spencehenryrocks | Monday, December 1, 2014 - 05:35 am I currently have a 2 country empire on FB. Although it's pretty new, my central country in my Empire is doing fantastic. However, my slave country is having major issues. When I invaded and took over the country, I made an effort NOT to interfere with its existing economy. I'm pretty certain I failed. The country has several corporations in the 100-200B value range, but the Government Salaries are so darn low that the corporation salaries have been lowered and production has halted. I've tried fixing the salaries, but I have no idea how. I set the government salary target to 150, just to see how increasing it would work, and the game told me that the salaries would change 5% every month, but they've just lowered since I did that. What should I do? Thanks, Spencer |
Satomi | Thursday, December 4, 2014 - 06:42 am Have you checked your Automation settings? There is a setting called "Update salaries for government workers and the army, depending on the economy.", try disabling that and see if it fixes your problem. Good luck! |
spencehenryrocks | Thursday, December 11, 2014 - 12:36 am I tried that already, but it didn't work. Now it seems like the salaries have gone up to 105 so far, but the corporate salaries haven't changed. Any ideas? Thanks, Spencer |
Orbiter | Friday, December 19, 2014 - 06:53 am you have to change the corporate salaries independently of the gov sals, setting them both the same will be best in the long run, but you can cut the gov sals to 75% of the corp sals to cut country costs, while keeping production up, in the short term, long term how ever, it will create a mismatch that will get you back in country supplies. the GM recommend 300-500 salary ranges, last i saw, they say that corporations are most productive at that range, for a small country, that is a bit high, your 150 range sounds about right until you start getting over 20M pop as an aside point, i would also recommend 120 indexes in health, education, transportation, and social security, this will give you the highest production bonus, with the least expense, and fewest negative effects |
Dale Caddy | Friday, December 19, 2014 - 07:21 am Thanks for providing that info Orb, helped with some of my own questions. |