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Saturday, May 29, 2010 - 05:53 pm SIAP My suggestion is that when military deactivates due to lack of soldiers available, that it should be OFFENSIVE weapons only that go into reserve first, not defensive. This only opens a country up for more attacks....especially nuclear, as deployed nuclear defensive missile batteries are removed from garrisons and rendered inactive. I'm sure this has probably been brought up before, but felt it was worthwhile to do so again. Any thoughts? EC
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Sunday, May 30, 2010 - 07:31 pm 100% agree here...offensive weapons require more personnel on top of the fact that it just makes sense for offense to deact first. If a country ran out military personnel for whatever reason, they certainly wouldn't first deactivate their nuclear and air defenses...makes no sense.
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Sunday, May 30, 2010 - 07:45 pm Attack is the best form of defense ;)
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Monday, May 31, 2010 - 05:14 am Should be a simple method to prioritize. Script essentially going through and checking for active strategic weaponry, if yes then deactivate, if no, then check offensive, if yes, then deactivate, if no, then visiting defensive.
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Monday, May 31, 2010 - 04:54 pm Agreed CC...I think the biggest problem is that offensive weapons aren't 'stationed' typically when defensive are (garrisons/wings) and when deacts happen you lose 20% overall...(stationed+unstationed) so it yanks some of the garrisons and then you can only reactivate 10% of 'unstationed'. So If you've got 100 NDB and 90 are stationed, you now have 20 NDB deactivated and 5 garrisons missing NDB and then can only reactivate 2 which equals 1 garrison.
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Monday, May 31, 2010 - 09:37 pm Agreed. But I would suggest two solutions if you foresee a problem. 1) Keep enough MLM around, demote others to LLW as the need arises. (this is just good management if you are a war person) and 2) Maybe keep more two NDBs at targets? that way you may increase your chances of keeping your nuke catch net. Hah, what do I know, it sounds easy but I'm sure it isnt when it comes down to it. I'm just spouting sh1t, ignore me... Crafty
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Wednesday, June 2, 2010 - 01:38 am Lol CC...it is easy as long as you are actively managing all the time and you don't get sprung with a 'too many mlm's are over the age of 50' problem. As far as keeping extra NDB, totally agree on that...but they are so damn expensive to keep, 800 llw and 350 mlm per battery in order to keep 2 extra per target with my usual set up that's another 101k llw and 44k mlm just to sit on the side because the deactivation process works in a very silly way. That's the equivalent of 3100 bombers or 10k ints. I wouldn't at all refute your point that it's easy enough to make sure the workers are there when managed and that it's our responsibility as players to manage, but the system for deactivation should at least make some sense and the current one doesn't.
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Wednesday, June 2, 2010 - 04:04 pm It works just fine, has been working for quite some time now. The problem is people want to stuff way too much military into one country. Countries weren't designed to have extreme military. You should build to your capability, and not have the game change just to suit your desires. if you have 30K interceptors already why do es the game need to change so that you can keep 10K more? If you have 5K precision bombers active, why should the game change so you can have 3100 more? This makes no sense. Play within the games parameters, and we wouldn't have this problem. If you know your army will go into reserves, why are you stuffing more and more weapons into a country? And the system doesn't work now? Or is it plain logic that isn't working?
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Wednesday, June 2, 2010 - 07:04 pm Sigh...isn't this getting a little old Wendy? WB said something so I disagree...he says the sky is blue so I say it's cinnamon colored...whatever. No one is saying that the game should change to allow more military to be stuffed in, the point was being made that having to carry DOUBLE nuke d batts because the system for deactivating weapons deacts defensive weapons before offensive WHICH ISN'T LOGICAL. As far as what countries do or do not allow there are all kinds of things that are done which the system resists, the system doesn't like countries over 50 mil pop but I don't hear you railing against that...also doesn't like stripping of countries but you do that plenty. I can run countries at 70 mil pop 1300 def index and 1000 off index and still have them making money, that's the line that I use but that isn't really what you are commenting on is it? Nope, you're commenting on your own exploitation of an illogical system because you depend on deacts of nuke d batts in order to have any success in war. For those of us who do not want to live in WP it is important that the simple system of defense works appropriately and as I said above, it is completely illogical to think that if the U.S. ran out of staff for it's military one of the first systems it would shut down would be nuke defense...that's flat stupid and you know it. So either contribute constructively or leave your personal problems with me out of this constructive non-flame war conversation.
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Wednesday, June 2, 2010 - 08:16 pm I don't like a TON of things about SC, I haven't railed at anything WB. Your insults are meaningless in this conversation so stick to the script. You don't have to carry 'double' of anything if you have enough personnel to operate them. If you don't have the personnel to operate certain weapon systems, you need to rethink how you plan to build your army. If you are deactivating, you have too much army, or not enough manpower. That doesn't mean something is wrong or illogical, it means something is wrong with you. I am not disagreeing with you just to disagree. I am disagreeing with requesting changes to the game that take time and effort apart from everything else that has been planned, and everyone else is waiting on, in order to further a selfish need for more army than you can manage. Over and over, you in particular have requested things over and over just to suit your style of play. Reduce the size of your army, you won't deactivate. You only need "2" nuke defense batts per target to defend against nukes. Case Closed.
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Thursday, June 3, 2010 - 01:10 am Listen idiot...between the two of us who has a better understanding of this game? Who has been playing less time and yet completely dominates the other in every area? Your empires are crap, your econ is crap, your military is crap. You are a worthless tool and if it wasn't for war protection you wouldn't even exist in this game at this point. In the past 6 weeks you have pissed off almost every active player in this community as well as the largest and most well respected feds on every world (except KB I think...but who knows). You are wasting everyone's time with your worthless commentary, stupid insults and c3 decs all because you want to feel important. If you don't feel important in your real life then make some changes...if your attitude towards people in real life is anything like it is here then I can only imagine how horrible you are to be around and how unfulfilling your life must be. As far as your latest attempt to sound like you know everything, THE POINT WASN'T THAT WEAPONS SHOULDN'T DEACTIVATE. The point was that if they do it makes much more sense for strategic and then offensive weapons to deactivate first, then defense just like any country would in real life. If that is making the game 'suit' my style of play (which apparently means not sucking like you while pissing people off and hiding in wp because you're a coward), then perhaps as I've told you before you should actually learn how to play the game instead of just loopholing it everywhere. But thanks again for turning a perfectly reasonable conversation into a flame war, more wasted time in the name of Windy's ego.
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Thursday, June 3, 2010 - 04:12 am Ok back to insults huh? Manage your army according to how the game works...The game doesn't work how you want it to, deal with it.
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Friday, June 4, 2010 - 03:35 am Yeah, insults is all I can give you because while you troll the forums talking about how great you are and how everyone else is stupid, you hide in wp like the coward you are. Come out of wp, let's have a go...one on one...you just bragged about how you aren't broke as you originally led us all to believe so it's not as if you're outresourced. What is your excuse? You'd get destroyed? Everyone knows the answer to that one...even you. So why don't you leave the war talk to the big boys while you stick to what you're good at...clicking that WP booster and taking completely undefended countries while pretending like you did something special. Suggesting that something in the game isn't quite right and could be improved is GOOD for the game...you however are quite BAD for the game...so if you want to make the game better perhaps the best thing would be for you to leave while the rest of us who play the game constructively look for ways to improve it without hearing your BS comments.
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Friday, June 4, 2010 - 06:17 am Uh huh, Manage your army the way the game presents itself. The game shouldn't change just because you don't like that you have to keep extra MLM around. Keep them available, or learn to manage your workforce.
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Friday, June 4, 2010 - 06:57 am Way to respond idiot...just ignore everything and then make a point that completely ignores all the information that has been posted John Boehner...or you could just go hit that tanning booth some more...damn you're orange.
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Friday, June 4, 2010 - 05:48 pm Again, manage your army properly. Don't whine about the game mechanics that have worked before you ever had an army.
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Friday, June 4, 2010 - 09:14 pm Again, you're an idiot...by your reasoning we should just accept everything in the game exactly as it is and ignore parts of it that clearly make no sense. If that's the way your feeble mind works then that's fine for you, the rest of us will continue using ours to try to make the game better...you go sit in a corner and fill out your admittance papers to the asylum.
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Saturday, June 5, 2010 - 04:19 am Personnel Management. Nothing Else to it.
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Saturday, June 5, 2010 - 04:32 am Easy to say when you have no personnel...grow an empire that is worth something with a defense that doesn't require you to be in constant wp and then we'll talk about it...until then, shut it...which is also what you'd have to do to come out of wp. No matter how big of a military you have at this point there is nothing that could save you...you should just purchase the max WP booster for every country...you're gonna need it.
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Saturday, June 5, 2010 - 04:40 am The argument is cynical in nature. If you can't manage to keep your Army active, are you responsible enough to field an army? No. It must be that the game that is not working properly, nor responsible enough to deactivate Arms that have no operators.
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Sunday, June 6, 2010 - 09:21 am There is nothing cynical there, you're trying to argue a point that no none has made which is that there should be NO deactivation. No one has said that, what IS being said is that when deactivation occurs offense should deact before defense because it MAKES SENSE you tool. As far as being responsible enough to field an army...I'll take my 20% activated army to your 100% any time...that's the problem, it's not a question of responsibility it's a question of capability...YOU HAVE NONE. Back to the corner...you're almost done with your application, you should finish with the green crayon, I've heard green makes people happy.
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Sunday, June 6, 2010 - 05:33 pm Crayons??? When I was a kid I ate crayons... and glue...lol Maybe thats whats wrong with me! hmmmm btw.. green and red were the best tasting if my memory serves me correctly... or... maybe the glue tasted better... LOL
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Sunday, June 6, 2010 - 08:03 pm All you have to do is LEARN to manage your army correctly. At that point, you will not have ANY deactivation PERIOD. And that is the point. Which cannot be argued. Why should you spam the GM's with all they are doing already, to change what YOU don't like about the game, SIMPLY because you CHOOSE to have more weapons than your workforce can HANDLE? You act like off/def deactivation is the problem, but in reality you are trying to stretch the game beyond what it is designed to do. The power to avoid deactivation is in YOUR HANDS and you make a CHOICE to buy more weapons, you have to make a choice to supply more personnel. In other words this is a user created issue therefore your entire point is meaningless.
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Sunday, June 6, 2010 - 09:47 pm I'm sure this has probably been brought up before, but felt it was worthwhile to do so again. Any thoughts? Geez, this seemed like a good question at the time.....looking back......hmmmm EC
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Sunday, June 6, 2010 - 10:51 pm It was a reasonable suggestion. People die during the course of war, and it doesn't make sense for NDB to deactivate before your cruise batteries or whatever and bare your ass to the world. The counter-point to that suggestion, is that war should be unpredictable. If you don't have enough LLW or MLM and stuff deactivates, maybe you shouldn't be able to say to yourself, "Well x, y, and z will deactivate first and not my ints and NDBs so it's not so bad." The solution would be to have plenty of extra LLW and MLM and not leave it up to chance. I kind of think this is the point Wendy was trying to make. *shrugs* I'm not sure which position I prefer at the moment.
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Monday, June 7, 2010 - 06:15 am Windy is having a problem understanding the argument even though it has been explained to her 50 times by now. Just as you said Camulos...the choice would belong to the leader of the country when it came to what weapons should be deactivated. I can understand why that isn't possible but then I think we can ALL agree (even idiot) that it makes much more sense for offensive weapons to deact before defensive. First, because offensive require FAR MORE workers and second because it doesn't take a genius to say that no country is going to drop it's nuke defense before it drops it's heavy tanks...that's quite obvious. Little Ms. Idiot has an issue because first, she has no war capability outside of deccing with c3's and launching nukes (seriously) and second because she can't help but disagree with anything I say because she has been beaten down by me so many times through skillful contests that her greatest threat to me now is something like 'I know you are but what am I' or 'I'm rubber your glue, etc.' She is making up stupid arguments like 'you're stretching the game beyond what it is designed to do', as if she is one of the programmers in charge of the game. Then on top of that idiotic argument she is trying to make the point that *I* personally have an issue with stuffing too much military in my countries when she knows that isn't the case. I very rarely have worker issues and if/when they happen it is only after weeks of non-maintenance on my countries. Anyway, this whole argument is stupid...there is zero reasonable argument for defense deactivating before offense so we're all just wasting our time here.
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Monday, June 7, 2010 - 06:57 am All you have to do is LEARN to manage your army correctly. At that point, you will not have ANY deactivation PERIOD. And that is the point. Which cannot be argued. The power to avoid deactivation is in YOUR HANDS and you make a CHOICE to buy more weapons, you have to make a choice to supply more personnel. In other words this is a user created issue therefore your entire point is meaningless. Insult me some more.
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Monday, June 7, 2010 - 08:41 am Are you f*ckin kidding me? LEARN to manage my army? Seriously, you scrub...give me a break. Any deactivation that occurs in my empire as well as any of my fedmates/allies empire's is from time management/laziness issues not from a need to learn anything. You see we have real lives outside of this game so we can not spend 24/7 managing empires 24/7 which for some reason you're able to do but you still continue to suck because of your inability to play this game as anything but an incapable player who is just begging for attention from anywhere she can get it. PLUS, I still haven't heard your argument to justify that it makes sense for defensive weapons to deact before offensive...please let me hear oh idiotic one...please TRY to give a valid reason. Until then, stfu...the voices in your head have wasted enough of people's time. Simply saying that the GM's have more important things to work on isn't a valid argument unless it is your job to prioritize for the GM's which it IS NOT. You see regardless of how important you try to make yourself feel you have no importance in the game, you are neither a strong player nor a player who contributes anything to the game becoming more prosperous. Unlike those of us who have worked hard to build empires that are strong AND help players out of something then our own interest you selfish whiny tool.
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Monday, June 7, 2010 - 03:08 pm The argument is cynical in nature. If you can't manage to keep your Army active, are you responsible enough to field an army? No.
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Monday, June 7, 2010 - 06:30 pm So then your actual argument is that if you have deactivation due to worker issues then your entire army should just be taken from you? That's exactly what you're saying you tool...stop trying to argue your point, you've already lost the argument and it just keeps getting sillier and sillier. Points established so far: 1. I know way more than you do about managing an army. 2. You are not capable of managing an army which is why you don't bother to field one and instead fight like a coward hiding in wp using c3's. 3. The only capability you have is clicking the launch nuke button. 4. There is zero valid reason for defense to deactivate before offense.
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Monday, June 7, 2010 - 07:49 pm If you know sooo much about the war engine, why are you suggesting placing more than 2 ndb at a target. It is becuase you cannot manage your army properly. If you add more ndb instead of officers and soldiers, you only aim to complicate the problem further. The common sense solution is to avoid deactivation and adjust your army staff or reduce the size of your Army. You cannot insult your way to logic here, although you have tried. The power to avoid deactivation is in YOUR HANDS and you make a CHOICE to buy more weapons, you have to make a choice to supply more personnel. In other words this is a user created issue therefore your entire point is meaningless.
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Tuesday, June 8, 2010 - 01:22 am Again you continue to make an argue against a point that isn't being made and you have wasted enough of my time with your worthless opinions.
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Tuesday, June 8, 2010 - 02:27 am Personnel Management. Nothing Else to it.
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Tuesday, June 8, 2010 - 07:58 pm The over 50 yr old mlm is what hurt me.... I had over 300,000 mlms just sittin around, I suppose drawing SS checks, and watching The Price is Right. (which btw, I have been an audience member of... lol). Anyway it said there was a shortage cause they were to old. And this was in a 50+M pop country.... which is hard to believe that there wasnt enuf 'younger' mlm's to go staff ndb's and let the old ones go to work.
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Thursday, September 13, 2012 - 06:08 am Authentication ErrorYou can only post messages if you are logged on as player of simcountry.You must also have a country in one of the worlds. New members can join the forum about 48 hours after registration.
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