - 04:32 pm Click here to edit this post
Question: If your secured main defends your slave from a pvp attack, does it lose it's secured mode?

Crafty

Wednesday, August 8, 2012 - 07:30 pm Click here to edit this post
No.

It can also attack a C3 remaining secured. Hmm, not sure how that works on the higher war levels when the C3 can fight back, have I just found a loop hole?


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