Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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Ammo Purchased? (Fearless Blue)

Topics: Help: Ammo Purchased? (Fearless Blue)

Reyals (Fearless Blue)

Friday, January 28, 2011 - 04:13 am Click here to edit this post
So I was looking at my finical statement and noticed this

Income/Cost for Defensive Weapons and Ammo -11,744.99M SC$

Also I clicked on the chart for "Value of all Ammunition" there has been a steady increased from 18.3 to 22.26 billion
Which is actually terriably wrong. Since I have way more than that; 852 billion in helicopter missiles alone for example.
But regardless of its numerical accuracy it's still going up.

The reason this is bothering me is I pretty clearly have had the auto ammo purchasing feature off (auto everything turned off) and have had it off for a very long time.
So why does it seem my country is still purchasing ammo?

Reyals (Fearless Blue)

Sunday, January 30, 2011 - 05:29 am Click here to edit this post
No one knows why my country is buying ammo despite automatic ordering being off?

Crafty (Golden Rainbow)

Sunday, January 30, 2011 - 09:17 pm Click here to edit this post
Maybe your ordering strategy, have you checked that page? Active weapons use ammo for training, are you buying weapons or making units or increasing garrisons?
And, the price of ammo seems to be rising mostly across the board so that could explain the increase if you were buying any ammo

Reyals (Fearless Blue)

Monday, January 31, 2011 - 01:58 am Click here to edit this post
No it's definitely off. The only 3 that are on are
Reactivate weapons when war is declared and you did not login.
Automatic setting of the budget.
Buy and Sell shares for your investment fund automatically.


And I did notice they were useing ammo... but if auto ordering is off they shouldn't be buying ammo to replace what they use.
And it looks like it's just nickle and dimeing stuff, but still annoying.
Since I notice this I've been keeping an eye on ammo levels.
One month I had 38 Armored Vehicle Missiles next month it was 7 then next it was 24 with out me touching it

Reyals (Fearless Blue)

Tuesday, February 1, 2011 - 01:57 am Click here to edit this post
Yah so this definitely aint right....

Light Artillery Shells -890
Light Tank Ammunition -32

I'll let negitive money slide... but negative ammo? That doesn't make any sense :P
And this time I cought it trying to order stuff for me in the world trade tab.

Bad game! Stop trying to buy me ammo I don't want. I would have fired those units long ago if I could.

CorporatePartner (White Giant)

Thursday, December 8, 2011 - 10:26 am Click here to edit this post
Using ammunition from weapons that don't exist -- this has been happening for a long time in many countries and is still happening here.

For example:

country: Greenbude (Population: 17.2M)
White Giant Oct 31 2885

This country has -0- weapons other than 1 token Radar Plane (defensive). No weapons in the country stock, nor deactivated, nor in the Space Center.

Here are the current monthly uses of ammunition, from weapons that don't exist, including a monthly cost:

ammunition cost per (SC$) used ~ total
Anti Aircraft Missiles 9.94M 4 40M
Armored Vehicle Missiles 3.36M 3 10M
Defensive Missiles 8.26M 4 33M
Light Artillery Shells 144.097K 18 2.5M
Light Tank Ammunition 139.866K 18 2.2M
Missile Interceptors 9.27M 6 55.5M
All n/a 53 143.2M
All with 150 quality average n/a 53 214.8M


This an example from a very small country with very few "false uses". Other countries have been seen with much larger uses, for example, something like 10 or more times as large.


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