Gothamloki (Little Upsilon) | Monday, January 23, 2012 - 03:57 pm Two quick things to check: salaries and shortage in a single worker catagory. SALARIES: Check the Salaries settings on your Corporations page. If your salaries are too low, people wont want to work at the corp. You'll need to adjust them to find a nice balance (because higher salaries obviously means the corp has higher expenses. But employees are better than no employees.) Try setting them to 200-220 for all corps. (It may take a few gamemonths for the corps to get to that salary level, depending on where they are now. But you should begin to see the corps hiring more people.) EMPLOYMENT: On your Employment page, scroll down and just check you have enough "unemployed" workers in EACH catagory to satisfy the number of needed workers for 100% production and hiring. If you notice a shortage in a single catagory, it will prevent other workers from being hired. (Ex. You cant hire a bunch of regular workers to staff a corp, if there arent enough HT managers to run the factory floor.) If you can move or exchange workers to fill the needed worker-shortage, you should see the corp slowly staff up. ----- Also, make sure your Production and Hiring settings are at 100%. (Sometimes these are set to "adjust" based on market conditions. You should always manually control these settings. If you like puzzles, you can use these settings to temporarily free-up workers from certain industries so they can work in others. Good when you're really tight on workers, and have a few corps in industries that are suffering oversupply. Basically, if you need engineers, notice that The Air Transport industry sucks big green lemons, but you dont want to close your Air Transport corp and lose the fancy airport icon from your map. Adjust the hiring and production for the Air Trans corp. You keep the corp running at a lower rate, and free up some workers for something else.) Hope that helps. |