Money Matters (Little Upsilon) | Tuesday, January 20, 2009 - 04:51 pm I am in a bit of distress ATM and I would appreciate fuinancial aid please. I am in high debt and low people in one country with only 1 company. My second company is now in high debt. I don't understand why and would like to be able to get a bail out please. Can anyone perhaps review my account and suggest things for me? I am reviewing the tutorial: http://simcountry.wikia.com/wiki/Church_Manual#Settings_.3E.3E_Automation_.3E.3E_Automatic_Systemsto get a better understanding Thanks! |
Orbiter (Little Upsilon) | Tuesday, January 20, 2009 - 05:42 pm MM, looking over money matters ii, the biggest thing i could say, would be to set the product quality for you corps at 190, many of them where buying well over 200, and a couple around 100. 190 maxes out the quality that a fully upgraded corp can produce, maxing income, where as buying higher, is paying for quality that is unusable... i'd suggest selling the conventional missle batteries, you have no ammo... also the offensive anti-aircraft, and anti-tank, get rid of those. |
L3athalSerph (Golden Rainbow) | Tuesday, January 20, 2009 - 07:02 pm i send u a msg Matters, if ur interested just add me. |
Houston (Little Upsilon) | Tuesday, January 20, 2009 - 11:52 pm These are my suggestions: 1) Sell off all your weapons in Money Matters I. No one can attack a country in secured mode (unless you leave secured mode). That will give you at least 3-4T in cash. 2) Set (under automation) buying orders of 100 quality for country, 190 for corporations. Then I set trade strategies to follow quality and 50% over and 10% each month unsold. 3) Have CEOs build/relocate corporations in your countries and don't build state/national corps. If you have GCs, buy population to staff your corporations. Remember, for every 1 mil pop you buy, you actually only get roughly 40-45% of that in workers. If you don't like shifting workers around when you have shortages, keep your employment at 90. |