Simcountry is a multiplayer Internet game in which you are the president, commander in chief, and industrial leader. You have to make the tough decisions about cutting or raising taxes, how to allocate the federal budget, what kind of infrastructure you want, etc..
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C3's (Little Upsilon)

Topics: Help: C3's (Little Upsilon)

Chensta (Little Upsilon)

Thursday, September 2, 2010 - 02:02 am Click here to edit this post
Hey, I just conquered 2 C3's, I read some guide, that says to drop them after u transfer the money out and whatever weapons they have (they did say transfer people, but I couldnt see how).

They are all making nice profits monthly, is there any reasons not to just keep them as slaves? And transfer profits to your main ,and also use their corps as well in the common market.

Speaking of common market, what is the biggest advantage of the common market? Is there a reason not to just offer 100% of all products, and accept as much as you can locally/common etc.

Thanks in advance!

Scarlet (Golden Rainbow)

Saturday, September 4, 2010 - 10:31 am Click here to edit this post
Not sure what guide you read, but that may have been referring to the strategy of C3 raiding in which you conquer the C3 with no intention of keeping it.

If you want to expand your empire, go ahead and keep them as slaves.

However, the exception to that is:
If you're shooting for higher Level awards, then the less countries you need to manage the better. I'd advise shooting for the Level awards (at least up to 4 or 6) before expanding your empire.

Common Market contracts are not profitable. Personally, I contract exactly 0% of my supplies from the common market. The reason for this has to do with the fact that you don't want to be buying max quality suuplies when ~185 Q supplies will work just fine.

http://churchofsimcountry.webs.com/ has some useful info about profiting if you don't mind a long read.

Scarlet


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