Aries | Friday, August 14, 2015 - 08:12 pm This is the first proposed scenario for War Games, the player-driven competition among players. In this scenario, the sponsor will setup two countries with typical player defenses. Participants will each have their own country to conquer and will not fight each other directly. This is intended to be a more asset-friendly scenario, as the participants themselves have little ability to escalate the conflict, and is ideal for Class A battles. Winner is the one who: Conquers their designated target first. Most times, the newspaper date should be sufficient. Rewards: Successful players will own the conquered country and all assets that remain. This can include weapons and ammo as well as any cash reward. Typical Reward: Class A: $5 Trillion to the winner. $5 Trillion may also be offered to the losing player if they too complete their conquest. This often might occur for a new player's first match. If both sides are to receive the cash, the cash would simply be in the countries at match start. In the case of only one winner, the participant may claim victory at some level of war index (less than 5) and then message the sponsor indicating victory. The sponsor would then transfer funds prior to the participant completing the conquest. Please leave this thread to discussion of this particular scenario. I will open new threads for other scenarios and a dedicated one for challenges. |