Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Enterprise Help

Topics: Help: Enterprise Help

Nathan Spiegel

Tuesday, December 11, 2012 - 12:34 am Click here to edit this post
I've played this game for a decent amount of time and i'd say i'm pretty adequate at managing my country (maintained at least rank 5 on White giant for weeks now).

but in order to move up game levels, i need an enterprise. but no matter what i do, i can not seem to turn a profit. my debt continues to grow and nothing i do can stop it. i'm at 132 corporations right now and its continuing to grow.

if someone could throw some advice at me on how to make my enterprise somewhat effective, it would be much appreciated.

Milentia Enterprises on WG

Gaz

Tuesday, December 11, 2012 - 12:43 am Click here to edit this post
Your aren't the only 1 to struggle with an enterprise trust me.

There's been a few posts on this subject lately. You should try dig them up if you haven't already. There's good advice given in them by top econ players.

maclean

Tuesday, December 11, 2012 - 12:28 pm Click here to edit this post
The only way to make an enterprise profitable. in my experience, is to get at least 400 corps and then do a lot of manual supply, to maximize profit, keeping close to product Q=300. They can be very profitable once you hit 600+ corps.

Crafty

Tuesday, December 11, 2012 - 04:33 pm Click here to edit this post
You should be able to make some profit at 130 corps.

Avoid 30% tax countries with welfare less than 100. A few corp types will work like that but only at lower salaries. Can be hard to keep low salaries in C3s to keep 100% hiring. Remember you can move corps from C3s at no cost, as you can 40%+ tax countries and massive worker shortage countries.

Do make every effort to keep hiring at as close to 100 as you can. This I reckon is about the most important thing, alongside having corp welfare of 110+.

Dont go mad with salaries, 350 is about tops. As Mac says, output at close to 300Q.

DO NOT ask for silly money, like 100 above Q made. It honestly doesnt help. Best price or 5 - 10 below is a good setting.

If a corps cash keeps dwindling then the ent will keep propping it up with cash. This is the main reason I see for ents losing money. Automatic transfers in the negative are a bad thing. Either get rid of or do something about these corps. They are the ones killing any ent.

Dont be afraid to close corps. Get rid of any losers, I know its money you invested, but you are just chasing bad money with good.

Dont know what else to say. Mine (5 of them) all had max 14T debt until I worked on them. now they all pay for their own up keep (over 1 GC a day) and are eliminating debt, and this is with only a few hundred corps each.

Drew

Wednesday, December 12, 2012 - 01:28 pm Click here to edit this post
You don't 400 corps. If one corp makes profit, it can do it 130 times or it can do it 400 times. Only make as many as you can manage, I have no clue why Maclean always says that. You CAN make more with 400 but only if the individual corps are making money. Crafty has solid advice in this matter.

But I can offer you a few options as well.

1. This is annoying and I don't do anymore. Play market value. It's a game where you buy out all the corps in your world other than Air Transport that have MV under 2B$ and no debt, 30 should be okay though. Then just move the clunker wait for it to be worth 100B and sell it. You might be able to hold onto it a bit longer but pick a reasonable number. You can't move Air Transport though, and if you can't fix it you really haven't lost anything on others that cheap. If the debt gets too high though and the corp closes boom more debt. Setting PT to 0 will help the MV climb faster.

2. The reason ENT corps are harder is because of CRU. So some of those corps would be profitable without it. You could jump back on the share market and buy stock in Country Controlled Public Corps. Ideally you want corps in countries with smart presidents and low tax rates, but depending on supply... Where this works really well is some presidents have no taxes but high PT's too make up for it, even a lot of beginners that can't find CEO's to place corps falls into this category. If PT is high then excess cash is low. If excess cash is low then MV is low and if PT is high those profits shoot out to the shareholders. If you are diligent you can make major strides in your enterprise with just one prez.

3. Ultimately these are short term solutions. Learn ASQ and private corps are harder to make money with the extra 25 Q helps a lot. Even if you have to give away equity making less is better than losing money. Never for your country but these are OTHER players countries they decided to have no equity.

maclean

Monday, December 17, 2012 - 07:33 am Click here to edit this post
The reason I always say that is because it works for me, where 100 or 120 corps do not. I can break even at 120 corps, but only if I get lucky and produce only one product that is always in high demand and is cheap to produce. When it goes "green", due to supply fairy tampering, etc, you will lose your shirt for (real) weeks or months. If you diversify, then yes,some corps will lose money, depending on the market; but others will be making a decent return. Overall, enterprises are such a nuisance that if you're going to have one at all, it pays to go big. I am netting 225-265 billion/game month with Acme Global at 450 corps or so. Moving all my corps into 0% tax countries would raise this, i know.

maclean

Tuesday, December 18, 2012 - 02:53 am Click here to edit this post
I re-checked, and I actually have 650 corps in Acme Global. My mistake, sorry.


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