Erotic Clown (Kebir Blue) | Tuesday, June 2, 2009 - 05:10 am I've been trying to activate tons of missile interceptor batteries in my countries, but in each case they're not staying activated. What are possible reasons for this? Do I need to actually put these weapons into battalions/divisions/etc...to keep them activated. Is not having enough ammunition a reason for them to automatically deactivate? I'm certain that the lack of LLW/MLM is not the issue. Anybody got any insight into this? |
CraftyCockney (Kebir Blue) | Tuesday, June 2, 2009 - 09:49 pm It could possibly be not having enough defensive bases. 20K weapons per base I think. CraftyCockney |
Laguna | Tuesday, June 2, 2009 - 10:52 pm http://simcountry.wikia.com/wiki/FAQ#Why_are_my_weapons_deactivating.3F |
Hondo (White Giant) | Wednesday, June 3, 2009 - 12:15 am The SC Wikia is good place for information for all. Laguna, nice work.
Quote:If the weapons you have require a higher number of Low Level Workers or Medium Level Managers than you have available (unemployed), the weapons will deactivate and until shortage of manpower is balanced.
Need to add, that they need enough LLW or MLM available and in the correct age range. Soldiers 18-50 years old Officers 24-50 years old |
Erotic Clown (Kebir Blue) | Wednesday, June 3, 2009 - 04:24 am Thanks a lot for all the help everybody; I'll look into this and let you know how it goes. |
CraftyCockney (Kebir Blue) | Wednesday, June 3, 2009 - 08:31 pm Note: The Wiki has been updated to state each base can now hold 40K weapons. |
Laguna | Thursday, June 4, 2009 - 12:19 am 120001/3 = 40000,(3) Hence I changed it to 40 000. |
Erotic Clown (Kebir Blue) | Thursday, June 4, 2009 - 10:04 am Thanks! I needed more defensive bases. |