Marshal Trumm | Sunday, May 6, 2012 - 10:42 pm Keeping this simple and to-the-point, this game has nuclear and chemical weapons. That's two out of three. The game needs biological weapons. Bio-weapons should do very little in the way of destroying targets, but they should wreak extreme population havoc. Biological weapons should be added for realism. Any thoughts? |
Gunther Shamus | Wednesday, May 9, 2012 - 02:22 am like it could tie into a newly implemented epidemic disaster |
Scarlet | Wednesday, May 9, 2012 - 09:58 pm -_- This would add nothing to the game... the number of nuclear weapons in the game is already questionable, but each does fill a unique gameplay role: Strategic Bombs create a disaster in a 2 country radius. Nuclear Missiles create a disaster in a 1 country radius. Tactical Weapons create a disaster in only the attacked country. Submarine Missiles add unlimited range to nuclear capability. Chemical Missiles allow weaker disasters without requiring the weapons grade uranium + plutonium supply line. A biological disaster would function exactly the same as a Chemical disaster, Nuclear disaster, or Earthquake. These are all essentially the same thing, slapping on a new name and size adds nothing to gameplay. There is no role for it to play... a non-plutonium supplied Nuke-power-level weapon is completely imbalanced anyway... and that sounds like what you're proposing. |
Crafty | Wednesday, May 9, 2012 - 10:24 pm Yeah, I thought the chem weapons caused less infrastructure damage but normal population damage. Which is the point of biological weapons. I reckon they are just two different names for the same thing. And if I had a pound for every time I've seen this suggestion... |