SimCEO | Thursday, December 18, 2008 - 02:44 am I am a little confused about this game, I paid $36 for 9 month membership. But just got a message I need to use 30 GC to extend the Empire game I am playing for each month. I havn't started any Enterprises yet, and to play Enterprise does it take another 30 GC per month? So paying for full membership does not cover the 60 GC per month for playing the full game? Please correct me if I calculated wrong, so far on the exchange market its roughly 500 billion per GC, so it will either cost about 30 Trillion per month just to keep playing this game. Or the alternative is $36 per 360 GC so the game costs $6 per month to play? ( in additon to buying full membership) So that works out to $10 per month. Is this how it is? |
Stuart Taylor (Little Upsilon) | Thursday, December 18, 2008 - 03:57 am Basically, even though you buy GC, you need to pay 30GC per month to keep playing. Its how W3C make their money...... Its about $3 per month, or if you are in the UK, about £2 at current exchange rates. |
Keith Allaire (Little Upsilon) | Thursday, December 18, 2008 - 04:58 am Also, CEOs, if built properly over a period of time, can be made into large profit engines. My two CEOs generate (modestly) in excess of the required 30 GC/month in game cash, at current official exchange rates. Their ingame profits can eventually be sold for the GC to extend them on the cash market. However, to build a CEO or two to the point of real profitability takes a long period of time, and lots of patience. Expect to spend several months building up that CEO. |
SimCEO | Thursday, December 18, 2008 - 05:39 am I started by playing Empire, So ideally should new players start by player Enterprise CEO's? |
Keith Allaire (Little Upsilon) | Thursday, December 18, 2008 - 09:37 am CEOs take a LONG time to build and invest properly, partly because newly registered enterprises are blacked out for a period of time from directly building in player-controlled countries. Once CEOs are brought to several hundred profitable corps, however, they can pay off handsomely. Empires can be brought to real profitability faster with economic guidance and CEO investment in the countries. The 30 GC is only paid once per month, per world, for the entire empire, so if you have five countries, they only need generate an average of 6 GC/month to break even on GC, assuming all game cash profit is sold for GC. Countries also form the foundation for leveling, which gives you GC awards. A CEO is required to work with an empire for level four and higher. It is best to have a profitable economy before building the defensive army. When building a defensive army for purposes of level requirement, missile interceptor batteries are most efficient per cost, followed by interceptors in air defense wings. When you have learned how to build an economy, and after you get the hang of the game, an additional trick is to play on other worlds, get the level awards, and deregister those countries after level 3, to use the level awards on the world you intend to play on for keeps. This requires some initial investment, but by obtaining level 3 on each world, you can make a 100-170 GC profit per extra world played, depending on how quickly you can level. |
Sir Michael (Little Upsilon) | Thursday, December 18, 2008 - 10:37 pm "I started by playing Empire, So ideally should new players start by player Enterprise CEO's?" I believe yes, once you learn the economics part of the game by being a CEO and building an enterprise, it's easier to build an empire as a president. |
John R | Friday, December 19, 2008 - 12:34 am Let me summarize you the CEO game: Click here, there and here and its done. Country is more fun. Manipulable finite resources always give us kicks. And a larger exposer to third party factors helps growing the sense needed to interact. |
Alexander Platypus (Little Upsilon) | Wednesday, December 24, 2008 - 08:08 am i think there is a reason the game has it so you dont need an enterprise until level 4.... it wants you to start off with countries it seems |