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"Tiny Atlas Trading Alliance" Common Market

Topics: Tiny Atlas: "Tiny Atlas Trading Alliance" Common Market

Jack Parker

Monday, December 2, 2024 - 04:27 pm Click here to edit this post
Hello from the Sky Dominion,

I have taken it upon myself to the create the "Tiny Atlas Trading Alliance" Common Market for those who wish to join please accept the invitation.


Jack Parker Esquire

hymy1

Monday, December 2, 2024 - 09:44 pm Click here to edit this post
I'd like to have discussion on this, as I tried to mess around with this when I returned back in April.

The minimum contribution thing causes several problems. I understand the intent but it breaks things too, and isn't as desirable as you would think.

Fractional amount using maint corps end up with contracts for 1 a month despite only using 0.05 a month. I do plan to build maint corps on TA so this will be a problem. Essentially, building these very profitable corps makes it hard to be in common market.

There are also corps I don't want to participate and others which it would be nice to participate. Examples being things that need to be supplied in large amounts, vs products that are only needed small amounts.

For free members these are moot points, because they can't build many of the incompatible corps, and common markets are better that best price trading. So Free players have no real choice but participate.

But I can't see why premium players benefit.

It would be more usable, if the GM would fix it so that you can not have a mandatory contribution. Or, change it so that the minimum contribution only applies to corps you choose to make offers for.

It'd be nice is countries could get their roads, unis, etc infrastructure using common markets as well.

Is there something I'm missing here?

Jack Parker

Tuesday, December 3, 2024 - 04:01 am Click here to edit this post
Yes you are right to a certain degree, I guess you just need a calculator though.

The minimum you are requested to offer is 10% Which you can offer, and of the 90% where you can direct trade where possible.

The main reason is to help get a supply chain going for various products and services on Tiny Atlas and general co-operation amongst us pioneers venturing the new planet.

souemyss

Sunday, December 8, 2024 - 05:30 pm Click here to edit this post
might we worth a shot

Jack Parker

Sunday, December 8, 2024 - 10:52 pm Click here to edit this post
It's early days and I'm hoping more players will join and then we can sort out what the market needs and to build those factories.

hymy1

Sunday, December 8, 2024 - 11:55 pm Click here to edit this post
I can tell you some things that are important right off the bat.

Services, oil, gasoline, construction, air transport, chemicals, medical equipment, medical supplies, and furniture. These things are all intertwined with with the largest consumption, and infrastructure items.

Everyone will need to build these themselves. You need massive quantities of chemicals and oil to make the bare min of gasoline.

Chemicals are used by everything.

Services are used in huge quantities, but you'll need air transport to make it, and that uses airplanes.

Large quantities of stone, medical supplies, medical materials, steel and furniture are needed to build hospitals, schools, and transportation.

Everyone should stockpile stone from off world because there is none on TA, and you can't build anything without it.

IT goes on, but that's where I'm starting.

hymy1

Thursday, December 12, 2024 - 12:08 am Click here to edit this post
I just found yet another reason to not use common markets on TA.

My chemicals corps makes alot more money selling on the market, than it does selling on contract. No idea why, but it's not worth it to contract it, unless I need to supply myself.

1

hymy1

Saturday, December 14, 2024 - 06:35 pm Click here to edit this post
Anyone need a few Universities?

hymy1

Saturday, December 14, 2024 - 10:38 pm Click here to edit this post
I was trying to reply to an ingame message from Jack. doesn't seem to work though. It benefits everyone to hear what I was going to say anyway.

I agree with the principle to trying to do something to get players cooperating even anything. But I don't think this type player to player trading on TA is worthwhile. Excepting those things that cannot be traded on the or transported to TA. That stuff we do need to do better on. It'd be better if the GM would just turn the trading fully on.

The reason I think this is that there's less than 20 players, if that, here actually doing anything. So the regular market is basically the common market. We should work on regulating that.

Most things we need are easily produced off world, and you can transport many years supply of it easily in one trip. That stuff we should just not make at least yet. Instead we should take surpluses from here to other worlds, and bring back their surpluses. Thus making an effort to keep the market running.

There are other things that cannot be made here that are very important. Stone used for building government facilities and infrastructure in large quantities is going to be a hard topic. If the GM doesn't introduce Stone, we will need literally unimaginable amounts transported by shuttle. Everyone who isn't doing this already should be pondering this. It's a growth limiting material.

Other growth limiting materials I've noticed are medical equipment, cement, building materials, gasoline, bricks, Oil, Chemicals, Services, Robotics, HTS. All these key growth materials that cannot easily be transported in large enough quantities are worthwhile to make on TA. We should try to regulate the market to keep the price of these items high, because alot of the these corps don't make much money in the absence of AEP and AEQ upgrades. This can help get our finance indexes up.

We also need to start trying to level up so that we can build those gasoline, medical equipment, and maint corps, because building a strong well defended country is going to be hard without domestic production of these items.

Jack Parker

Monday, December 16, 2024 - 02:25 am Click here to edit this post
I agree with you on the world market being the common market because of the small number of players, so will dismantle this one I set up.

I don't agree with the surpluses been sent to the other planets, because of the shear amount of travel just to get here and the cost of that. But I do suggest putting excess stock on world market and working out what the planet world market needs.

I'm also building "Advanced Effectivity Products" and "Advanced Quality Products" factories and going to put on the open market.

hymy1

Monday, December 16, 2024 - 04:02 am Click here to edit this post
Persistent surpluses limit finance index, shuttles are going back empty anyway. So what’s the problem.


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