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Friday, June 10, 2016 - 07:45 pm Hello people, I want to ask this question - how do you maintain a young majority population? Right now, i dont have this problem yet, but I just want to stay on the safe side. In an economy supported by manufacturing, mining and services - I want a young population. I dont want too many old people in my country for it will destroy my Social Security, which in the end might force me to reduce my Social Security and overall may damage my economy. I have some knowledge about economics but I dont know much about demographics except about its impacts on the economy as a whole. Please help me. Any tips out there from long time players?
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Friday, June 10, 2016 - 09:47 pm It is wise to consider this early, as changes to demographics happen very slowly and resolving demographics issues is ,likewise, a slow process. The key indicator is your country's average age, located in your "population" page, and the associated graph, showing your current trend towards a younger or an aging population. For players managing country demographics, there are several tools we can use. 1. A higher health index will increase your average age. A balance is likely the best strategy with this index, looking to moderate affects on your average age while assisting your welfare index. In my opinion, the ideal health index is one that is about 120. 2. If you transfer workers by the "exchange professionals" option, this will tend to lower the average age of the sending country while increasing the average age of the country receiving such workers. 3. Purchased population will have an age demographic, and worker distribution, very similar to your current one. 4. The empire option to "transfer people" will transfer pop with one age demographic to another country. This transferred pop will influence the age demographic of the receiving country. I have used a combination of the last 3 tools to influence the demographic makeup of my LU empire. By setting up a low average age in one country (currently have a country with sub-31 average age), by transferring workers out, I can later purchase pop for that country. This means my purchased pop will have a similar age demographic. I can then transfer this younger population to other countries in my empire, influencing the other countries to have a younger population.
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Saturday, June 11, 2016 - 08:44 pm I see - I just tune in my country with a health index of 120, I can have a good average age - say 30 something. As of now, I am not planning on having a empire because I am trying to build an economy almost free of military (afterall, unless if I dont turn off the secured mode, I am pretty much fine) - although I might need to build one in the distant future. I am trying to build a massive economy by buying population, building corporations and maintaining a low defense, with an exception of some nukes I bought from Space. When I have a large economy, that's when I will start building the military. By the Aries, how does Simcountry works in the welfare index. I found out that the welfare index influences productivity of my corps. Is there any factors that might help my welfare index grow up - and if so, what would be your recommended parameters for it.
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Friday, June 17, 2016 - 04:55 am That can be found here. Also on age, with 120 health index. It is the optimal index for your age and welfare. Any higher your population age will rise and you will begin to lose population eventually. Any lower your welfare will go down. There are times when you're going to have to lower health index under 120 for prolonged periods of time. In order to decrease age. Best way to avoid that is what Aries said. If you have a country with a very low average age and add population to that, while exchanging workers with higher aged countries your age will go down. The best workers to transfer are Nurses, Teachers, low level workers and High Tech Engineers. Many low level workers are also students, so they will help in your population age a lot and can be made into other professions as they graduate.
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