General X (Fearless Blue) | Tuesday, November 11, 2008 - 05:36 am I think it would be a good if we added biological weapons to the strategic list and improve our chemical weapons but still only for full members considering how much more powerful they will be. We could have biological weapons such as small pox and Anthrax that if left unchecked in ones country the diseases would spread and possibly become a regional or world epidemic but if your country has a high health index then the disease may not spread so fast in your country or not many people will die also there would be biolical relief teams in the disaster menu that would try to clean these bacteria agents,i think that biological weapons should be probably the most expensive strategic weapons to decrease the chance of a trigger happy suicider. chemical weapons on the other hand would be different whether your using mustard or nerve gas the weapons would rise to become a worldly or regional conflict but the may spread into the neighbors or countries that are around 2-3 countries away.unlike how chemical weapons are now if they were improved they wouldnt just disappear after one attack depending on weather patterns or downhill or uphill effect and wind and pollution the chemicals may spread into other parts of the country or possibly into the next few countries but only slight damage in the neighboring countries. Both chemical and biological weapons wouldnt be used as weapons to damage infrastructure but to kill of populations only to be used at the desperated of times and biological weapons maybe only once in there membership do to there lethal damage on populace. |
General X (Fearless Blue) | Tuesday, November 11, 2008 - 05:41 am sorry on the 3rd paragraph i meant to say they wouldnt rise to become a wordly or regional conflict. |
VĂ¡li (Fearless Blue) | Tuesday, November 11, 2008 - 10:06 am The world would be overcome buy these weapons. Players at war dont hold back in the weapons they use. I could see biological weapons spreading across the globe time and time again wiping everybody out. |
General X (Fearless Blue) | Tuesday, November 11, 2008 - 07:25 pm there could be restrictions on biowarheads such as you can only launch 1 bio weapon per 3 -4 days or maybe make them so there not as powerful as i said but still not a weapon you would use for fun. |
Angus88 (Little Upsilon) | Tuesday, November 18, 2008 - 06:45 am Well if they were implemented, I would devote a single enterprise to build these weapons, they would be the only weapon just about anyone would use. |
General X (Fearless Blue) | Saturday, November 22, 2008 - 01:05 am you would want them that bad, wouldnt that turn the whole world against you? |
Pathetic Sheep (White Giant) | Thursday, December 4, 2008 - 07:19 am The world doesn't need to turn against you if the virus finds its way back to your country first. What should be added is a disease mechanism. Diseases should have a virulence and populations have varying degrees of immunity. Bio-weapons would be new strains that are highly virulent and that no one has immunity yet. Production plants that sell vaccines would add a twist. It would also add a motive for releasing a new virus. There are numerous ways to program a virus simulation. In Simcountry I would do something like this: Each virus strain currently active on the planet has an ID number and name. Each country has a virus stock similar to the product stocks. Each country would also have immunities stocks corresponding to each virus strain. The virulence is similar to the quality of a product. Each strain has a function for the chance of spread, a base chance of recovery, and a base chance of death. The server calculates how many people receive new infections by entering the % of the population that is immune, the virulence, and then calculating for each vector that the strain uses. Adjacent countries would be one vector. Buying shows from a country that has the virus would be another. Most of the spread would occur from inside of a country. Every month that the number of new infections increases by a large amount the virulence (quality) also increases. When the number of new infections drops a lot then the virulence also drops. The rate that people recover or die is also dependent on the virulence. So each simvirus should evolve similar to some real world viruses. |
Zentrino (Little Upsilon) | Tuesday, December 16, 2008 - 04:32 pm The whole idea of "deterrence" doesn't seem to work on LU. I see news reports of nuclear wars all the time. In the RL, nuclear wars are not started because of the principal of MAD, but it does not seem to work on LU. I would fear what these biological weapons systems would do if used on LU. I agree with Angus. My CEO would have a whole set of corps devoted singularly to these products in order to become a very rich man before the world was destroyed. |
General X (Fearless Blue) | Tuesday, December 16, 2008 - 10:07 pm you right i just think that chemical missiles shouldnt do infrastrucure damage but instead kill of 70% of a targets population.and biological weapons maybe not 10 times stronger than a nuke but have some more power than a nuke.like in real life if you launched a nuke it would destroy a large area but its a stationary thing but a bio weapons would spread a little bit to another target and possibly another country |