Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Selenium? (Kebir Blue)

Topics: Help: Selenium? (Kebir Blue)

Funkmaster (Kebir Blue)

Thursday, June 16, 2011 - 11:24 pm Click here to edit this post
I was just browsing through the world market, and saw this in Kebir Blue. It is currently in a shortage right now, and the settings say that it can't be built in this world. Selenium is only used to make glass, and glass is only used to make household products. Then household products are used by ALL countries, and:


Advanced Effectivity Products 502
Advanced Quality Products 577
Air Transport 337
Aircraft Fuel 287
Airports 96
Ammunition Components 87
Ammunition Quality Upgrades 161
Cable TV Services 149
Factory Maintenance Units 2130
Furniture 671
Gas 438
Gasoline 455
Gold 185
High Tech Services 1118
Industrial Equipment 533
Internet 214
Iron 203
Jewelry 176
Machine Parts 110
Medical Equipment 1554
Medical Materials 1280
Military Services 860
Military Supplies 392
Minerals 323
Nuclear Power 101
Oil 2155
Pharmaceutical Products 559
Rubber 182
Seals Units 12
Selenium 0
Services 2156
Shows 95
Shuttle Components 86
Silver 80
Software 605
Solid Missile Fuel 31
Space Centers 15
Sport 190
Steel 364
Sulfur 83
Vacation 441
Water maintenance 1132
Weapon Grade Components 114
Weapon Grade Uranium 22
Weapon Quality Upgrades 96
Wood 273

So my question is, if theres not enough selenium to make glass, and eventually not enough glass to make household products, and so on.... will Kebir Blue's market crash?

Maestro2000 (Fearless Blue)

Friday, June 17, 2011 - 12:17 am Click here to edit this post
good question

warfreak (White Giant)

Friday, June 17, 2011 - 06:53 am Click here to edit this post
Space trading.

And selenium looks like a high value, low quantity product. So it will be interesting...

Torghay (Golden Rainbow)

Friday, June 17, 2011 - 05:31 pm Click here to edit this post
A selenium corp at capacity only produces 500 tons per month, luckily, a glass corp only uses 2 tons per month. So hopefully no, it wont crash due to the fact glass uses so little.

Billy_Bob_Joe_Bob_Steve (Kebir Blue)

Saturday, June 25, 2011 - 10:47 pm Click here to edit this post
The introduction of planet specific materials, when combined with the space wars being introduced, could make for very messy planetary economies. Take, for example, selenium. It's now necessary for production of glass, which is used for household products, which is used for tons of stuff, including space centers and many weapons components. Now, imagine that a country wishing to hold a planet practically hostage, begins attacking selenium transports from White Giant, effectively cutting off the production of glass on all planets except for White Giant. Even with people sending shipments of glass and other materials used for these things to other planets, it still won't be enough, causing major shortages on other planets, in addition to a complete military collapse, leaving the player or players intercepting the shipments of selenium almost complete military control of any given planet. It's a potentially disastrous situation.

Vladimir Lenin (Little Upsilon)

Saturday, July 9, 2011 - 10:41 pm Click here to edit this post
I never liked the space war idea from the start!

Psycho_Honey

Monday, July 25, 2011 - 01:35 pm Click here to edit this post
The idea of FORCED space trading is ridiculous and most likely will become more problematic for new players that can barely grasp what is going on within the game on their respective world much less the notions of Inter-World Play and Trade.

No doubt there will be a few big players with space (why) stations, and 100's of shuttles that will fill this gap. But unfortunately this will likely be a another stumbling block leading to frustrations and ultimately player dissatisfaction.

In the end I know I have said this again and again, but I'll say this one more time.

W3C needs to slow down with the changes. Think them through a little better. The forum while available to all, IS NOT a viable form of Thinking Through a proposed change. All player input, while valuable, is likely tainted by a particular perceived benefit of their own or disadvantage of someone else. As was the case with War Levels. Which was extensively and exhaustively debated on the forum while 80% of the game and likely those who initially advocated its inception don't like it, don't want it.. and so on.

In the case of war levels I do believe the end result deviated far from what players believe was going to happen. Something more close to what people and most players could live with was lost somewhere between conception of the idea and implementation of the final draft.

This case is not so, it is just a poorly thought out idea. Making changes too quickly is like opening up Pandora's box. How many times have we heard this, "We made an update probably caused the error we will fix it immediately."? I'm pretty sure just about every single time something is changed. Then it goes on to affect other things. Laguna made a good point a few years ago in IRC about how things sound good in theory, but then you have to worry about the problems you can't see as a result, but once you've made the change it is near impossible to retract, so be careful not to make any in the first place. At the time I took offense but alas, I can see it now, we were talking about things that would make simcountry (hypothetically) better.

Maybe I am complaining too much, but it is only because I actually care.

Crafty (Little Upsilon)

Monday, July 25, 2011 - 09:39 pm Click here to edit this post
Yep, been saying this about forced space trading for ages... The whole program is a mess and not much good for anyone excepting maybe the nuclear arms dealers. At least, the trading part of it is. I have found the odd use for world to world transfers for myself.

If there were lots of competition and activity up there it could be a good addition. How would this happen? maybe stop the extra expense to buy. I'm sure there are lots of ideas but a couple of simple easy to implement ones should be shouted about until the GM wakes up and thinks about it a bit.

Yankee

Wednesday, July 18, 2012 - 08:42 pm Click here to edit this post
Not much has changed it seems :)

Crafty

Thursday, July 19, 2012 - 04:48 pm Click here to edit this post
Still 200GC a dock I presume, and the need to have multiple docks on multiple stations. Not really suprised it hasn't taken off. (excuse the pun)

Charles Donn

Saturday, July 21, 2012 - 11:19 am Click here to edit this post
I think its a pretty cool way to wage war though I couldn't do it because I'm a freebie.....the only thing is none of it really matters because 1 of the huge ammount of time it would take for all the corps to run out of supplies AND more importantly the gm will just use its magical supply wand and everything will be ok this game doesn't actually simulate a real economy so no worrys

Charles Donn

Saturday, July 21, 2012 - 11:20 am Click here to edit this post
demand is usually better for an economy then supply if there is lots of supply no a little supply then it is impossible for corps to make a profit


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