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On promoting pvp

Topics: Suggestions: On promoting pvp

Marshal Ney

Tuesday, July 3, 2012 - 03:50 am Click here to edit this post
How to promote pvp while keeping protection out there for new players?

Federation War level - remove war levels as a consideration in Federation fights. Any new players in a Federation have recourse to help from Federation members.

Federation Requirements - in line with the above, require a certain game level for the prospective chairman to start a new Federation. That would ensure at least one member of the Federation knows what they are doing, and an avenue of help for all members. If a Game level is not desired, having to pay GC or SC$ to start up the new Federation could be used instead. (Having to either earn them ingame or purchase them - again in line with the same thought.)

Federation member requirements - implement a system letting the Federation set certain limits prospective members have to reach to qualify for joining the Federation (I'm thinking Offensive/Defensive/Strategic Indexes or War levels.Other benchmarks could be instituted for Economic Federations.)

Economic only players - no reason to attack these players - they provide a significant function in the world market and many other areas. However, if they are truly peaceful, they have no need to attack C3 countries. They can be purchased with GC's purchased or awarded in game.

Changing requirements cooldown - in line with the above disallow taking a c3 for peaceful players. Implement a time requirement in each phase (peaceful or include defense) in how you are scored for country before you can change it back. That would still give an economy only player a shot at c3's - but with the disadvantage of being able to be attacked at some phases of his/her growth.

There are wiser heads out there than mine. Hopefully they will come up with a better solution, or offer some suggestions to make this one better.

Many thanks for your time and consideration,
M. Ney


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